Difference between revisions of "Card Tips:X-Saber Wayne"

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* You can summon this card in one turn by normal summoning "[[Marauding Captain]]": use his effect to special summon a level 2 tuner such as "[[X-Saber Pashuul]]".
 
* You can summon this card in one turn by normal summoning "[[Marauding Captain]]": use his effect to special summon a level 2 tuner such as "[[X-Saber Pashuul]]".
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* You use this card in a [[The Six Samurai|Six Samurai]] deck, first summon this card using a Six Samurai monster as a [[Synchro Material]], then use it's effect to [[Special Summon]] a Six Samurai monster, finally use "[[De-Synchro]]" to re-summon the Six Samurai you used to activate their effects or synchro summon a bigger monster like "[[Colossal Fighter]]".

Revision as of 05:05, 3 June 2010

  • Play "The A. Forces" and use "X-Saber Wayne's" effect to Special Summon three "Hero Kids" to make all of your face up Warrior type monsters gain a boost of 800 ATK.
  • In a "Junk Synchron" deck, summon "Junk Synchron" and then Special Summon a level 2 monster from your grave. Then Synchro Summon"X-Saber Wayne", and activate its effect to Special Summon another "Junk Synchron" from your hand. You now have a level 5 monster and a level 3 tuner on your field, ready to Synchro Summon a level 8 monster, all with just one Normal Summon.
  • If you special summon another "X-Saber" monster from your hand, you will be able to special summon "XX-Saber Faultroll" from your hand with its effect.
  • This card can be splashed into non-"X-Saber" decks. In a DARK deck, for instance, you can special summon "Armageddon Knight" or "Dark Grepher" and use their effects to mill your deck.