Difference between revisions of "Card Tips:Allure of Darkness"

From Yugipedia
Jump to: navigation, search
Line 7: Line 7:
 
*You can remove [[D.D. Scout Plane]] from your hand with [[Allure of Darkness|Allure]]'s effect to draw 2 cards and get a [[monster]] on the [[field]] during the [[End Phase]].
 
*You can remove [[D.D. Scout Plane]] from your hand with [[Allure of Darkness|Allure]]'s effect to draw 2 cards and get a [[monster]] on the [[field]] during the [[End Phase]].
  
*In case you don't have a [[DARK]] monster in your hand, use [[Big Eye]]'s effect to secure your chance of drawing a [[DARK]]-type monster.
+
*In case you don't have a [[DARK]] monster in your hand, use [[Big Eye]]'s effect to secure your chance of drawing a [[DARK]]-type monster.
  
 
*You can use this card in a zombie deck with [[Shutendoji]]. You can remove a zombie from play for the effect and then return it to the top of your deck.
 
*You can use this card in a zombie deck with [[Shutendoji]]. You can remove a zombie from play for the effect and then return it to the top of your deck.

Revision as of 23:52, 11 October 2010

  • Use this card in an Infernity deck to put more Infernity monsters into your hand or to make your hand count zero for Infernity monsters' effects.
  • In case you don't have a DARK monster in your hand, use Big Eye's effect to secure your chance of drawing a DARK-type monster.
  • You can use this card in a zombie deck with Shutendoji. You can remove a zombie from play for the effect and then return it to the top of your deck.
  • This card is good for removal Milling as it can be used with Necroface to remove 5 cards from both players' decks and you get to draw 2 cards as well.
  • This card can be used with Mystical Refpanel which can be risky but you could potentially make your opponent discard their entire hand if you're sure they don't have any very few dark monsters in their deck.