Card Rulings:Blackwing Armor Master
Revision as of 03:30, 3 March 2009 by Deus Ex Machina (talk)
TCG Rulings
- You place “Wedge Counters” at the end of the Damage Step, at the same timing that monsters are normally sent to the Graveyard.[1]
- This monster’s effects do not target.Cite error: Closing
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- The effect which makes the ATK/DEF of all monsters with a Wedge Counter 0 does not target.[2]
- Removing all Wedge Counters on your opponent's Monsters is a cost to activate the effect.[2]
- If "Skill Drain" is activated, do not remove any Wedge Counters generated by "Blackwing Armor Master"[3]
- If a monster already has a Wedge Counter, the effect of "Blackwing Armor Master" will not activate when it attacks the monster. This includes if the Wedge Counter was generated by a different copy of "Blackwing Armor Master".[4]
- The effect which places a Wedge Counter on a monster activates at the end of the Damage Step, only if the monster is still face-up on the field.[5]
References
- ↑ YGO TCG News: Crimson Crisis Rulings
- ↑ a b Cite error: Invalid
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- ↑ Konami FAQ: Do the Wedge Counters generated by "Blackwing Armor Master" disappear when the effect of "Skill Drain" is applied?
- ↑ Konami FAQ: When a monster is attacked by multiple "Blackwing Armor Master", can you put 2+ Wedge Counters on the monster with the respective effects?
- ↑ Konami FAQ: At what time does the effect of "Blackwing Armor Master" which places a Wedge Counter activate?