Difference between revisions of "Card Tips:Time Wizard"

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* You can use "[[Second Coin Toss]]" to improve your chances of calling the coin toss right.
 
* You can use "[[Second Coin Toss]]" to improve your chances of calling the coin toss right.
  
* If this card is played in a "[[Dark Magician]]" deck to summon "[[Dark Sage]]", and you succeed in summoning him, pick a card like "[[Heavy Storm]]"; you will have cleared your opponent's monsters with Time Wizard and can now clear his/her Spell and Trap Cards with your own Spell.
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* If this card is played in a "[[Dark Magician]]" deck to Summon "[[Dark Sage]]", and you succeed in Summoning him, pick a card like "[[Heavy Storm]]"; you will have cleared your opponent's monsters with Time Wizard and can now clear his/her Spell and Trap Cards with your own Spell.
  
 
* This card's effect is very powerful but very risky. A good alternative to it (that still has a chance to destroy all your monsters, but with no burn)  is "[[Dark Master - Zorc]]".
 
* This card's effect is very powerful but very risky. A good alternative to it (that still has a chance to destroy all your monsters, but with no burn)  is "[[Dark Master - Zorc]]".
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* You can use this card along with "[[Divine Grace - Northwemko]]" targeting anything on the field (even "[[Time Wizard]]") to feel free to use "[[Time Wizard]]`s" effect. You will either make a 3200 direct attack or lose just 250 LP.
 
* You can use this card along with "[[Divine Grace - Northwemko]]" targeting anything on the field (even "[[Time Wizard]]") to feel free to use "[[Time Wizard]]`s" effect. You will either make a 3200 direct attack or lose just 250 LP.
  
* If you are using "[[Time Wizard]]" in a Spell Counter deck, is easy to use his effect without risk. Be sure to have enough Spell Counters to protect your own spellcaster monsters, so if you fail, you can use "[[Defender, the Magical Knight]]" to protect them from being destroyed and take no Damage, cause no monster was destroyed. If you can use a "[[Second Coin Toss]]" you can protect your monster twice.
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* If you are using "[[Time Wizard]]" in a Spell Counter deck, is easy to use his effect without risk. Be sure to have enough Spell Counters to protect your own Spellcaster monsters, so if you fail, you can use "[[Defender, the Magical Knight]]" to protect them from being destroyed and take no Damage, as no monster was destroyed. If you can use a "[[Second Coin Toss]]" you can protect your monster twice.
  
* If you control a "[[Elemental HERO Absolute Zero]]" then regardless of the result, you will destroy all your opponent's monsters, of course using it's effect whenever you get the chance is highly inadvisable.
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* If you control a "[[Elemental HERO Absolute Zero]]" then regardless of the result, you will destroy all your opponent's monsters, of course using its effect whenever you get the chance is highly inadvisable.
  
 
* "[[Alchemy Cycle]]" is a good choice to [[chain]] to this card's effect if you fail to guess the coin toss right. By using it, your monsters' ATK will be 0, so you won't take damage.
 
* "[[Alchemy Cycle]]" is a good choice to [[chain]] to this card's effect if you fail to guess the coin toss right. By using it, your monsters' ATK will be 0, so you won't take damage.

Revision as of 15:04, 11 August 2013

  • You can use "Second Coin Toss" to improve your chances of calling the coin toss right.
  • If this card is played in a "Dark Magician" deck to Summon "Dark Sage", and you succeed in Summoning him, pick a card like "Heavy Storm"; you will have cleared your opponent's monsters with Time Wizard and can now clear his/her Spell and Trap Cards with your own Spell.
  • This card's effect is very powerful but very risky. A good alternative to it (that still has a chance to destroy all your monsters, but with no burn) is "Dark Master - Zorc".
  • Use this card's effect when it is the only monster on your side of the field, so that if you fail, it is not too disastrous.
  • If you are using "Time Wizard" in a Spell Counter deck, is easy to use his effect without risk. Be sure to have enough Spell Counters to protect your own Spellcaster monsters, so if you fail, you can use "Defender, the Magical Knight" to protect them from being destroyed and take no Damage, as no monster was destroyed. If you can use a "Second Coin Toss" you can protect your monster twice.
  • If you control a "Elemental HERO Absolute Zero" then regardless of the result, you will destroy all your opponent's monsters, of course using its effect whenever you get the chance is highly inadvisable.
  • "Alchemy Cycle" is a good choice to chain to this card's effect if you fail to guess the coin toss right. By using it, your monsters' ATK will be 0, so you won't take damage.

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