Card Rulings:Ancient City - Rainbow Ruins

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TCG Rulings

  • This card will be destroyed if your opponent plays a Field Spell Card, even if the effect "This card cannot be destroyed by a card effect." is active.[1]
  • This card's effect "Once per turn, during your Main Phase, you can draw 1 card." starts a Chain. It can only be used once a turn, even if the number of "Crystal Beast" cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.[1]

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.
  • Last Resort: This card is resolved as follows: First, select 1 “Ancient City - Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[3]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[7]
  • You can activate the "3+" effect multiple times during the same Chain.[7]

References

  1. a b c d e f g h i j k Netrep: Individual Card Rulings on Netrep
  2. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  3. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  4. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  5. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  6. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  7. a b c Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.