Difference between revisions of "Card Tips:Superancient Deepsea King Coelacanth"
YamiWheeler (talk | contribs) (Too long and too much unnecessary information. Also, Fishborg Blaster is Forbidden. - Undo revision 1875977 by 204.197.184.45 (talk)) |
(→Traditional Format) |
||
Line 50: | Line 50: | ||
* You can use "Coelacanth" to summon a "Shooting Quasar Dragon" and a possible OTK (this method can also be used to Summon "[[Tech Genus Halberd Cannon]]"). Use his effect to summon "Fishborg Blaster", "Oyster Meister", and 2 lvl 4 non tuners. Tune "Fishborg" with a lvl 4 for "T.G. Hyper Librarian", discard a card to get "Fishborg" back, and tune for another "T.G. Hyper Librarian" and draw a card (this gives you fodder for fishborg). Revive "Fishborg"back again and tune with "Oyster Meister" for "Armory Arm", draw a card, summon a token, and equip "Armory Arm" to "Coelacanth". Summon back "Fishborg" and tune for "Formula Synchron" and draw 3 more cards. Now you can tune your 2 "T.G. Hyper Librarians" with "Formula Synchron" for a "[[Shooting Quasar Dragon]]". If your opponent does manage to destroy "Shooting Quasar Dragon", you'll get a free "[[Shooting Star Dragon]]" when it is removed from the field. | * You can use "Coelacanth" to summon a "Shooting Quasar Dragon" and a possible OTK (this method can also be used to Summon "[[Tech Genus Halberd Cannon]]"). Use his effect to summon "Fishborg Blaster", "Oyster Meister", and 2 lvl 4 non tuners. Tune "Fishborg" with a lvl 4 for "T.G. Hyper Librarian", discard a card to get "Fishborg" back, and tune for another "T.G. Hyper Librarian" and draw a card (this gives you fodder for fishborg). Revive "Fishborg"back again and tune with "Oyster Meister" for "Armory Arm", draw a card, summon a token, and equip "Armory Arm" to "Coelacanth". Summon back "Fishborg" and tune for "Formula Synchron" and draw 3 more cards. Now you can tune your 2 "T.G. Hyper Librarians" with "Formula Synchron" for a "[[Shooting Quasar Dragon]]". If your opponent does manage to destroy "Shooting Quasar Dragon", you'll get a free "[[Shooting Star Dragon]]" when it is removed from the field. | ||
+ | |||
+ | *Here is a really good Lock Down I discovered but no one seems to have noted already. It has to be in traditional format where all cards can include 3 copies. It's very consistent and gives you a huge hand advantage at the same time, but it is advised that you have many copies of Monster Reborn and Premature Burial. Just Superancient Deepsea King Coelacanth(SA) (and Card of safe return(CSR) for more hand bonus, but it's not required) on you field and here it goes. | ||
+ | **1. Discard 1 card to summon Oyster Meister(OM), Fishborg Blaster(FB), and any two level 4 fish non-tuners. | ||
+ | ***Hand advantage: -1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, 0 from CSR, 0 total drawn, 1 total discarded/used | ||
+ | **2. Synchro summon T.G. Hyper Librarian(HL) | ||
+ | ***Hand advantage: 0 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, 0 from CSR, 0 total drawn, 1 total discarded/used | ||
+ | **3. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: -2 from monster, +1 from CSR, 1 total drawn, 2 total discarded/used | ||
+ | **4. Synchro summon another HL, draw 1 card by HL | ||
+ | ***Hand advantage: +1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, +1 from CSR, 2 total drawn, 2 total discarded/used | ||
+ | **5. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: -2 from monster, +2 from CSR, 3 total drawn, 3 total discarded/used | ||
+ | **6. Synchro Summon any lv8 synchro monster with FB and SA | ||
+ | ***Hand advantage: +2 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: 0 from monster, +2 from CSR, 5 total drawn, 3 total discarded/used | ||
+ | **7. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, +3 from CSR, 6 total drawn, 4 total discarded/used | ||
+ | **8. Synchro Summon Armory Arm with FB and OM and equip it onto any card, you will not need it later, this just clears a monster space as OM fills the last monster space with a oyster token | ||
+ | ***Hand advantage: +2 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: +1 from monster, +3 from CSR, 8 total drawn, 4 total discarded/used | ||
