Difference between revisions of "Card Tips:Strike Ninja"

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{{Navigation|Other=[[Strike Ninja (DDM)|Dungeon Dice Monsters]]}}
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{{Navigation}}
  
* This card can be searched via "[[Upstart Golden Ninja]]", "[[Ninja Grandmaster Hanzo]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Reinforcement of the Army]]", "[[Summoner Monk]]", "[[Soul Rope]]", and "[[Resonator Engine]]".
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* This card can be [[Searcher|searched]] by "[[Ninja Grandmaster Hanzo]]", "[[Upstart Golden Ninja]]", "[[Twilight Ninja Shingetsu]]", "[[Ninjitsu Art of Duplication]]", "[[Reinforcement of the Army]]", "[[Double Dai]]", "[[Wake Up Your Elemental HERO]]", "[[Infernoble Knight Captain Roland]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Iron Knight]]", "[[Dragodies, the Empowered Warrior]]", "[[Arcana Extra Joker]]", "[[Exchange of Night and Day]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Gaia, the Mid-Knight Sun]]", "[[Creeping Darkness]]", "[[Dark General Freed]]", "[[Chaos Zone]]", "[[Summoner Monk]]", "[[Vampire Dragon]]", "[[Soul Rope]]", "[[Resonator Engine]]", "[[Rescue Ferret]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
 
* Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "[[Dimensional Prison]]" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
  
* By using this card's Effect, you'll increase the [[Original ATK and DEF|power]] of Monsters like "[[Gren Maju Da Eiza]]", "[[Golden Homunculus]]", "[[Helios Tris Megistus]]" and "[[Doomsday Horror]]".
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* By using this card's effect, the [[Original ATK and DEF|power]] of monsters like "[[Gren Maju Da Eiza]]", "[[Golden Homunculus]]", "[[Helios Tris Megistus]]" and "[[Doomsday Horror]]" will increased.
  
* This card is useful for manipulating the number of [[DARK]] Monsters in your Graveyard (for "[[Dark Armed Dragon]]") and [[Banished Zone]] (for "[[Return from the Different Dimension]]" and other similar cards.)
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* This card is useful for manipulating the number of [[DARK]] monsters in your Graveyard (for "[[Dark Armed Dragon]]" and other similar cards.)
  
* Remove "[[Necroface]]" to easily banish 5 cards from you and your opponent's Decks.
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* Banish "[[Necroface]]" to easily banish 5 cards from you and your opponent's Decks.
  
* Banish two "[[D.D. Scout Plane]]" to get 3 monsters on the field during the End Phase.
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* Banish two "[[D.D. Scout Plane]]s" to get 3 monsters on the field during the End Phase.
** Use this trick on your opponent's End Phase, so you can [[Tribute]] those monsters or use them as Synchro/Xyz Materials during your turn.
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** Use this trick on your opponent's End Phase, so those monsters can be [[Tribute]]d or use them as Synchro/Xyz materials during your turn.
*** This is particularly useful for monsters that require more than 2 Tributes, like "[[Obelisk the Tormentor]]", "[[Beast King Barbaros]]", [[Arcana Force XXI - The World]] and "[[Destiny HERO - Plasma]]".
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*** This is particularly useful for monsters that require more than 2 Tributes, like "[[Obelisk the Tormentor]]", "[[Beast King Barbaros]]", "[[Arcana Force XXI - The World]]" and "[[Destiny HERO - Plasma]]".
** Use "[[Junk Synchron]]" to have other uses for "Scout Plane" and fuel the Graveyard with more DARK monsters at the same time. Using "Junk" + "Scout" + "Ninja" also gives you an easy way to Summon "[[Mist Wurm]]" or "[[Trishula, Dragon of the Ice Barrier]]".
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** Use "[[Junk Synchron]]" to have other uses for "Scout Plane" and fuel the Graveyard with more DARK monsters at the same time. Using "Junk" + "Scout" + "Ninja" also gives yourself an easy way to Synchro Summon "[[Mist Wurm]]" or any other Level 9 Synchro Monster(s).
*** Since "Strike Ninja" and "Junk Synchron" are [[Warrior]]-type monsters, use "[[The Warrior Returning Alive]]" to recycle them.
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*** Since "Strike Ninja" and "Junk Synchron" are [[Warrior]] monsters, use "[[The Warrior Returning Alive]]" to recycle them.
  
