Difference between revisions of "Card Tips:Contact Out"
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− | * This card can be used similarly to "[[Card Tips:De-Fusion|De-Fusion]]", | + | * This card can be used similarly to "[[Card Tips:De-Fusion|De-Fusion]]", allowing you to: |
+ | **maintain field presence if your Neos fusion monster is targeted by a destruction effect. | ||
+ | **gain an extra attack during the [[Battle Phase]]. | ||
+ | **fuse your monsters again later. | ||
− | * If you don't have [[Neo Space]] | + | * If you don't have [[Neo Space]] or [[Instant Neo Space]], you can use this card in order to have your fusion monster again next turn. |
+ | **Even if you don't intend on doing a second fusion, using this card is probably a good idea, as it allows you to salvage monsters at the expense of a monster that would have left the field anyway. | ||
− | * You can use this card to change one Neos fusion for another, | + | * You can use this card to change one Neos fusion for another, as long as you have a different "[[Neo-Spacian]]" on the field. |
− | ** This strategy also works | + | ** This strategy also works if you have [[NEX]], allowing you to switch [[Elemental Hero Aqua Neos]] for [[Elemental Hero Marine Neos]]. This is an especially good shift if you don't have [[Neo Space]] or [[Instant Neo Space]], because Marine Neos doesn't share the common weakness of [[Neos]] fusion monsters. |
− | ** You could also use the above strategy to trade a level 7 [[Neos]] monster for a level 9 [[Neos]] fusion monster | + | ** You could also use the above strategy to trade a level 7 [[Neos]] monster for a level 9 [[Neos]] fusion monster by adding the appropriate [[Neo-Spacian]] to the second Contact Fusion. |
− | * You can use this card to activate the effects of "[[Elemental Hero Aqua Neos]]", "[[Elemental Hero Glow Neos]]" or "[[Elemental Hero Grand Neos]]" | + | * You can use this card to activate the effects of "[[Elemental Hero Aqua Neos]]", "[[Elemental Hero Glow Neos]]" or "[[Elemental Hero Grand Neos]]" an extra time per turn. |
− | *This card combos nicely with [[Elemental Hero Air Neos]] | + | *This card combos nicely with [[Elemental Hero Air Neos]] if your opponent has more Life Points then you do. You can use Air Neos' effect to launch a powerful attack, and then you can use this card to deal two more attacks. Finish with the effect of [[Neo-Spacian Air Hummingbird]], and the score should be much more in your favor. |
− | * | + | * Don't forget that [[Rainbow Neos]] and [[Elemental Hero Divine Neos]] are also Neos fusion monsters. |
+ | **Unfortunately, Divine Neos does not list specific monsters as Fusion Material, so you cannot conduct summons after returning it. | ||
− | * | + | * Bear in mind that this card summons the Fusion Material monsters listed on the Fusion card, not the Fusion Material monsters used in the original summon. |
− | + | **Example: even if you summoned the Neos fusion monster by using [[Elemental Hero Neos Alius]] with its name changed, you will not be able to re-summon that Neos Alius. On the other hand, you would be able to summon [[Elemental Hero Neos]] even if you had not used Neos yet. | |
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Revision as of 22:28, 4 August 2010
- This card can be used similarly to "De-Fusion", allowing you to:
- maintain field presence if your Neos fusion monster is targeted by a destruction effect.
- gain an extra attack during the Battle Phase.
- fuse your monsters again later.
- If you don't have Neo Space or Instant Neo Space, you can use this card in order to have your fusion monster again next turn.
- Even if you don't intend on doing a second fusion, using this card is probably a good idea, as it allows you to salvage monsters at the expense of a monster that would have left the field anyway.
- You can use this card to change one Neos fusion for another, as long as you have a different "Neo-Spacian" on the field.
- This strategy also works if you have NEX, allowing you to switch Elemental Hero Aqua Neos for Elemental Hero Marine Neos. This is an especially good shift if you don't have Neo Space or Instant Neo Space, because Marine Neos doesn't share the common weakness of Neos fusion monsters.
- You could also use the above strategy to trade a level 7 Neos monster for a level 9 Neos fusion monster by adding the appropriate Neo-Spacian to the second Contact Fusion.
- You can use this card to activate the effects of "Elemental Hero Aqua Neos", "Elemental Hero Glow Neos" or "Elemental Hero Grand Neos" an extra time per turn.
- This card combos nicely with Elemental Hero Air Neos if your opponent has more Life Points then you do. You can use Air Neos' effect to launch a powerful attack, and then you can use this card to deal two more attacks. Finish with the effect of Neo-Spacian Air Hummingbird, and the score should be much more in your favor.
- Don't forget that Rainbow Neos and Elemental Hero Divine Neos are also Neos fusion monsters.
- Unfortunately, Divine Neos does not list specific monsters as Fusion Material, so you cannot conduct summons after returning it.
- Bear in mind that this card summons the Fusion Material monsters listed on the Fusion card, not the Fusion Material monsters used in the original summon.
- Example: even if you summoned the Neos fusion monster by using Elemental Hero Neos Alius with its name changed, you will not be able to re-summon that Neos Alius. On the other hand, you would be able to summon Elemental Hero Neos even if you had not used Neos yet.