+ | **9. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: 0 from monster, +4 from CSR, 9 total drawn, 5 total discarded/used | ||
+ | **10. Synchro summon Formula Synchron(FS) with FB and Oyster Token, draw cards from HL and FS | ||
+ | ***Hand advantage: +3 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: +3 from monster, +4 from CSR, 12 total drawn, 5 total discarded/used | ||
+ | **11. Synchro summon Shooting Quaser Dragon(SQD) with FS and 2HLs. At this point you are already in a very good position with one of the strongest monster in the game, another decent synchro, and a +3 (or +7 with CSR) hand advantage. But this is just the first wave, you can keep going if you have any card that can revive a monster in the grave yard, hopefully you had before or have drawn in the previous wave. | ||
+ | **12. Revive SA, if used a card from you hand, then...... | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: +2 from monster, +5 from CSR, 13 total drawn, 6 total discarded/used | ||
+ | **13. Discard 1 card and use SA to summon a FB and a level 1 fish | ||
+ | ***Hand advantage: -1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: +1 from monster, +5 from CSR, 13 total drawn, 7 total discarded/used | ||
+ | **14. Synchro summon Stardust Dragon with FB and SA | ||
+ | ***Hand advantage: 0 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: +1 from monster, +5 from CSR, 13 total drawn, 7 total discarded/used | ||
+ | **15. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: 0 from monster, +6 from CSR, 14 total drawn, 8 total discarded/used | ||
+ | **16. Synchro Summon another FS and draw 1 card | ||
+ | ***Hand advantage: +1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: +1 from monster, +6 from CSR, 15 total drawn, 8 total discarded/used | ||
+ | **17. Synchro Summon Shooting Star Dragon(SSD). You are now in an even better position but you are not finished. Note that you have not used your normal summon yet. Anyways, manage to get a level 1 water non-tuner on your field and have another graveyard revival card to continue with this lockdown. Assume in this case you just summoned it. | ||
+ | ***Hand advantage: -1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: 0 from monster, +6 from CSR, 15 total drawn, 9 total discarded/used | ||
+ | **18. Discard 1 card to revive FB | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, +7 from CSR, 16 total drawn, 10 total discarded/used | ||
+ | **19. Use FB and that level 1 water non-tuner to Synchro Summon T.G. Recipro Dragonfly(RD) | ||
+ | ***Hand advantage: 0 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -1 from monster, +7 from CSR, 16 total drawn, 10 total discarded/used | ||
+ | **20. Revive FS if used a card from the hand, then...... | ||
+ | ***Hand advantage: -1 from monster, +1 from CSR | ||
+ | ***Cumulative Hand Advantage: -2 from monster, +8 from CSR, 17 total drawn, 11 total discarded/used | ||
+ | **21. Tune FS with RD and the lv8 synchro monster you summoned in "step 6" to summon T.G. Halberd Cannon(HC). Now, this lock can negate you opponent's first summon, first destruction effect, first attack, and first any effect, while dealing 15300 points of damage in 4 attacks per turn. Though this sounds very hard to beat, the lock is still permeable, there are many ways to beat it, like setting cards and counter traps, just use your imagination. To complete this lock, you still have to perfect it. | ||
+ | **22. If you have Dark Simorgh(DS) in your hand, you can immediately summon it by removing RD and HL in your graveyard | ||
+ | ***Hand advantage: -1 from monster, 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -3 from monster, +8 from CSR, 17 total drawn, 12 total discarded/used | ||
+ | **23. This step is to summon Naturia Exterio(NE) via Metamorphisis. You can be creative about this one. How I like to do this is summon Sephylon, the Ultimate Time Lord for free since it is very likely that I will have more than 10 monsters in my graveyard, or revive a Metaion, the Timelord that I may have discarded in the countless opportunities before. These two cards are very useful and topdeckable card that is splashiable into almost any deck and can create a quick advantage. Then use Metamorphisis. Alternatively, you can use Metamorphisis on Shooting Star Dragon and then revive it after. Say you used the first way and summoned Sephylon, the Ultimate Time Lord ...... | ||
