Difference between revisions of "Card Tips:Forced Requisition"

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* This card works well with "[[Fabled]]" monsters. as they are similar in effect to "[[Dark World]]" monsters, albeit LIGHT counterparts, with a bigger monster list, and can be combined with "Dark World" cards.
 
* This card works well with "[[Fabled]]" monsters. as they are similar in effect to "[[Dark World]]" monsters, albeit LIGHT counterparts, with a bigger monster list, and can be combined with "Dark World" cards.
  
* This card is also good addition to in a "Dark World" Deck. Every time you [[discard]] your [Dark World" cards from your [[hand]] to the [[Graveyard]], your opponent will have to [[discard]] the same amount of cards you discarded.
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* This card is also good addition to in a "Dark World" Deck. Every time you [[discard]] your [[Dark World]] cards from your [[hand]] to the [[Graveyard]], your opponent will have to [[discard]] the same amount of cards you discarded.
 
**In addition, if you are using "[[Infernity]]" monsters in your "Dark World Deck" (or an "Infernity" Deck), you'll be able to gain even more advantages over your opponent.
 
**In addition, if you are using "[[Infernity]]" monsters in your "Dark World Deck" (or an "Infernity" Deck), you'll be able to gain even more advantages over your opponent.
  

Revision as of 00:44, 30 November 2011

  • This card works well with cards like "Card Destruction" and "Morphing Jar".
    • Particularly, if you have the same or greater amount of cards in your hand when you use "Card Destruction", your opponent will have no hand, while losing DOUBLE the amount of cards for card destruction. This can effectively eliminate up to 1/4 of your opponent's overall deck, putting them at a severe disadvantage.
  • This card works well with "Fabled" monsters. as they are similar in effect to "Dark World" monsters, albeit LIGHT counterparts, with a bigger monster list, and can be combined with "Dark World" cards.
  • This card is also good addition to in a "Dark World" Deck. Every time you discard your Dark World cards from your hand to the Graveyard, your opponent will have to discard the same amount of cards you discarded.
    • In addition, if you are using "Infernity" monsters in your "Dark World Deck" (or an "Infernity" Deck), you'll be able to gain even more advantages over your opponent.
  • Use this card with monsters that have you discard frequently in 1 turn such as "Snipe Hunter" or "Cybernetic Magician". You can also use "Cyber Gymnast" for discarding 1 card to destroy a monster once per turn and you can also use "Gadgets" to replenish your hand.
  • You can use this card with "Beckoning Light" to get LIGHT monsters from your Graveyard (an extra 2 LIGHT monsters if you discarded Thunder Dragon to get the other 2), or "Solar Recharge" for "Lightsworn" monsters.
    • You can even discard Field Spell searcher monsters to get this card to work, (rather than use "Terraforming") such as "Zeradias, Herald of Heaven", "Gravekeeper's Commandant", "Elemental HERO Captain Gold", or "Archfiend General". Like with "Beckoning Light", you will discard cards with these field searchers while making your opponent discard, and get new cards to replace what you discarded (except that you're also thinning your deck instead of reusing your graveyard).
    • Activating "Forced Requisition" is very similar to activating an optional Trigger Effect: you can't activate it (flip it) by sending to the Graveyard a Field Spell searcher monster, because sending the card to the Graveyard isn't the last thing to happen (its add a Field Spell Card to your hand).