Difference between revisions of "Card Tips:Destiny HERO - Dominance"

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* Some advantages you can have by using this card's first effect:
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* Advantages of using this card's first effect include:
** Looks on top of the opponent's [[Deck]] and re-sort them at will can maximize "[[Deck Devastation Virus]]" or "[[Eradicator Epidemic Virus]]"'s destruction effects. You can even [[Tribute]] this card to activate those viruses, but it's not recommended since this card will not float if it leave the field this way.
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** Enabling the effects of "[[Destiny HERO - Diamond Dude]]" and "[[Destiny HERO - Dasher]]".
** Re-sort your own Deck to create a setup for "[[Destiny HERO - Diamond Dude]]".
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** Allowing more important cards to be drawn first, especially with card effects such as "[[Allure of Darkness]]", "[[Veil of Darkness]]", "[[Destiny Draw]]", and "[[Destiny HERO - Celestial]]".
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** Avoiding drawing a second or third copy of "[[Destiny HERO - Malicious]]".
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** Rearranging the opponent's [[Deck]] to maximize the effects of "[[Deck Devastation Virus]]", "[[Eradicator Epidemic Virus]]", "[[Full Force Virus]]", and/or "[[Grinning Grave Virus]]".
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*** For "Grinning Grave Virus", it is best to use this card's effect after activating that Trap Card, since the opponent's Deck will be shuffled if they destroy cards in their Deck.
  
* Use "[[Fusion Destiny]]" to Fusion Summon this card with ease and mitigate the hefty cost of 3 monsters in your card economy. The destruction at the end of the next turn will trigger this card's [[Floater|floating effect]].
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* Typically, this card's first effect is best used near the end of its user's turn, in order to guarantee the normal draw of their next turn. Otherwise, other card effects that interact with the Deck will usually result in the Deck being shuffled (and the order of the Deck being changed).
** This card's floating effect can provide the [[summoning conditions]] needed for either "[[Destiny HERO - Dogma]]", and especially "[[Destiny HERO - Plasma]]".
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* "[[Fusion Destiny]]" is a good card to Fusion Summon this card, since normally using 3 "Destiny HERO" monsters from the hand or field as Fusion Material can be expensive.
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** Even though this monster will be destroyed at the end of the next turn as a result, this will trigger its effect to Special Summon 3 differently-named Level 9 or lower "Destiny HERO" monsters. So, it is a good idea to plan ahead and use useful "Destiny HERO" monsters as Fusion Material.
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** "[[Future Fusion]]" can also serve as a substitute or supplement to this card, since it also uses monsters from the Deck as Fusion Material.
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* This card's last effect can be useful for activating/applying the effects of "[[Destiny HERO - Disk Commander]]", "[[Destiny HERO - Drawhand|Drawhand]]", "[[Destiny HERO - Dreadmaster|Dreadmaster]]", and "[[Destiny HERO - Drilldark|Drilldark]]".
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** This effect is also useful for providing monsters for the Summon of "[[Destiny HERO - Dogma]]", "[[Destiny HERO - Plasma]]", "[[Xtra HERO Cross Crusader]]", or "[[Xtra HERO Dread Decimator]]".

Revision as of 14:06, 20 October 2019

  • Typically, this card's first effect is best used near the end of its user's turn, in order to guarantee the normal draw of their next turn. Otherwise, other card effects that interact with the Deck will usually result in the Deck being shuffled (and the order of the Deck being changed).
  • "Fusion Destiny" is a good card to Fusion Summon this card, since normally using 3 "Destiny HERO" monsters from the hand or field as Fusion Material can be expensive.
    • Even though this monster will be destroyed at the end of the next turn as a result, this will trigger its effect to Special Summon 3 differently-named Level 9 or lower "Destiny HERO" monsters. So, it is a good idea to plan ahead and use useful "Destiny HERO" monsters as Fusion Material.
    • "Future Fusion" can also serve as a substitute or supplement to this card, since it also uses monsters from the Deck as Fusion Material.