+ | ***Hand advantage: -2 from monster (Sephylon and Metamorphisis), 0 from CSR | ||
+ | ***Cumulative Hand Advantage: -5 from monster, +8 from CSR, 17 total drawn, 14 total discarded/used | ||
+ | **Yey, you are finally done. Here is how this combo works at the end. NE and DS takes away your opponent's entire spell and trap collection. HC and DS takes away you opponent's normal summon or one special summon per turn. SSD and SQD can be used solely on monster effects (if they ever get pass HC and gets summoned) since spell and trap are taken care of. And, if all hell breaks loose, SSD can negate one attack per turn. | ||
+ | **This is a very complete lockdown and draw engine combined. It is also very flexible and reqiures only two card to begin with, SA and CSR (very hard to do it with SA alone, and if you have multiple copies of CSR, you can often draw almost your enitre deck in one turn). Further, it deals 6 attacks per turn totalling 20800 points of damage, and the weakest monster on the field is the 2700 ATK DS. To summerize, in the entire process, you will be drawing 17 cards, and discarding any 8 cards to activate effects. Of the 9 other cards you draw and cards you originally hold in your hand, you will need: | ||
+ | ***- Any 2 spells that revives a monster from the graveyard | ||
+ | ***- Any level 1 non-tuner water type monster, or a monster reviving spell card | ||
+ | ***- A summonable lv10 monster or a monster reviving spell card | ||
+ | ***- Metamorphisis | ||
+ | ***- DS | ||
+ | **The flexibiliy is really shown here as only 2 cards on the field, and 2 out of the 17 cards you draw or had before is "set in stone". Nevertheless, you gain a +3 hand advantage and 5 high octane monster field advantage, for almost nothing, and all in one turn (preferably the first turn) | ||
+ | **Weeknesses this combo has is if your opponent manage to tribute your monsters to summon, has an unclean field and stops you mid-way in your tracks, or has a defense position monster that cannot be destroyed. So be sure to note these situations. |
Revision as of 21:48, 21 April 2012
- This card can be Tribute Summoned with one Tribute using "Unshaven Angler".
- While "A Legendary Ocean" is face-up, you can Tribute Summon this card with 1 Tribute and it will have 3000 ATK.
- In traditional format, use "Giant Trunade" and use this card's effect to special summon two "Royal Swamp Eels" and two "7 Colored Fish" to Synchro Summon two Level 8 Synchro Monsters, instead of two Level 6 monsters.
- Use this card's effect to Summon 3 "Deepsea Macrotrema" and another Fish-type monster, and then tribute them both to summon "Moisture Creature", "Beast King Barbaros", or "Gilford the Lightning". This way all your WATER attribute monsters will gain 1500 attack, and your opponent will have no Spells, Traps or Monsters to defend with.
- You can summon this card with "Big Wave Small Wave".
- Use "Book of Eclipse" on "Coelacanth" and your Fish-type monsters so they'll all be able to attack and re-gain their effects.
- If you do this with a "Cranium Fish", you could possibly leave your opponent open to five direct attacks.
- Combine with "Ceasefire" to inflict at least 2500 damage to your opponent.
- You can use this card's effect to special summon 2 "Royal Swamp Eels", 1 "Oyster Meister" and 1 level 4 Fish-type monster (such as "7 Colored Fish", "Unshaven Angler", "Golden Flying Fish", "Metabo-Shark" or "Hammer Shark") to perform another OTK:
- Step 1: Synchro Summon "Scrap Archfiend" by using a "Royal Swamp Eel" and "Oyster Meister".
- Step 2: Using the token created from "Oyster Meister's" effect, tune that "Oyster Token" with another" Royal Swamp Eel" and your level 4 Fish-type monster to Synchro Summon "Mist Wurm". Return 3 of your opponent's cards from the field to the hand.
- Attack directly with "Superancient Deepsea King Coelacanth", "Mist Wurm" and "Scrap Archfiend" to deal at least 8000 points of battle damage.
- This card works well with "United We Stand" making it a 6800 ATK monster.