 
* Use "[[Call of the Haunted]]" and "[[Escape from the Dark Dimension]]" with this card, as it can avoid being destroyed by their effects by banishing itself.
 
* Use "[[Call of the Haunted]]" and "[[Escape from the Dark Dimension]]" with this card, as it can avoid being destroyed by their effects by banishing itself.
  
* Use "[[Future Fusion]]", reveal "[[Chimeratech Overdragon]]" and send "[[Cyber Dragon]]" plus several DARK [[Machine]]-type monsters like "[[Genex Ally Crusher]]", "[[Dekoichi the Battlechanted Locomotive]]" or "D.D. Scout Plane". Use those monsters to fuel the effect of "Strike Ninja" and the like, and the Summon of monsters like "[[Chaos Sorcerer]]" (since "Cyber Dragon" is LIGHT), "Dark Armed Dragon" and "[[Black Salvo]]", all DARK monsters themselves.
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* The effect of "[[Ancient Forest]]" can be avoided with this card.
** If "Chimeratech Overdragon" ends up being Summoned via the effect of "Future Fusion", use the effect of 'Strike Ninja" to "dodge" the destruction.
 
 
 
* You can avoid the effect of "[[Ancient Forest]]" with this card.
 
  
 
* Remember that this card is not "Special Summoned" by its own effect, but merely "returns to the field" during the End Phase. This allows "Strike Ninja" to work while "[[Vanity's Fiend]]" or similar cards are face-up on the field, and it makes him immune to Summoning-negation cards like "[[Solemn Warning]]".
 
* Remember that this card is not "Special Summoned" by its own effect, but merely "returns to the field" during the End Phase. This allows "Strike Ninja" to work while "[[Vanity's Fiend]]" or similar cards are face-up on the field, and it makes him immune to Summoning-negation cards like "[[Solemn Warning]]".
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* Use this card to generate extra [[Chain Link]]s for cards like "[[Accumulated Fortune]]" or "[[Chain Strike]]".
 
* Use this card to generate extra [[Chain Link]]s for cards like "[[Accumulated Fortune]]" or "[[Chain Strike]]".
  
* By utilizing this card, "[[Yubel - Terror Incarnate]]", and 2 copies of "D.D. Scout Plane", you can potentially create a loop of this card's effect, allowing you to use it as many times as you may need to as long as the correct cards stay on the field.
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* By utilizing this card, "[[Yubel - Terror Incarnate]]", and 2 copies of "D.D. Scout Plane", a loop of this card's effect can potentially be created, allowing yourself to use it as many times as needed, so long as the correct cards stay on the field.
** Example: "Strike Ninja" and "Yubel - Terror Incarnate" are on your side of the field, and there are 2 copies of "D.D. Scout Plane" in your graveyard.  
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** Example: "Strike Ninja" and "Terror Incarnate" are on your field, and there are 2 copies of "D.D. Scout Planes" in your Graveyard.
*** You banish the 2 "Scout Plane"s from your graveyard to acitvate the effect of "Strike Ninja", banishing it from the field.  
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*** The 2 copies of "Scout Planes" can be banished from your Graveyard to activate the effect of "Strike Ninja", banishing it from the field.
** During your End Phase, the effects of "Strike Ninja", "Scout Plane", and "Terror Incarnate" all activate at the same time, allowing you to activate them in any order you choose. The correct order of the effects would be:
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** During your End Phase, the effects of "Strike Ninja", "Scout Plane" and "Terror Incarnate" all activate at the same time, allowing yourself to activate them in any order of the choice. The correct order of the effects would be:
*** '''Effect 1''': The effects of both "D.D. Scout Plane"s activate, returning them to the field.
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*** '''Effect #1''': The effects of both copies of "Scout Plane" activate, returning them to the field.
*** '''Effect 2''': The effect of "Yubel - Terror Incarnate" is activated, destroying all other monsters on the field. Both "Scout Plane"s are back in the graveyard.
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*** '''Effect #2''': The effect of "Terror Incarnate" is activated, destroying all other monsters on the field. Both copies of "Scout Plane" are back in the Graveyard.
*** '''Effect 3''': The effect of "Strike Ninja" is activated, and as such it returns to the field. Because the 2 "Scout Plane"s have returned to the graveyard, the effect of "Strike Ninja" can be used again on your next turn, and it will continue to be able to be activated, as the two "Scout Plane"s will return to the graveyard at the end of each turn. This loop can continue each turn that "Yubel - Terror Incarnate" stays on the field.
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*** '''Effect #3''': The effect of "Strike Ninja" is activated, and as such it returns to the field. Because the 2 copies of "Scout Plane" have returned to the Graveyard, the effect of "Strike Ninja" can be used again on your next turn, and it will continue to be able to be activated, as the two copies of "Scout Planes" will return to the Graveyard at the end of each turn. This loop can continue each turn that "Terror Incarnate" stays on the field.
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* Use "[[Future Fusion]]", reveal "[[Chimeratech Overdragon]]" and send "[[Cyber Dragon]]" plus several DARK [[Machine]] monsters like "[[Genex Ally Crusher]]", "[[Dekoichi the Battlechanted Locomotive]]" or "Scout Plane". Use those monsters to fuel the effect of "Strike Ninja" and the like, and the Summon of monsters like "[[Chaos Sorcerer]]" (since "Cyber Dragon" is LIGHT), "Dark Armed Dragon" and "[[Black Salvo]]", all DARK monsters themselves.
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** If "Chimeratech Overdragon" ends up being Summoned by the effect of "Future Fusion", use the effect of "Strike Ninja" to "dodge" the destruction.
  
