Difference between revisions of "Hyper Refresh"
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|attribute = Spell | |attribute = Spell | ||
|typest = Quick-Play | |typest = Quick-Play | ||
− | |lore = Activate only when your opponent declares a direct attack and the combined [[ATK]] of your opponent's [[Monster Cards|monsters]] are higher than your [[Life Points]]. Double your [[Life Points]] before [[Damage Calculation|damage calculation]]. | + | |lore = Activate only when your opponent declares a direct attack and the combined [[ATK]] of your opponent's [[face-up]] [[Attack Position]] [[Monster Cards|monsters]] are higher than your [[Life Points]]. Double your [[Life Points]] before [[Damage Calculation|damage calculation]]. |
|jpanimelore = 自分の場に[[Monster Cards|モンスター]]が無く、相手フィールド上のモンスターの[[ATK|攻撃力]]の合計が自分の[[Life Points|ライフポイント]]の数値より上の時発動可能。自分のライフポイントを2倍にする。 | |jpanimelore = 自分の場に[[Monster Cards|モンスター]]が無く、相手フィールド上のモンスターの[[ATK|攻撃力]]の合計が自分の[[Life Points|ライフポイント]]の数値より上の時発動可能。自分のライフポイントを2倍にする。 | ||
|lp1 = You gain Life Points | |lp1 = You gain Life Points |
Revision as of 10:55, 10 June 2010
Hyper Refresh
Card type | Monster |
---|---|
Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when your opponent declares a direct attack and the combined ATK of your opponent's face-up Attack Position monsters are higher than your Life Points. Double your Life Points before damage calculation.
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