- You can also use "Catapult Turtle" with that card for a possible OTK. Just remember to lower both of their levels to be easier to summon via "A Legendary Ocean", which will also give your water monsters an extra 200 attack to do more damage with "Catapult Turtle's" effect. Even without having "United We Stand", you can use "Catapult Turtle" to tribute all your monsters to do around 5000 damage to your opponent. You can even add "Soul Exchange" to use your opponent's monsters, as well, for more damage if you do not need to attack to win.
- You can also equip this card with "Raregold Armor", making it your opponent's only attack target and keeping the monsters that it Summons safe from attacks.
- You can also equip this card with "Metalsilver Armor" to protect your other monsters from harmful effects.
- You can special summon two "Scrap Dragon"s for an OTK strategy. Use "Mausoleum of the Emperor" to summon this card. Then activate this card's effect and get 2 "Royal Swamp Eel"s and 2 Level 4 monsters then Synchro summon. If you have to set one card then Activate both "Scrap Dragons"' effects to destroy 4 cards on the field. The total damage is 8400. (You don't fully need "Mausoleum of the Emperor" here but, its gives you a card to target with "Scrap Dragon's" effect. You can just set 2 cards after summoning "Superancient Deepsea King Coelacanth" then target those cards.)
- You can use the effect of "Treeborn Frog" from your graveyard, then activate "Tribute Doll" to special summon this card and still have a normal summon to use.
- This card works well with "Orca Mega-Fortress of Darkness", by using this card's effect to Summon "Torpedo Fish".
- Don't fret if you have "A Legendary Ocean" out when you summon this card, as you can still create a devastating combo. Use this card's effect and summon to your field (assuming this is the only monster on your field) two "Royal Swamp Eel", one level four Fish-type WATER monster, and one "Deepsea Macrotrema". Then, tune one eel with your level four Fish to Synchro Summon "Brionac, Dragon of the Ice Barrier" (you'll be tuning a lever three with a level three due to your field spell), then synchro summon "Armory Arm" using your other eel and your "Deepsea Macrotrema" (since a monster cannot drop below level one, this is possible). Because of "Deepsea Macrotrema's" effect, both your "Coelacanth" and your "Brionac" will gain 500 ATK until the End Phase. Then, equip your "Armory Arm" to whichever card you want (If your opponent has no monster out over 4000 attack, then "Brionac" would be the better choice since it is a little weaker than "Coelacanth") and use "Brionac's" effect to return your opponent's set cards, if you can. Altogether, your "Brionac" should have a total of 4000 attack points if equipped with "Armory Arm" and your "Superancient King" should have 3500. This may not be enough for an OTK, but assuming your opponent has only ATK-position monsters and you attack the strongest one with the monster equipped with Armory Arm, you should be able to score enough points of damage to win in a balanced duel.
- Further combine with with "Junk Barrage" to possibly form an OTK, depending on your opponent's field.
- Use "Genex Undine's" effect to dump "Superancient Deepsea King Coelacanth "from your deck into the graveyard and add a "Genex Controller" to your hand. On your next turn, summon your "Genex Controller" and send it to the graveyard to activate "Symbols of Duty" and finally summon "Coelacanth" from the grave.
Traditional Format
- Coelacanth Arms Otk: Use the effect of "Superancient Deepsea King Coelacanth" to summon 2 "Oyster Meister", "Fishborg Blaster" and "Nimble Sunfish" from your deck. Tune "Oyster Meister" with "Fishborg Blaster" to synchro summon the 1st "Armory Arm". "Oyster Meister's" effect then gives you a level 1 fish-type monster. Equip "Armory Arm" to "Coelacanth". Special summon "Fishborg Blaster" from your graveyard by discarding one card and tune with the other "Oyster Meister", who gives you another Fish token, to synchro summon the 2nd "Armory Arm". Finally, discard a card to special summon Fishborg Blaster from your grave again and tune it with "Nimble Sunfish" (Lv2)+ "Oyster Meister"'s Token (Lv1), to synchro summon your 3rd "Armory Arm". "Superancient Deepsea King Coelacanth" would have 5800 ATK; this will be a OTK if your opponent controls a monster with least 1100 ATK.
