Forum:Dice Jar-That Six Idea

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Alright. I have an idea for a Deck that I would like some recommendations on how to build. The main focus of the Deck is this wonderful new Trap Card, "That Six". It can be used multiple times a turn, and is completely free to use. I would like to use it to improve the odds of "Dice Jar". I just do not know what cards to use though.

"Dice Jar" is known for being a bit tricky, so I will explain really quick. It is a FLIP effect monster that causes both players to roll a six-sided die. Who ever rolls higher deals damage to the opponent equal to their roll times 500. If they roll a 6, instead the opponent takes 6000 damage. If the rolls are the same, both players reroll.

"That Six" is wonderful in the fact that it doesn't activate. I decide if I want to use the effect of it after the roll has occured. Even better, if a reroll has to happen, I can then use the effect another time. Because of the odds for "Dice Jar", it isn't really worth using if half the time I would take damage. Because of "That Six", I can make almost a 75% chance of dealing 6000 Damage to my opponent.

I use "Book of Moon" to reset "Dice Jar", and "Card Guard" to protect "That Six".

Any other thoughts? --LordGeovanni- (Talk To Me) *Kupo* 22:36, October 2, 2014 (UTC)

You may use other Empty Jar cards, like "The Shallow Grave", "Book of Eclipse", "Book of Taiyou", "Gold Sarcophagus". --Missign0 (talkcontribs) 03:02, October 3, 2014 (UTC)

If you want to focus on re-setting Dice Jar then you could include Shifting Shadows to protect it and Stealth Bird to be annoying (and inflict burn damage). --Venom assult trooper (talkcontribs) 19:31, October 3, 2014 (UTC)

Both of those are great ideas, I will be placing in some "The Shallow Grave". The others mentioned would give my opponent too much advantage in my opinion, however I still need to look at Empty Jar. I am actually more concerned with making a stable deck with this possibility. I am thinking that I could develope this into a Chaos Deck or into an Xyz Heavy Deck. I am using "Card Guard" to protect "That Six" so after its counter is spent, I could use it for Synchro or Xyz Summons. Any other ideas using the methods I mentioned? --LordGeovanni- (Talk To Me) *Kupo* 02:45, October 4, 2014 (UTC)

Personally, I'd rather Imperial Custom as protection for That Six. You can then proceed to supplement with other Continuous Traps to keep the rough shape of the strategy together. --Gadjiltron (talkcontribs) 00:17, October 5, 2014 (UTC)

Quite interesting. I like the idea. Any particular other traps you would recommend? --LordGeovanni- (Talk To Me) *Kupo* 04:14, October 6, 2014 (UTC)

You could use any Trap Monster as when custom is activated they can not be destroyed by any means. --Venom assult trooper (talkcontribs) 19:38, October 6, 2014 (UTC)

Also, if you use Level 4 Trap Monsters, you can summon "Lavalval Chain" to drop "Dice Jar" and use "The Shallow Grave", and "Number 50: Black Corn"/"Gagaga Cowboy" for extra damage. --Missign0 (talkcontribs) 03:32, October 7, 2014 (UTC)

I edited some of the Deck. New idea below. --LordGeovanni- (Talk To Me) *Kupo* 05:54, October 7, 2014 (UTC)

Adding Trap Monsters, Naturia Synchros

I had another idea with this Deck. The Trap Monster Shapesister is an EARTH Level 2 Tuner monster. If I combine a few EARTH Tuners and certain Trap Monsters, I could make Naturia Synchros easily as well. Currently there are 5 different (TCG) Trap Monsters that are Level 4 EARTH. They are "Embodiment of Apophis", "Stronghold The Moving Fortress", "Machine King - 3000 B.C.", "Quantum Cat" and "Swamp Mirrorer". "Machine King" would be the worst, only allowing itself to be summoned that turn. The TCG exclusives, "Quantum Cat" and "Swamp Mirrorer" change their Type and Attribute so they would probably be best. Between "Shapesister" and any one of these five I would make "Naturia Barkion". If I add a few EARTH Tuners that are level 1 I can also make "Naturia Beast". If I also use "The Earth - Hex-Sealed Fusion", I can Synchro "Naturia Beast" with it if I have a level 2 Tuner or make "Naturia Exterio" if one of the Synchros are already face-up on my field.

Noteable EARTH Tuners that I would think of using include"

What do you guys think of a combination between EARTH Naturia Synchros and this DiceJar? It also allows me 7 cards staples still, and by using "Quantum Cat" and "Swamp Mirror" I can use other Type or Attribute Synchros as well. I would also like recommendations for Extra Deck monsters. --LordGeovanni- (Talk To Me) *Kupo* 05:19, October 7, 2014 (UTC) --LordGeovanni- (Talk To Me) *Kupo* 05:19, October 7, 2014 (UTC)

With the level 1 tuners and the level four trap monsters you could run Ally of Justice Catastor to wreck most other decks. If you want to run some XYZ monsters Wind-Up Zenmaister can re-set a monster at the cost of an XYZ material, only needs two level four monsters to summon (easy with a trap monster) and starts with 2500 attack points (if you use its effect that number will drop however). --Venom assult trooper (talkcontribs) 18:52, October 7, 2014 (UTC)

I was actually thinking of that wonderful Level 5 Generic Synchro, however I did not consider "Zenmaister". Thank you. I am currently looking into Synchro 5 and 6 that requires specified materials that are not the Tuner (or Specified materials including EARTH Tuners) to consider if there are strong Synchros that can also support the Deck further. I have found "Queen of Thorns" which could easily be made with one of the Trap Monsters (Cat and Swamp) and can cost LP for the opponent. --LordGeovanni- (Talk To Me) *Kupo* 20:54, October 7, 2014 (UTC)