Card Tips:Elemental HERO Mariner

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Revision as of 18:12, 16 July 2013 by Coreydragon (talk)
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  • If you are looking for a good trap to leave face down for "Elemental Hero Mariner", use "Hero Medal". It can sit there all day for "Elemental Hero Mariner", and you can keep attacking directly with him. Additionally, if "Hero Medal" gets destroyed, you get to draw a card.
  • If you have "Messenger of Peace" and another set card, then you can keep attacking with this card and not allow other monsters to attack this monster.
  • Another great trap to leave face down for "Elemental Hero Mariner" is "Kozaky's Self-Destruct Button". If the opponent happens to destroy "Kozaky's Self-Destruct Button" while "Elemental Hero Mariner" is attacking the opponent will take an additional 1000 to the already 1400 damage that is coming their way.
  • Here are two great cards to equip to "Elemental Hero Mariner". "Fusion Weapon" is great for maximizing "Elemental Hero Mariner's" damage. He now will be hitting your opponent for 2900 damage directly. "Armor Breaker" gives "Elemental Hero Mariner" the ability to control the board to take care of any nuisance.
  • This card can also be combined with "Scrap-Iron Scarecrow", "Mist Body" and "Fusion Weapon" to create a 2900 ATK monster that can't be destroyed as a result of battle and attack your opponent's Life Points directly. If you can manage to keep this card on the field long enough, you can win the duel in 3 turns.
  • Combine with "Mage Power" and another set card so this card will have at least 2400 ATK.