- If this is the only monster on your field, allowing you to special summon 4 monsters, you can create a very devastating combo. Use this card's effect to special summon 1 "Deepsea Macrotrema", 1 "Fishborg Blaster", 1 "Royal Swamp Eel" and any level four fish monster, such as "7 Colored Fish". Then, Synchro Fishborg and Macrotrema for "Formula Synchron" to draw one card, and Synchro Royal Swamp Eel with the level four monster to make "Stardust Dragon". Finally, Synchro "Formula Synchron" with "Stardust Dragon" to get "Shooting Star Dragon". Overall, you'll have "Superancient Deepsea King Coelacanth", "Shooting Star Dragon", and 1 card drawn, without using a single normal summon or compromising your backfield or hand.
- Summon two "Royal Swamp Eels" and two "Oyster Meisters" with this card's effect. Now, you can Synchro Summon one "Dark Strike Fighter" and one other synchro monster. Attack with both of your Synchro Monsters, then Tribute all three monsters by "Dark Strike Fighter" effect for more than 8000 damage.
- You can summon a "Red Nova Dragon" easily with this card. You will need 2 cards in your hand to do this. Activate this card's effect to summon 2 "Oyster Meisters" and 2 "Fishborg Blasters". First use 1 "Fishborg Blaster" and 1 "Superancient Deepsea King Coelacanth" to Synchro summon 1 "Red Dragon Archfiend". Discard 1 Card to Special summon 1" Fishborg Blaster" from your graveyard. Then Synchro summon 1 "Armory Arm" using an "Oyster Meister" and a "Fishborg Blaster". You get 1 Oyster Token. Equip "Red Dragon Archfiend" with "Armory Arm". Discard 1 card to Special summon 1 "Fishborg Blaster" from your graveyard again. Synchro summon 1 more "Armory Arm" using an" Oyster Meister" and a "Fishborg Blaster". You get 1 more Oyster Token. Then Synchro summon 1 "Formula Synchron" using an Oyster Token and a "Fishborg Blaster". Draw 1 card. Then discard 1 card to special summon 1 "Fishborg Blaster" from the graveyard. Then Synchro summon 1 more "Formula Synchron" using an Oyster Token and a "Fishborg Blaster". Now you have 2 tuners and a "Red Dragon Archfiend". Tune for your "Red Nova Dragon" and equip it with that last "Armory Arm" for an extra kick. There will also be the 4 tuners in the graveyard for an added 2000 ATK points giving "Red Nova" to least 6500 ATK.
- Summon "Coelacanth", and discard one card to Special Summon a "Fishborg Blaster", a Level 4 Fish, and two "Oyster Meisters". Synchro Summon "Tech Genus Hyper Librarian" with "Fishborg Blaster" and a Level 4 Fish, then revive "Fishborg Blaster" and tune it with the two "Oyster Meisters" to summon 2 "Armory Arms" while drawing 2 cards with "Tech Genius Hyper Librarian's" effect. Next, equip the "Armory Arms" to "Librarian". The "Oyster Meisters" will give you two Level 1 tokens, which you should tune with "Fishborg Blaster" to make two "Formula Synchrons", while drawing 4 cards. Revive "Fishborg" again and tune it with "Coelacanth" to get a "Red Dragon Archfiend", and draw one card. Then tune "Red Dragon Archifiend" and the two "Formula Synchrons" for "Red Nova Dragon", while drawing another card.
- You can use "Coelacanth" to summon a "Shooting Quasar Dragon" and a possible OTK (this method can also be used to Summon "Tech Genus Halberd Cannon"). Use his effect to summon "Fishborg Blaster", "Oyster Meister", and 2 lvl 4 non tuners. Tune "Fishborg" with a lvl 4 for "T.G. Hyper Librarian", discard a card to get "Fishborg" back, and tune for another "T.G. Hyper Librarian" and draw a card (this gives you fodder for fishborg). Revive "Fishborg"back again and tune with "Oyster Meister" for "Armory Arm", draw a card, summon a token, and equip "Armory Arm" to "Coelacanth". Summon back "Fishborg" and tune for "Formula Synchron" and draw 3 more cards. Now you can tune your 2 "T.G. Hyper Librarians" with "Formula Synchron" for a "Shooting Quasar Dragon". If your opponent does manage to destroy "Shooting Quasar Dragon", you'll get a free "Shooting Star Dragon" when it is removed from the field.
