Card Rulings:Flying Fortress SKY FIRE
Revision as of 00:31, 11 February 2009 by Charitwo (talk) (Reverted edits by 76.183.80.219 (talk) to last version by Deus Ex Machina)
OCG Rulings
- This monster cannot be Normal Summoned or Set.[1]
- Sending one card from your hand to the Graveyard is a cost to activate the effect which destroys an opponent's card.[1]
- Sending "Summon Reactor SK", "Trap Reactor Y FI", and "Spell Reactor RE" to the Graveyard is a cost to activate the effect of "Summon Reactor SK" which Special Summons "Flying Fortress SKY FIRE". This effect does not target the "Flying Fortress SKY FIRE".[2]
- By sending itself, "Trap Reactor Y FI", and "Spell Reactor RE" to the Graveyard, "Summon Reactor SK" can Special Summon a "Flying Fortress SKY FIRE" from the Graveyard, even if the "Flying Fortress SKY FIRE" was not properly Special Summoned first (for example, "Flying Fortress SKY FIRE" was sent from the Deck or Hand to the Graveyard, etc).[3]
- When resolving the effect of "Flying Fortress SKY FIRE"/"Trap Reactor Y FI"/"Spell Reactor RE", if the Spell/Trap Card is not on the field or otherwise cannot be destroyed, then the monster's effect will not inflict 800 damage.[4]
References
- ↑ a b c d Konami FAQ: Effect Monster > Flying Fortress SKY FIRE
- ↑ Konami FAQ: Effect Monster > Summon Reactor SK
- ↑ Konami FAQ: Can the effect of "Summon Reactor SK" Special Summon "Flying Fortress SKY FIRE" if it was sent to the Graveyard from the Hand or Deck?
- ↑ Konami FAQ: Is damage inflicted by the effect of "Trap Reactor Y FI"/"Spell Reactor RE" if the Spell/Trap Card cannot be destroyed during resolution?