Difference between revisions of "Forum:Dice Jar-That Six Idea"
Line 10: | Line 10: | ||
|spells = Insert Number of Spells here | |spells = Insert Number of Spells here | ||
* [[Book of Moon]] | * [[Book of Moon]] | ||
− | * | + | * [[The Shallow Grave]] |
* Insert Spell Name 3 | * Insert Spell Name 3 | ||
* Insert Spell Name 4 | * Insert Spell Name 4 | ||
Line 33: | Line 33: | ||
If you want to focus on re-setting Dice Jar then you could include [[Shifting Shadows]] to protect it and [[Stealth Bird]] to be annoying (and inflict burn damage). --[[User:Venom assult trooper|Venom assult trooper]] ([[User talk:Venom assult trooper|talk]] • [[Special:Contributions/Venom assult trooper|contribs]]) 19:31, October 3, 2014 (UTC) | If you want to focus on re-setting Dice Jar then you could include [[Shifting Shadows]] to protect it and [[Stealth Bird]] to be annoying (and inflict burn damage). --[[User:Venom assult trooper|Venom assult trooper]] ([[User talk:Venom assult trooper|talk]] • [[Special:Contributions/Venom assult trooper|contribs]]) 19:31, October 3, 2014 (UTC) | ||
+ | |||
+ | :Both of those are great ideas, I will be placing in some "The Shallow Grave". The others mentioned would give my opponent too much advantage in my opinion, however I still need to look at [[Empty Jar]]. I am actually more concerned with making a stable deck with this possibility. I am thinking that I could develope this into a Chaos Deck or into an Xyz Heavy Deck. I am using "Card Guard" to protect "That Six" so after its counter is spent, I could use it for Synchro or Xyz Summons. Any other ideas using the methods I mentioned? --[[User:LordGeovanni|<span style="color:green;">LordGeovanni</span>]]- <span style="color:green;">([[User_talk:LordGeovanni|<span style="color:green;">Talk To Me</span>]]) *Kupo*</span> 02:45, October 4, 2014 (UTC) |
Revision as of 02:45, 4 October 2014
Forums: | Index → Yu-Gi-Oh! Deck Help → Dice Jar-That Six Idea Please sign your comments with ~~~~. See Help:Signatures and Help:Talk pages for further information. |
This forum thread has been unedited for 3494 days and is considered archived. Please don't add to the discussion, unless absolutely necessary. |
Dice Kar-That Six
|
---|
Insert Number of Monsters here
Insert Number of Spells here
Insert Number of Traps here
|
Alright. I have an idea for a Deck that I would like some recommendations on how to build. The main focus of the Deck is this wonderful new Trap Card, "That Six". It can be used multiple times a turn, and is completely free to use. I would like to use it to improve the odds of "Dice Jar". I just do not know what cards to use though.
"Dice Jar" is known for being a bit tricky, so I will explain really quick. It is a FLIP effect monster that causes both players to roll a six-sided die. Who ever rolls higher deals damage to the opponent equal to their roll times 500. If they roll a 6, instead the opponent takes 6000 damage. If the rolls are the same, both players reroll.
"That Six" is wonderful in the fact that it doesn't activate. I decide if I want to use the effect of it after the roll has occured. Even better, if a reroll has to happen, I can then use the effect another time. Because of the odds for "Dice Jar", it isn't really worth using if half the time I would take damage. Because of "That Six", I can make almost a 75% chance of dealing 6000 Damage to my opponent.
I use "Book of Moon" to reset "Dice Jar", and "Card Guard" to protect "That Six".
Any other thoughts? --LordGeovanni- (Talk To Me) *Kupo* 22:36, October 2, 2014 (UTC)
- You may use other Empty Jar cards, like "The Shallow Grave", "Book of Eclipse", "Book of Taiyou", "Gold Sarcophagus". --Missign0 (talk • contribs) 03:02, October 3, 2014 (UTC)
If you want to focus on re-setting Dice Jar then you could include Shifting Shadows to protect it and Stealth Bird to be annoying (and inflict burn damage). --Venom assult trooper (talk • contribs) 19:31, October 3, 2014 (UTC)
- Both of those are great ideas, I will be placing in some "The Shallow Grave". The others mentioned would give my opponent too much advantage in my opinion, however I still need to look at Empty Jar. I am actually more concerned with making a stable deck with this possibility. I am thinking that I could develope this into a Chaos Deck or into an Xyz Heavy Deck. I am using "Card Guard" to protect "That Six" so after its counter is spent, I could use it for Synchro or Xyz Summons. Any other ideas using the methods I mentioned? --LordGeovanni- (Talk To Me) *Kupo* 02:45, October 4, 2014 (UTC)