Difference between revisions of "Card Tips:Instant Fusion"

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(Traditional Format)
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* Use this card in an [[Ojama Deck]] to Special Summon "[[Ojama Knight]]". If "Ojama Knight" goes to the Graveyard, you can use "[[Ojama Country]]" to re-Summon that card because it was properly Summoned.
 
* Use this card in an [[Ojama Deck]] to Special Summon "[[Ojama Knight]]". If "Ojama Knight" goes to the Graveyard, you can use "[[Ojama Country]]" to re-Summon that card because it was properly Summoned.
** An FTK is possible with this card in an Ojama Deck. Use it to Fusion Summon Ojama Knight, then use [[Polymerization]] to fuse it with another Ojama to summon a second Ojama Knight. Then, use the effect of Ojama Country to discard 1 Ojamagic, getting you The three main Ojamas. From there, either the normal summon of an [[Elemental Hero Woodsman]], getting you the Polymerization you used from the [[Graveyard]] to fuse for Ojama King; or with [[Ojama Red]] in hand, you can fill the rest of your monster zones with Ojamas.  
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** An FTK is possible with this card in an Ojama Deck. Use it to Fusion Summon Ojama Knight, then use [[Polymerization]] to fuse it with another Ojama to summon a second Ojama Knight. Then, use the effect of Ojama Country to discard 1 Ojamagic, getting you The three main Ojamas. From there, either Normal Summon an [[Elemental Hero Woodsman]], getting you the Polymerization you used from the [[Graveyard]] to fuse for Ojama King, or [[Ojama Red]] so you can fill the rest of your monster zones with Ojamas.  
  
 
** In hand: 1 Ojama Country. 1 Instant Fusion. 1 Ojamagic. 1 Polymerization. 1 Dark Hole. 1 Elemental Hero Woodsman (or Ojama Red). With the former, you'll have 1 monster with 2000 ATK (Woodsman), 2 with 2500 ATK (Knight), and 1 with 3000 ATK (King), assuming Ojama Country is still on the field, this equals out to 9000. With Ojama Red, you'll have the Knights and 3 Ojamas with 1000 ATK each, equaling out to 8000. If something happens to your Ojama Country at the last minute, it is recommended to overlay to protect your lifepoints, as you will have several Attack Position monsters with 0 ATK. But, with the Woodsman variant, your opponent will not have any monster zones to use, so it would be unwise to overlay in that situation.
 
** In hand: 1 Ojama Country. 1 Instant Fusion. 1 Ojamagic. 1 Polymerization. 1 Dark Hole. 1 Elemental Hero Woodsman (or Ojama Red). With the former, you'll have 1 monster with 2000 ATK (Woodsman), 2 with 2500 ATK (Knight), and 1 with 3000 ATK (King), assuming Ojama Country is still on the field, this equals out to 9000. With Ojama Red, you'll have the Knights and 3 Ojamas with 1000 ATK each, equaling out to 8000. If something happens to your Ojama Country at the last minute, it is recommended to overlay to protect your lifepoints, as you will have several Attack Position monsters with 0 ATK. But, with the Woodsman variant, your opponent will not have any monster zones to use, so it would be unwise to overlay in that situation.

Revision as of 19:52, 31 July 2013

  • You can use this card to Special Summon the Level 5 Spellcaster-Type "Musician King" and use it with a Level 2 Tuner to Synchro Summon "Arcanite Magician" even if your Deck doesn't normally use Spellcaster-Type monsters.
    • The ideal Level 2 Tuner to use would be "Arcane Apprentice". That way you can add "Assault Mode Activate" to your hand to Summon "Arcanite Magician/Assault Mode" next turn. This combo has even greater synergy in an actual Spellcaster Deck.
    • Similarly you can Special Summon the Level 4 Spellcaster-Type "Kamionwizard" and then Normal Summon a Level 3 Tuner to Synchro Summon "Arcanite Magician".
    • A good combo with this would be to Summon "Magical Exemplar" then activate "Instant Fusion" to Special Summon "Musician King". This will give "Magical Exemplar" 2 Spell Counters that you can then use to Special Summon "Night's End Sorcerer" from your hand or Graveyard and Synchro Summon "Arcanite". You'll still have your "Exemplar" on the field to accumulate Spell Counters to use for "Arcanite".
  • Use this card in an Ojama Deck to Special Summon "Ojama Knight". If "Ojama Knight" goes to the Graveyard, you can use "Ojama Country" to re-Summon that card because it was properly Summoned.
    • An FTK is possible with this card in an Ojama Deck. Use it to Fusion Summon Ojama Knight, then use Polymerization to fuse it with another Ojama to summon a second Ojama Knight. Then, use the effect of Ojama Country to discard 1 Ojamagic, getting you The three main Ojamas. From there, either Normal Summon an Elemental Hero Woodsman, getting you the Polymerization you used from the Graveyard to fuse for Ojama King, or Ojama Red so you can fill the rest of your monster zones with Ojamas.
    • In hand: 1 Ojama Country. 1 Instant Fusion. 1 Ojamagic. 1 Polymerization. 1 Dark Hole. 1 Elemental Hero Woodsman (or Ojama Red). With the former, you'll have 1 monster with 2000 ATK (Woodsman), 2 with 2500 ATK (Knight), and 1 with 3000 ATK (King), assuming Ojama Country is still on the field, this equals out to 9000. With Ojama Red, you'll have the Knights and 3 Ojamas with 1000 ATK each, equaling out to 8000. If something happens to your Ojama Country at the last minute, it is recommended to overlay to protect your lifepoints, as you will have several Attack Position monsters with 0 ATK. But, with the Woodsman variant, your opponent will not have any monster zones to use, so it would be unwise to overlay in that situation.
  • This card can be very useful in "Genex" Decks, as it allows you to quickly Summon Synchro Material with the correct Level and Attribute to satisfy the requirements of the various "Genex" Synchros.
  • Use this card to bring "Flame Swordsman" out on to the Field, then use "Spiritual Fire Art - Kurenai" to Tribute it and deal 1800 damage to your opponent. This card could also be used to bring out a card to use as fuel for any of the other Spiritual Elemental Art cards.
  • Use this card when "Element Saurus" or "Element Magician" is on your side of the field, and Summon a Monster to the Field with the appropriate Attribute to 'unlock' some of your card's abilities for one turn.


Traditional Format

  • Use this card to Summon "Thousand-Eyes Restrict" to take control of one of your opponent's cards and destroy it at the end of the turn, or you can Tribute "Thousand-Eyes Restrict" for another card.