Difference between revisions of "Card Tips:Time Wizard"

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(there are much better cards to search Poly with. Spell of Pain is impossible to chain to this card. Barrel cannot be Chained, because taking damage isn't guaranteed)
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* This card can be searched by "[[Dogu]]", "[[Single Purchase]]", "[[Temple of the Kings]]", "[[Dragunity Corsesca]]", "[[Transmodify]]", "[[Painful Escape]]", "[[Ties of the Brethren]]", "[[Mimiclay]]", "[[Serpentine Princess]]", "[[Vampire Dragon]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[Magician's Circle]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Arnis, the Empowered Warrior]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Fusion Conscription]]" and "[[Fusion Reserve]]".
 
* This card can be searched by "[[Dogu]]", "[[Single Purchase]]", "[[Temple of the Kings]]", "[[Dragunity Corsesca]]", "[[Transmodify]]", "[[Painful Escape]]", "[[Ties of the Brethren]]", "[[Mimiclay]]", "[[Serpentine Princess]]", "[[Vampire Dragon]]", "[[Rai-Mei]]", "[[Photon Veil]]", "[[Magician's Circle]]", "[[Shining Angel]]", "[[Chaos Zone]]", "[[Arnis, the Empowered Warrior]]", "[[Dragodies, the Empowered Warrior]]", "[[Apprentice Magician]]", "[[The Grand Spellbook Tower]]", "[[Spellbook Star Hall]]", "[[Fusion Conscription]]" and "[[Fusion Reserve]]".
  
* "[[Second Coin Toss]]" can be used to improve your chances of calling the coin toss right.
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* "[[Second Coin Toss]]" can be used to improve the chances of calling the coin toss right.
* In a "[[Red-Eyes Darkness Dragon]]" deck with gamble cards, Time Wizard can be invaluable. Should you call the coin toss wrong while you control said Monster while it is equipped with "[[Red-Eyes Black Dragon Sword]]"(And possibly while you control more Dragons) activate "[[Barrel Behind the Door]]" or "[[Spell of Pain]]" to decimate your opponent's Life Points. 
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** This can be especially useful when attempting to Summon "[[Dark Sage]]"
* However, if you call it right while you control "[[Red-Eyes Darkness Dragon]]", you will be free to attack directly for an OTK.
 
* <u>Alternatively, if you control this card and "[[Baby Dragon]]", activate "[[Left Arm Offering]]" to dump several Dragons into the Graveyard before adding "Polymerization" or a variation of it to your hand to summon "[[Thousand Dragon]]".</u>
 
  
* If this card is played in a "[[Dark Magician]]" Deck to Summon "[[Dark Sage]]", and it was  Summon sucessfully, pick a card like "[[Heavy Storm]]"; your opponent's monsters will be cleared with "Time Wizard" and can now clear their Spell and Trap Cards with your own Spell.
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* In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
 
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** However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.
* This card's effect is very powerful but very risky. A good alternative to it (that still has a chance to destroy all your monsters, but with no burn) is "[[Dark Master - Zorc]]".
 
 
 
* Use this card's effect when it is the only monster on your field, so that if it fail, it is not too disastrous.
 
 
 
* This card can be used along with "[[Divine Grace - Northwemko]]" targeting anything on the field (even "Time Wizard") to feel free to use the effect of "Time Wizard". There is a chance that either a 3200 direct attack or lose just 250 [[LP]].
 
 
 
* If "Time Wizard" is used in a Spell Counter Deck, is easy to use its effect without risk. Be sure to have enough Spell Counters to protect your own Spellcaster-Type monsters, so if it fail, "[[Defender, the Magical Knight]]" can be used to protect them from being destroyed and take no damage, as no monster was destroyed. If a "Second Coin Toss" is used, your monster can be protected twice.
 
 
 
* If a "[[Elemental HERO Absolute Zero]]" is on your field, then regardless of the result, all your opponent's monsters will be destroyed, of course using its effect whenever, the chance is highly inadvisable.
 
 
 
* In a Zombie-Type Deck, this card can be used with "[[Archfiend Zombie-Skull]]" and either  "[[DNA Surgery]]" or "[[Zombie World]]" to turn all your monsters into Zombies. Then, if this card effect fail, none of them will be destroyed.
 
 
 
* In case it fail, chain the following cards in response to the effect. Keep in mind that cards cannot be chained to the coin flip because it is not considered a [[Cost]].
 
** Use "[[Rainbow Life]]" to gain the Life Points that would be lost with this card effect.
 
** By using "[[Alchemy Cycle]]", your monsters' ATK will be 0, so damage wouldn't be taken.
 
  
 
==Traditional Format==
 
==Traditional Format==

Revision as of 16:19, 18 February 2017

  • "Second Coin Toss" can be used to improve the chances of calling the coin toss right.
    • This can be especially useful when attempting to Summon "Dark Sage"
  • In general, it is best to activate this card's effect while the opponent is the player that controls all the other monsters on the field, in order to minimize the consequences of an unlucky coin toss.
    • However, this can be ignored when it is beneficial to have one's own monsters potentially destroyed by a card effect, in order to trigger certain card effects.

Traditional Format

Video Games