Difference between revisions of "Hyper Refresh"

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|attribute = Spell
 
|attribute = Spell
 
|typest = Quick-Play
 
|typest = Quick-Play
|lore = Activate only when your opponent declares a direct attack and the combined [[ATK]] of your opponent's [[Monster Cards|monsters]] are higher than your [[Life Points]]. Double your [[Life Points]] before [[Damage Calculation|damage calculation]].
+
|lore = Activate only when your opponent declares a direct attack and the combined [[ATK]] of your opponent's [[face-up]] [[Attack Position]] [[Monster Cards|monsters]] are higher than your [[Life Points]]. Double your [[Life Points]] before [[Damage Calculation|damage calculation]].
 
|jpanimelore = 自分の場に[[Monster Cards|モンスター]]が無く、相手フィールド上のモンスターの[[ATK|攻撃力]]の合計が自分の[[Life Points|ライフポイント]]の数値より上の時発動可能。自分のライフポイントを2倍にする。
 
|jpanimelore = 自分の場に[[Monster Cards|モンスター]]が無く、相手フィールド上のモンスターの[[ATK|攻撃力]]の合計が自分の[[Life Points|ライフポイント]]の数値より上の時発動可能。自分のライフポイントを2倍にする。
 
|lp1 = You gain Life Points
 
|lp1 = You gain Life Points

Revision as of 10:55, 10 June 2010

Hyper Refresh
Back-EN.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Activate only when your opponent declares a direct attack and the combined ATK of your opponent's face-up Attack Position monsters are higher than your Life Points. Double your Life Points before damage calculation.