Card Tips:Contact Out

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Revision as of 22:28, 4 August 2010 by 74.192.28.81 (talk)
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  • This card can be used similarly to "De-Fusion", allowing you to:
    • maintain field presence if your Neos fusion monster is targeted by a destruction effect.
    • gain an extra attack during the Battle Phase.
    • fuse your monsters again later.
  • If you don't have Neo Space or Instant Neo Space, you can use this card in order to have your fusion monster again next turn.
    • Even if you don't intend on doing a second fusion, using this card is probably a good idea, as it allows you to salvage monsters at the expense of a monster that would have left the field anyway.
  • You can use this card to change one Neos fusion for another, as long as you have a different "Neo-Spacian" on the field.
  • This card combos nicely with Elemental Hero Air Neos if your opponent has more Life Points then you do. You can use Air Neos' effect to launch a powerful attack, and then you can use this card to deal two more attacks. Finish with the effect of Neo-Spacian Air Hummingbird, and the score should be much more in your favor.
  • Don't forget that Rainbow Neos and Elemental Hero Divine Neos are also Neos fusion monsters.
    • Unfortunately, Divine Neos does not list specific monsters as Fusion Material, so you cannot conduct summons after returning it.
  • Bear in mind that this card summons the Fusion Material monsters listed on the Fusion card, not the Fusion Material monsters used in the original summon.
    • Example: even if you summoned the Neos fusion monster by using Elemental Hero Neos Alius with its name changed, you will not be able to re-summon that Neos Alius. On the other hand, you would be able to summon Elemental Hero Neos even if you had not used Neos yet.