Difference between revisions of "Card Tips:Contact Out"

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* This card can be used similarly to "[[Card Tips:De-Fusion|De-Fusion]]", removing your Neo-Space fusion monster if it is targeted by a destruction effect while still being able to re-fuse it or to gain an extra attack during the [[Battle Phase]].
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* This card can be used similarly to "[[Card Tips:De-Fusion|De-Fusion]]", allowing you to:
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**maintain field presence if your Neos fusion monster is targeted by a destruction effect.
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**gain an extra attack during the [[Battle Phase]].
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**fuse your monsters again later.
  
* If you don't have [[Neo Space]] on the field, you can use this card in order to fuse your monster again next turn.
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* If you don't have [[Neo Space]] or [[Instant Neo Space]], you can use this card in order to have your fusion monster again next turn.
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**Even if you don't intend on doing a second fusion, using this card is probably a good idea, as it allows you to salvage monsters at the expense of a monster that would have left the field anyway.
  
* You can use this card to change one Neos fusion for another, if you happen to have a different "[[Neo-Spacian]]" on the field.
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* You can use this card to change one Neos fusion for another, as long as you have a different "[[Neo-Spacian]]" on the field.
** This strategy also works with [[NEX]] if you're using this effect on [[Elemental Hero Aqua Neos]]. This is especially good if you don't have [[Neo Space]] or [[Instant Neo Space]], because [[Elemental Hero Marine Neos]] doesn't share the common weakness of [[Neos]] fusion monsters.
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** This strategy also works if you have [[NEX]], allowing you to switch [[Elemental Hero Aqua Neos]] for [[Elemental Hero Marine Neos]]. This is an especially good shift if you don't have [[Neo Space]] or [[Instant Neo Space]], because Marine Neos doesn't share the common weakness of [[Neos]] fusion monsters.
** You could also use the above strategy to trade a level 7 [[Neos]] monster for a level 9 [[Neos]] fusion monster, by adding the appropriate [[Neo-Spacian]] to the second contact fusion.
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** You could also use the above strategy to trade a level 7 [[Neos]] monster for a level 9 [[Neos]] fusion monster by adding the appropriate [[Neo-Spacian]] to the second Contact Fusion.
  
* You can use this card to activate the effects of "[[Elemental Hero Aqua Neos]]", "[[Elemental Hero Glow Neos]]" or "[[Elemental Hero Grand Neos]]" twice per turn.
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* You can use this card to activate the effects of "[[Elemental Hero Aqua Neos]]", "[[Elemental Hero Glow Neos]]" or "[[Elemental Hero Grand Neos]]" an extra time per turn.
  
*This card combos nicely with [[Elemental Hero Air Neos]] as you can use its effect to gain attack points if your opponent's life points are higher then after you attack you can use this card to summon [[Neo-Spacian Air Hummingbird]] and restore your life points plus gain a few extra attacks.
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*This card combos nicely with [[Elemental Hero Air Neos]] if your opponent has more Life Points then you do. You can use Air Neos' effect to launch a powerful attack, and then you can use this card to deal two more attacks. Finish with the effect of [[Neo-Spacian Air Hummingbird]], and the score should be much more in your favor.
  
*Since Neos fusions return to the fusion deck during the End Phase, if you have no way to keep the fusion monster on the field use this card  to get the fusion materials back since the monster would just return to your fusion deck by it's own effect.
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* Don't forget that [[Rainbow Neos]] and [[Elemental Hero Divine Neos]] are also Neos fusion monsters.
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**Unfortunately, Divine Neos does not list specific monsters as Fusion Material, so you cannot conduct summons after returning it.
  
* This card also combos well with [[Instant Neo Space]].  If you use this on an equiped Neos fusion monster you can get back the [[Elemental Hero Neos]] You originally used for the contact fusion and one from your deck, hand or graveyard by the effect of [[Instant Neo Space]], Becuase it doesnt say you have to target the  [[Elemental Hero Neos]] You used for the contact fusion summomn. You can also play this during the battle phase to attack with the two [[Elemental Hero Neos]] you get from this combo.
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* Bear in mind that this card summons the Fusion Material monsters listed on the Fusion card, not the Fusion Material monsters used in the original summon.
 
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**Example: even if you summoned the Neos fusion monster by using [[Elemental Hero Neos Alius]] with its name changed, you will not be able to re-summon that Neos Alius. On the other hand, you would be able to summon [[Elemental Hero Neos]] even if you had not used Neos yet.
* Don't forget that this card also works with [[Rainbow Neos]] and [[Elemental Hero Divine Neos]].
 
 
 
* Bear in mind that if you used [[Elemental Hero Neos Alius]] and/or [[Elemental Hero Prisma]] for the contact fusion of the selected fusion monster, you will have to change their/its name(s) again.
 
 
 
*If you Contact Fusion [[Elemental Hero Neos Alius]],that has it's name treated as [[Elemental Hero Neos]],to summon a "Neos" Fusion Monster,you can use [[Contact Out]] to gain extra attack by pulling out [[Elemental Hero Neos]],instead of [[Elemental Hero Neos Alius]].
 
 
 
*This card does NOT combo well with [[Instant Neo Space]]. [[Instant Neo Space]] says that "When the equipped monster is removed from the field, you '''''can''''' Special Summon 1 "[[Elemental Hero Neos]]" from your [[hand]], [[Deck]], or [[Graveyard]]." This card says "Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the [[Fusion Material Monsters]] listed on that Fusion Monster are in your Deck, you '''''can''''' Special Summon them." Notice the "cans"? Because two "cans" happen at the same time, [[Instant Neo Space]] will miss its timing. See [[Missing the Timing]].
 

Revision as of 22:28, 4 August 2010

  • This card can be used similarly to "De-Fusion", allowing you to:
    • maintain field presence if your Neos fusion monster is targeted by a destruction effect.
    • gain an extra attack during the Battle Phase.
    • fuse your monsters again later.
  • If you don't have Neo Space or Instant Neo Space, you can use this card in order to have your fusion monster again next turn.
    • Even if you don't intend on doing a second fusion, using this card is probably a good idea, as it allows you to salvage monsters at the expense of a monster that would have left the field anyway.
  • You can use this card to change one Neos fusion for another, as long as you have a different "Neo-Spacian" on the field.
  • This card combos nicely with Elemental Hero Air Neos if your opponent has more Life Points then you do. You can use Air Neos' effect to launch a powerful attack, and then you can use this card to deal two more attacks. Finish with the effect of Neo-Spacian Air Hummingbird, and the score should be much more in your favor.
  • Don't forget that Rainbow Neos and Elemental Hero Divine Neos are also Neos fusion monsters.
    • Unfortunately, Divine Neos does not list specific monsters as Fusion Material, so you cannot conduct summons after returning it.
  • Bear in mind that this card summons the Fusion Material monsters listed on the Fusion card, not the Fusion Material monsters used in the original summon.
    • Example: even if you summoned the Neos fusion monster by using Elemental Hero Neos Alius with its name changed, you will not be able to re-summon that Neos Alius. On the other hand, you would be able to summon Elemental Hero Neos even if you had not used Neos yet.