- Here is a really good Lock Down I discovered but no one seems to have noted already. It has to be in traditional format where all cards can include 3 copies. It's very consistent and gives you a huge hand advantage at the same time, but it is advised that you have many copies of Monster Reborn and Premature Burial. Just Superancient Deepsea King Coelacanth(SA) (and Card of safe return(CSR) for more hand bonus, but it's not required) on you field and here it goes.
- 1. Discard 1 card to summon Oyster Meister(OM), Fishborg Blaster(FB), and any two level 4 fish non-tuners.
- Hand advantage: -1 from monster, 0 from CSR
- Cumulative Hand Advantage: -1 from monster, 0 from CSR, 0 total drawn, 1 total discarded/used
- 2. Synchro summon T.G. Hyper Librarian(HL)
- Hand advantage: 0 from monster, 0 from CSR
- Cumulative Hand Advantage: -1 from monster, 0 from CSR, 0 total drawn, 1 total discarded/used
- 3. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: -2 from monster, +1 from CSR, 1 total drawn, 2 total discarded/used
- 4. Synchro summon another HL, draw 1 card by HL
- Hand advantage: +1 from monster, 0 from CSR
- Cumulative Hand Advantage: -1 from monster, +1 from CSR, 2 total drawn, 2 total discarded/used
- 5. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: -2 from monster, +2 from CSR, 3 total drawn, 3 total discarded/used
- 6. Synchro Summon any lv8 synchro monster with FB and SA
- Hand advantage: +2 from monster, 0 from CSR
- Cumulative Hand Advantage: 0 from monster, +2 from CSR, 5 total drawn, 3 total discarded/used
- 7. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: -1 from monster, +3 from CSR, 6 total drawn, 4 total discarded/used
- 8. Synchro Summon Armory Arm with FB and OM and equip it onto any card, you will not need it later, this just clears a monster space as OM fills the last monster space with a oyster token
- Hand advantage: +2 from monster, 0 from CSR
- Cumulative Hand Advantage: +1 from monster, +3 from CSR, 8 total drawn, 4 total discarded/used
- 9. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: 0 from monster, +4 from CSR, 9 total drawn, 5 total discarded/used
- 10. Synchro summon Formula Synchron(FS) with FB and Oyster Token, draw cards from HL and FS
- Hand advantage: +3 from monster, 0 from CSR
- Cumulative Hand Advantage: +3 from monster, +4 from CSR, 12 total drawn, 5 total discarded/used
- 11. Synchro summon Shooting Quaser Dragon(SQD) with FS and 2HLs. At this point you are already in a very good position with one of the strongest monster in the game, another decent synchro, and a +3 (or +7 with CSR) hand advantage. But this is just the first wave, you can keep going if you have any card that can revive a monster in the grave yard, hopefully you had before or have drawn in the previous wave.
- 12. Revive SA, if used a card from you hand, then......
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: +2 from monster, +5 from CSR, 13 total drawn, 6 total discarded/used
- 13. Discard 1 card and use SA to summon a FB and a level 1 fish
- Hand advantage: -1 from monster, 0 from CSR
- Cumulative Hand Advantage: +1 from monster, +5 from CSR, 13 total drawn, 7 total discarded/used
- 14. Synchro summon Stardust Dragon with FB and SA
- Hand advantage: 0 from monster, 0 from CSR
- Cumulative Hand Advantage: +1 from monster, +5 from CSR, 13 total drawn, 7 total discarded/used
- 15. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: 0 from monster, +6 from CSR, 14 total drawn, 8 total discarded/used
- 16. Synchro Summon another FS and draw 1 card
- Hand advantage: +1 from monster, 0 from CSR
- Cumulative Hand Advantage: +1 from monster, +6 from CSR, 15 total drawn, 8 total discarded/used
- 17. Synchro Summon Shooting Star Dragon(SSD). You are now in an even better position but you are not finished. Note that you have not used your normal summon yet. Anyways, manage to get a level 1 water non-tuner on your field and have another graveyard revival card to continue with this lockdown. Assume in this case you just summoned it.
