Difference between revisions of "Card Tips:Time Wizard"

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* "[[Second Coin Toss]]" can be used to improve your chances of calling the coin toss right.
 
* "[[Second Coin Toss]]" can be used to improve your chances of calling the coin toss right.
* In a "[[Red-Eyes Darkness Dragon]]" deck with gamble cards, Time Wizard can be invaluable. Should you call the coin toss wrong while you control said Monster or "[[Red-Eyes B. Dragon]]", activate "[[Barrel Behind the Door]]"(Preferably the former while it is equipped with "[[Red-Eyes Black Dragon Sword]]") to decimate your opponent's Life Points.  
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* In a "[[Red-Eyes Darkness Dragon]]" deck with gamble cards, Time Wizard can be invaluable. Should you call the coin toss wrong while you control said Monster while it is equipped with "[[Red-Eyes Black Dragon Sword]]"(And possibly while you control more Dragons) activate "[[Barrel Behind the Door]]" or "[[Spell of Pain]]" to decimate your opponent's Life Points.   
* If the above Fusion Monster is equipped to Red-Eyes Darkness Dragon, this can lead to an OTK. If "[[Red-Eyes Retro Dragon]]" and "Red-Eyes Darkness Dragon" are in your hand when "Red-Eyes B. Dragon" is destroyed by this card's effect, activate Retro's effect to ressurect the fallen Dragon, and use it to summon "Darkness". If you are lucky enough to have "[[The Claw of Hermos]]" in your hand as well, use it on "Retro" afterwards to summon "[[Red-Eyes Black Dragon Sword]]" and equip it to "Darkness".
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* However, if you call it right while you control "[[Red-Eyes Darkness Dragon]]", you will be free to attack directly for an OTK.
* However, if you call it right while you control "[[Red-Eyes Darkness Dragon]]", you will be free to attack directly for an OTK(Especially if equipped with "[[Red-Eyes Black Dragon Sword]]").
 
 
* <u>Alternatively, if you control this card and "[[Baby Dragon]]", activate "[[Left Arm Offering]]" to dump several Dragons into the Graveyard before adding "Polymerization" or a variation of it to your hand to summon "[[Thousand Dragon]]".</u>  
 
* <u>Alternatively, if you control this card and "[[Baby Dragon]]", activate "[[Left Arm Offering]]" to dump several Dragons into the Graveyard before adding "Polymerization" or a variation of it to your hand to summon "[[Thousand Dragon]]".</u>  
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* If this card is played in a "[[Dark Magician]]" Deck to Summon "[[Dark Sage]]", and it was  Summon sucessfully, pick a card like "[[Heavy Storm]]"; your opponent's monsters will be cleared with "Time Wizard" and can now clear their Spell and Trap Cards with your own Spell.
 
* If this card is played in a "[[Dark Magician]]" Deck to Summon "[[Dark Sage]]", and it was  Summon sucessfully, pick a card like "[[Heavy Storm]]"; your opponent's monsters will be cleared with "Time Wizard" and can now clear their Spell and Trap Cards with your own Spell.

Revision as of 15:36, 18 February 2017

  • If this card is played in a "Dark Magician" Deck to Summon "Dark Sage", and it was Summon sucessfully, pick a card like "Heavy Storm"; your opponent's monsters will be cleared with "Time Wizard" and can now clear their Spell and Trap Cards with your own Spell.
  • This card's effect is very powerful but very risky. A good alternative to it (that still has a chance to destroy all your monsters, but with no burn) is "Dark Master - Zorc".
  • Use this card's effect when it is the only monster on your field, so that if it fail, it is not too disastrous.
  • This card can be used along with "Divine Grace - Northwemko" targeting anything on the field (even "Time Wizard") to feel free to use the effect of "Time Wizard". There is a chance that either a 3200 direct attack or lose just 250 LP.
  • If "Time Wizard" is used in a Spell Counter Deck, is easy to use its effect without risk. Be sure to have enough Spell Counters to protect your own Spellcaster-Type monsters, so if it fail, "Defender, the Magical Knight" can be used to protect them from being destroyed and take no damage, as no monster was destroyed. If a "Second Coin Toss" is used, your monster can be protected twice.
  • If a "Elemental HERO Absolute Zero" is on your field, then regardless of the result, all your opponent's monsters will be destroyed, of course using its effect whenever, the chance is highly inadvisable.
  • In case it fail, chain the following cards in response to the effect. Keep in mind that cards cannot be chained to the coin flip because it is not considered a Cost.
    • Use "Rainbow Life" to gain the Life Points that would be lost with this card effect.
    • By using "Alchemy Cycle", your monsters' ATK will be 0, so damage wouldn't be taken.

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