Card Tips:Time Wizard

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  • "Second Coin Toss" can be used to improve the chances of calling the coin toss right.
    • This can be especially useful when attempting to Summon "Dark Sage"
  • In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
    • However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.
  • just in case you end up calling the coin toss incorrectly have Meklord Emperor Wisel in your hand so that way you can special summon it straight from your hand to compensate for it's negative downside.

Traditional Format[edit]

  • This card can be searched by "Last Will".
  • If you use the underlined tip above while you have "Forced Requisition" and "Super Rejuvenation" active during the same turn(Although this is unlikely and should be taken with a grain of salt, given that a total of 6 cards are required), this will obliterate your opponent's hand while strengthening your own at the end of your turn.

Dungeon Dice Monsters[edit]

  • This card is one of the few sources of removing an opponent's monsters without battle that doesn't depend on their movement. Its nearly always more effective to use Time Wizard to remove an opponent's monster than trying to destroy it by battle, since it only requires Dimensioning a low level monster instead of a Dimension of a higher level monster, movement crests and an attack crest.
  • Run as many copies of Time Wizard as possible to overwhelm your opponent's ability to Dimension. This is especially potent against the AI, as it likes to lead with high level monsters it can rarely Dimension.
  • Despite its non-existent stats it may still deal damage to the Monster Lord and block most monsters from continuing toward yours.

Video Games[edit]