- Hand advantage: -1 from monster, 0 from CSR
- Cumulative Hand Advantage: 0 from monster, +6 from CSR, 15 total drawn, 9 total discarded/used
- 18. Discard 1 card to revive FB
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: -1 from monster, +7 from CSR, 16 total drawn, 10 total discarded/used
- 19. Use FB and that level 1 water non-tuner to Synchro Summon T.G. Recipro Dragonfly(RD)
- Hand advantage: 0 from monster, 0 from CSR
- Cumulative Hand Advantage: -1 from monster, +7 from CSR, 16 total drawn, 10 total discarded/used
- 20. Revive FS if used a card from the hand, then......
- Hand advantage: -1 from monster, +1 from CSR
- Cumulative Hand Advantage: -2 from monster, +8 from CSR, 17 total drawn, 11 total discarded/used
- 21. Tune FS with RD and the lv8 synchro monster you summoned in "step 6" to summon T.G. Halberd Cannon(HC). Now, this lock can negate you opponent's first summon, first destruction effect, first attack, and first any effect, while dealing 15300 points of damage in 4 attacks per turn. Though this sounds very hard to beat, the lock is still permeable, there are many ways to beat it, like setting cards and counter traps, just use your imagination. To complete this lock, you still have to perfect it.
- 22. If you have Dark Simorgh(DS) in your hand, you can immediately summon it by removing RD and HL in your graveyard
- Hand advantage: -1 from monster, 0 from CSR
- Cumulative Hand Advantage: -3 from monster, +8 from CSR, 17 total drawn, 12 total discarded/used
- 23. This step is to summon Naturia Exterio(NE) via Metamorphisis. You can be creative about this one. How I like to do this is summon Sephylon, the Ultimate Time Lord for free since it is very likely that I will have more than 10 monsters in my graveyard, or revive a Metaion, the Timelord that I may have discarded in the countless opportunities before. These two cards are very useful and topdeckable card that is splashiable into almost any deck and can create a quick advantage. Then use Metamorphisis. Alternatively, you can use Metamorphisis on Shooting Star Dragon and then revive it after. Say you used the first way and summoned Sephylon, the Ultimate Time Lord ......
- Hand advantage: -2 from monster (Sephylon and Metamorphisis), 0 from CSR
- Cumulative Hand Advantage: -5 from monster, +8 from CSR, 17 total drawn, 14 total discarded/used
- Yey, you are finally done. Here is how this combo works at the end. NE and DS takes away your opponent's entire spell and trap collection. HC and DS takes away you opponent's normal summon or one special summon per turn. SSD and SQD can be used solely on monster effects (if they ever get pass HC and gets summoned) since spell and trap are taken care of. And, if all hell breaks loose, SSD can negate one attack per turn.
- This is a very complete lockdown and draw engine combined. It is also very flexible and reqiures only two card to begin with, SA and CSR (very hard to do it with SA alone, and if you have multiple copies of CSR, you can often draw almost your enitre deck in one turn). Further, it deals 6 attacks per turn totalling 20800 points of damage, and the weakest monster on the field is the 2700 ATK DS. To summerize, in the entire process, you will be drawing 17 cards, and discarding any 8 cards to activate effects. Of the 9 other cards you draw and cards you originally hold in your hand, you will need:
- - Any 2 spells that revives a monster from the graveyard
- - Any level 1 non-tuner water type monster, or a monster reviving spell card
- - A summonable lv10 monster or a monster reviving spell card
- - Metamorphisis
- - DS
- The flexibiliy is really shown here as only 2 cards on the field, and 2 out of the 17 cards you draw or had before is "set in stone". Nevertheless, you gain a +3 hand advantage and 5 high octane monster field advantage, for almost nothing, and all in one turn (preferably the first turn)
- Weeknesses this combo has is if your opponent manage to tribute your monsters to summon, has an unclean field and stops you mid-way in your tracks, or has a defense position monster that cannot be destroyed. So be sure to note these situations.
- 1. Discard 1 card to summon Oyster Meister(OM), Fishborg Blaster(FB), and any two level 4 fish non-tuners.