Difference between revisions of "Forum:Need help building jurrac deck"

From Yugipedia
Jump to: navigation, search
Line 126: Line 126:
 
:You'd be surprised. Although he needs [[Jurrac Stauriko|Stauriko]] to use it properly, Titano is pretty hard to kill, particularly in builds that abuse [[Forbidden Lance]]. Plants have Trish and BRD, Twilight has Honest and JD, Agents have Trish and Honest, Dark World has nothing, Monarchs have Dark Dust Spirit and Soul Exchange, and Heroes have Abs0/Great Tornado. Evolzar Dolkka locks out many of these. [[Special:Contributions/207.233.120.2|207.233.120.2]] ([[User talk:207.233.120.2|talk]]) 18:19, October 17, 2011 (UTC)
 
:You'd be surprised. Although he needs [[Jurrac Stauriko|Stauriko]] to use it properly, Titano is pretty hard to kill, particularly in builds that abuse [[Forbidden Lance]]. Plants have Trish and BRD, Twilight has Honest and JD, Agents have Trish and Honest, Dark World has nothing, Monarchs have Dark Dust Spirit and Soul Exchange, and Heroes have Abs0/Great Tornado. Evolzar Dolkka locks out many of these. [[Special:Contributions/207.233.120.2|207.233.120.2]] ([[User talk:207.233.120.2|talk]]) 18:19, October 17, 2011 (UTC)
  
I am the owner of this deck idea .Double summon is good for getting out synchros or XYZs, jurrac herra is a defense mechanism. I see that you think this is a defensive build even tough it is an offensive archetype. I could run cards that are more offensive but still can counter meta decks.However, some cards must stay for this idea to come into motion. What do you think about running an offensive/ semi-antimeta Jurrac deck ideas?
+
I am the owner of this deck idea .Double summon is good for getting out synchros or XYZs, jurrac herra is a defense mechanism. I see that you think this is a defensive build even tough it is an offensive archetype. I could run cards that are more offensive but still can counter meta decks.However, some cards must stay for this idea to come into motion. What do you think about running an offensive/ semi-antimeta Jurrac deck ideas?
 +
 
 +
Use : and :: to space your response, not actual spaces. [[Double Summon]] isn't necessary, since Guaiba can get Material for you at no cost. You should be playing everything in face-up ATK, and attacking with it. Jurracs have [[Fossil Dig|fast]] [[Evolzar|tribals]], high consistency, high drawpower, big Extra Deck plays, and good ATK. These are (most of) the attributes of a Meta Deck. Making them anti-Meta would be doable, but self-defeating since they too are reliant on battle, Special Summons, and the Graveyard. [[Special:Contributions/207.233.120.2|207.233.120.2]] ([[User talk:207.233.120.2|talk]]) 02:27, October 20, 2011 (UTC)

Revision as of 02:27, 20 October 2011


I need some constructive help on building a jurrac deck. Here is what I have so far in ideas.

Monsters:

Jurrac Velo X2

Jurrac Guaiba X3

Jurrac Herra X2

Jurrac Monoloph X3

Jurrac Aeolo X2

Black Ptera X2

Jurrac Gallim X2

Jurrac Protops X2

Jurrac Dino X2

Effect Veiler X2

Extra deck

Jurrac Giganoto X2

Jurrac Velphito X1

Evolzar Laggia X3

Stardust Dragon x1

Number 39: Utopia X2

Scrap Dragon X2


Spells:

Fossil Dig X3

Book of Moon X1

Forbidden Chalice X2

Forbidden Lance X2

Shrink X2

Enemy Controller X2

Mystical Space Typhoon X2

Double Summon X2

One for One X2

Traps:

starlight Road X2

Spell Reclamation X2

Trap Reclamation X2

Hunting Instinct x3

Call of the Haunted X2

So give me some changes and deck ideas.

Forgot to add foolish burial


Foolish Burial x3

BobaFett says use Template:Decklist. "Foolish Burial" is Limited.
Don't use "Jurrac Herra", "Black Ptera", or "Jurrac Protops". This Deck is designed to be aggressive with Spell/Trap support to gain advantage through effects. I wouldn't suggest Monoloph either, even if you can permanently boost its ATK. Try some support monsters like Gorz or "Super-Ancient Dinobeast" instead.
Use more Staple Synchros if you can, and use "Evolzar Dolkka". It's good.
Avoid "Double Summon". It doesn't help. Don't use "Hunting Instinct" because it's situational and you don't have anything worth Summoning. Don't use either Reclamation. They only work once and cost you two cards for one. I'd suggest some Staples like "Mirror Force" and "Bottomless Trap Hole".
Designless Square (talkcontribs) 00:41, October 17, 2011 (UTC)
Foolish Burial is Limited. Anyhow, everything he says. BF2 Talk Deck Guides 13:56, October 17, 2011 (UTC)

Here's the deck I currently use it works, it's quite wuick and agressive but the main problem is the Guaiba-dependance. Also, I never loose when I manage to summon Laggia in the first or second turn. Good luck :)

Staples... you choose

Extra Deck:

Wakeuptome 80.119.71.3 (talk) 15:26, October 17, 2011 (UTC)

Jurrac Titano isn't very good. BF2 Talk Deck Guides 16:39, October 17, 2011 (UTC)

You'd be surprised. Although he needs Stauriko to use it properly, Titano is pretty hard to kill, particularly in builds that abuse Forbidden Lance. Plants have Trish and BRD, Twilight has Honest and JD, Agents have Trish and Honest, Dark World has nothing, Monarchs have Dark Dust Spirit and Soul Exchange, and Heroes have Abs0/Great Tornado. Evolzar Dolkka locks out many of these. 207.233.120.2 (talk) 18:19, October 17, 2011 (UTC)

I am the owner of this deck idea .Double summon is good for getting out synchros or XYZs, jurrac herra is a defense mechanism. I see that you think this is a defensive build even tough it is an offensive archetype. I could run cards that are more offensive but still can counter meta decks.However, some cards must stay for this idea to come into motion. What do you think about running an offensive/ semi-antimeta Jurrac deck ideas?

Use : and :: to space your response, not actual spaces. Double Summon isn't necessary, since Guaiba can get Material for you at no cost. You should be playing everything in face-up ATK, and attacking with it. Jurracs have fast tribals, high consistency, high drawpower, big Extra Deck plays, and good ATK. These are (most of) the attributes of a Meta Deck. Making them anti-Meta would be doable, but self-defeating since they too are reliant on battle, Special Summons, and the Graveyard. 207.233.120.2 (talk) 02:27, October 20, 2011 (UTC)