Difference between revisions of "Card Tips:Volcanic Doomfire"

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* Use this card with "Final Attack Orders" and "[[Light of Intervention]]", so that all of your opponent's monsters will be in face-up Attack position all the time.
 
* Use this card with "Final Attack Orders" and "[[Light of Intervention]]", so that all of your opponent's monsters will be in face-up Attack position all the time.
 
** Use the above strategy but also activate "[[Ojama Trio]]" for a [[One Turn Kill]] (about 9600 damage in total).
 
** Use the above strategy but also activate "[[Ojama Trio]]" for a [[One Turn Kill]] (about 9600 damage in total).
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* You can quickly Summon this card in 1 turn, providing you have both the necessary Spell cards and this card in your hand. Simply activate "[[Blaze Accelerator]]" then right after that, send the activated Blaze Accelerator to the Graveyard to activate "[[Tri-Blaze Accelerator]]", then send the activated Tri-Blaze Accelerator to Special Summon Volcanic Doomfire.
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** You can even do this in your ''first'' turn.
  
 
* Normal Summon "[[D.D. Guide]]" in Attack Postion, giving control of it to your opponent in the process. Then activate "[[Mesmeric Control]]" so that "Guide" stays in Attack Position.
 
* Normal Summon "[[D.D. Guide]]" in Attack Postion, giving control of it to your opponent in the process. Then activate "[[Mesmeric Control]]" so that "Guide" stays in Attack Position.

Revision as of 13:12, 10 September 2013

  • Use this card with "Final Attack Orders" and "Light of Intervention", so that all of your opponent's monsters will be in face-up Attack position all the time.
  • You can quickly Summon this card in 1 turn, providing you have both the necessary Spell cards and this card in your hand. Simply activate "Blaze Accelerator" then right after that, send the activated Blaze Accelerator to the Graveyard to activate "Tri-Blaze Accelerator", then send the activated Tri-Blaze Accelerator to Special Summon Volcanic Doomfire.
    • You can even do this in your first turn.
  • Normal Summon "D.D. Guide" in Attack Postion, giving control of it to your opponent in the process. Then activate "Mesmeric Control" so that "Guide" stays in Attack Position.
  • Attacking isn't necessary with this card under all circumstances. If you suspect that your opponent has one or more Traps set up to counter attacking monsters, you can simply allow the lesser "Volcanic" monsters to inflict effect damage to your opponent each turn--this card's effect will generally prevent them from being attacked.
  • Using "Canyon" and "DNA Surgery" to change this card into a Rock-Type monster.Then, use "Battle Mania" to force your opponent's monsters to attack this card and activate "D2 Shield" to increase this card's DEF, reducing the chance of this card's destruction and further increasing the damage "Canyon" will inflict. Use "An Unfortunate Report" to create the possibility of a One Turn Kill.