 
==Traditional Format==
 
==Traditional Format==
* This card can be searched via "[[Witch of the Black Forest]]".
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* This card is useful for manipulating your number of banished [[DARK]] monsters (for "[[Return from the Different Dimension]]" and other similar cards.)

Latest revision as of 01:14, 23 April 2024

  • Use this card to "bait" your opponent's removal cards. They will either have to endure its attacks every turn, or waste removal like "Dimensional Prison" on it to avoid the attacks while the "Ninja" can simply "vanish" until the End Phase.
  • This card is useful for manipulating the number of DARK monsters in your Graveyard (for "Dark Armed Dragon" and other similar cards.)
  • Banish "Necroface" to easily banish 5 cards from you and your opponent's Decks.
  • Remember that this card is not "Special Summoned" by its own effect, but merely "returns to the field" during the End Phase. This allows "Strike Ninja" to work while "Vanity's Fiend" or similar cards are face-up on the field, and it makes him immune to Summoning-negation cards like "Solemn Warning".
  • By utilizing this card, "Yubel - Terror Incarnate", and 2 copies of "D.D. Scout Plane", a loop of this card's effect can potentially be created, allowing yourself to use it as many times as needed, so long as the correct cards stay on the field.
    • Example: "Strike Ninja" and "Terror Incarnate" are on your field, and there are 2 copies of "D.D. Scout Planes" in your Graveyard.
      • The 2 copies of "Scout Planes" can be banished from your Graveyard to activate the effect of "Strike Ninja", banishing it from the field.
    • During your End Phase, the effects of "Strike Ninja", "Scout Plane" and "Terror Incarnate" all activate at the same time, allowing yourself to activate them in any order of the choice. The correct order of the effects would be:
      • Effect #1: The effects of both copies of "Scout Plane" activate, returning them to the field.
      • Effect #2: The effect of "Terror Incarnate" is activated, destroying all other monsters on the field. Both copies of "Scout Plane" are back in the Graveyard.
      • Effect #3: The effect of "Strike Ninja" is activated, and as such it returns to the field. Because the 2 copies of "Scout Plane" have returned to the Graveyard, the effect of "Strike Ninja" can be used again on your next turn, and it will continue to be able to be activated, as the two copies of "Scout Planes" will return to the Graveyard at the end of each turn. This loop can continue each turn that "Terror Incarnate" stays on the field.

Traditional Format[edit]