Card Tips:Allure of Darkness
Revision as of 23:52, 11 October 2010 by 68.92.101.253 (talk)
- Use this card in an Infernity deck to put more Infernity monsters into your hand or to make your hand count zero for Infernity monsters' effects.
- You can use Escape from the Dark Dimension, D.D.R. - Different Dimension Reincarnation, Return from the Different Dimension or Dimension Fusion to get back the removed from play monster. This card works well especially with high Level Monsters such as Dark Magician of Chaos.
- You can remove D.D. Scout Plane from your hand with Allure's effect to draw 2 cards and get a monster on the field during the End Phase.
- In case you don't have a DARK monster in your hand, use Big Eye's effect to secure your chance of drawing a DARK-type monster.
- You can use this card in a zombie deck with Shutendoji. You can remove a zombie from play for the effect and then return it to the top of your deck.
- This card is good for removal Milling as it can be used with Necroface to remove 5 cards from both players' decks and you get to draw 2 cards as well.
- This card can increase the draw power of Fortune Ladies. By removing from play Fortune Lady Dark you can then activate Fortune's Future to place Fortune Lady Dark into the graveyard to draw 2 cards again giving you a +1 advantage.
- This card can be used with Mystical Refpanel which can be risky but you could potentially make your opponent discard their entire hand if you're sure they don't have any very few dark monsters in their deck.
- This card can work wonders in a Skull Servants deck. Remove any of the four monsters and use Wightmare to special summon The Lady in Wight or King of the Skull Servants with at least 1000 ATK more, or simply power up any King Of the Skull Servants already in play for 2000 Atk, plus an extra card.