Difference between revisions of "Card Tips:Mermaid Archer"

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* This card can combine very well with "[[Deep Sea Diva]]".
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* This card can combine very well with "[[Deep Sea Diva]]" and  "[[Treeborn Frog]]".
  
*This card can also work well with "[[Treeborn Frog]]", since it can come back during the standby phase and can be used to equip again.
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* Because "[[A Legendary Ocean]]" downgrades the Level of all Water Monsters in the hand or field by one, it can make any Level 4 Water Monster a legal target for this card's effect.  
 
 
* Because "[[A Legendary Ocean]]" downgrades the Level of all Water Monsters by one, it can make any Level 4 Water Monster able to Equip to this card.
 
  
 
* This card can be searched by "[[Sangan]]" and "[[Witch of the Black Forest]]".
 
* This card can be searched by "[[Sangan]]" and "[[Witch of the Black Forest]]".
 
** Additionally, it can be Summoned by "[[Deep Sea Diva]]" and "[[Mother Grizzly]]".
 
** Additionally, it can be Summoned by "[[Deep Sea Diva]]" and "[[Mother Grizzly]]".
  
* Activate this card's effect after using "[[Brain Control]]" or "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
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* Activate this card's effect after using "[[Brain Control]]" (in Traditional Format) or "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
**Use [[Stygian Dirge]] to take control of any of your opponent's normal summoned monsters.
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**Use [[Stygian Dirge]] to take control of any of your opponent's monsters which were [[Mormal Summoned]] .

Revision as of 20:18, 12 September 2010

  • Because "A Legendary Ocean" downgrades the Level of all Water Monsters in the hand or field by one, it can make any Level 4 Water Monster a legal target for this card's effect.
  • Activate this card's effect after using "Brain Control" (in Traditional Format) or "Mind Control" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.