Difference between revisions of "Forum:First time use of Malefic Monsters"

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[[User:Nemo oceansoul|Nemo oceansoul]] ([[User talk:Nemo oceansoul|talk]] • [[Special:Contributions/Nemo oceansoul|contribs]]) 22:01, February 17, 2012 (UTC)
 
[[User:Nemo oceansoul|Nemo oceansoul]] ([[User talk:Nemo oceansoul|talk]] • [[Special:Contributions/Nemo oceansoul|contribs]]) 22:01, February 17, 2012 (UTC)
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Well you aren't taking the information provided into account, I have told you what's wrong with your deck but you refuse to do (or can't do) anything about it saying it's too expensive yet you come here asking how to improve it. How can you improve something if there's nothing to improve it with?<br>
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I have said that Malefics and Wicked Gods are bad in decks that aren't based around them but you continue to use them together which makes no sense.<br>
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For your answers:<br>
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A)Breathing room isn't needed in a Malefic deck, if you're using a Wicked God deck that may be different. But the title of this is "First time use of Malefic Monsters" not "Help with a Wicked Gods deck".<br>
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B)If you actually read [[Forum:Deck Guide/General]] (I may have linked it wrong previously) you would realise what should be taken out and what shouldn't.<br>
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C)Change it to a Wicked God deck then? This makes no sense. You made a Malefic deck then added cards so you didn't have to worry about field spells where field spells are 100% necessary in Malefics.<br>
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And that isn't an aim, that's a title. Here's a quote from [[Forum:Deck Guide/General]] by the way. "<i>3. Monsters are not win conditions. Continuing on the idea of number 2, your central theme should not be "Summon this monster". Aside from Exodia, there is no monster that will outright win you the game.</i>". And yes they do require three tributes, that is extremely conditional, there are monsters with better effects that don't have that condition. [[Black Luster Soldier - Envoy of the Beginning]], [[Dark Armed Dragon]], [[Judgement Dragon]], etc. They are expensive but they're much better. And if you're not willing to buy cards you'll be stuck with a sub par deck with sub par monsters.<br>
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D)Then don't make the deck. And Malefics are almost always bad when mixed with other decks.<br>
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E)As I said, luck runs out.<br>
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F)If you realise they don't swarm you would realise they would be bad with Wicked Gods?<br>
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G)Instead of high defence monsters you may prefer to use [[Marshmellon]], [[Spirit Reaper]] or a similar card that straight up can't be destroyed by battle.<br>
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H)-<br>
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I)[[Changing Destiny]] is a bad card. It stops the monster from attacking but it does nothing else to the monster, the opponent can also deal the final damage to finish you or heal their LP. And [[Dimensional Prison]] is currently the best 1 for 1 defence trap card. If they could negate the targeting they would negate your Changing Destiny anyway.<br>
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J)And? Is there a good reason [[Final Countdown]] is in there? Malefic decks are ment to end the game in a matter of turns not 10+ (both players turns are counted for Final Countdown) turns. Neither stall cards nor [[Final Countdown]] aid in Malefic decks or Wicked God decks.<br>
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K)This is yet another reason Final Countdown shouldn't be there.<br>
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L)[[Geartown]] is without a doubt the best field spell for Malefics as when it's destroyed it gets [[Ancient Gear Gadjiltron Dragon]] out, so if you lose a Malefic you get out a 3000 beater that can't activate traps during the battle phase. [[Necrovalley]] is the second most used as it shuts down your opponents grave without effecting yours at all. [[Clear World]] and [[Zombie World]] were personal choices based on the type of deck I was running as it only uses Malefics and I rarely have more than 1 monster on the field. Zombie World doesn't effect Malefics by the way. It's used to change the type of all monsters so cards like [[Archlord Kristya]], [[Master Hyperion]], [[Icarus Attack]] and other cards that require a certain type that isn't zombies don't work.<br>
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M)Solemn Warning isn't "god says no", that's Solemn Judgement. And it's a very balanced card as if you have 8000 LP and you're winning, negating something to secure the win shouldn't be a problem, if you have 100LP and you're losing, losing 50LP to negate something is awesome. That counter trap is -1 and would be rarely used in the Meta.<br>
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N)Only burn decks use [[Bad Reaction to Simochi]]... Stop saying things like "Oh but what if they have _____" because you're always going to lose in that respect unless it's a very commonly played card since there's a way to negate almost everything. "Oh what if they draw into the five pieces of exodia first turn" kinda crap.<br>
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O)-<br>
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P)-<br>
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Q)That isn't what GK's are good at, GK's are ment to be an anti meta deck that stops your opponent from doing shit while slowly hitting down their LP with 2000- attack monsters. <br>
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R)You haven't changed it.<br>
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Those are each cards cost. E.G. each Stardust was $8-$40. As I said it may be a little expensive, and since those are the cards that at the very least you should have you may not want a Malefic deck.<br>
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You can use two tributes but Pyramid of Light is bad and Sphinx Teleia is bad.<br>
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You may prefer a [[Machina Gadgets]] or a [[Dark World]] deck as the cards aren't very expensive. Really only a structure deck and a few other buys for a decent deck. <br>
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You should really only have 40 cards, but 42- is also acceptable. Remember, the less cards the bigger chance of drawing into the ones you need.<br>
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[[Special:Contributions/121.222.228.13|121.222.228.13]] ([[User talk:121.222.228.13|talk]]) 02:55, February 18, 2012 (UTC)

Revision as of 02:55, 18 February 2012

this is the first time ive used Malefic monsters whatsoever and these are all that i have in my collection at this time, if theres a starter/structure deck for em please post its name so i can add them to it, other than that plz rate and advise.

thanks for everything im hoping to enter a local tournament soon and im thinking of using this deck if you have suggestions plz post (i just hope i have the card most of mine are from just as Blue-Eyes Shining Dragon first came out.

This doesn't look much like a malefic deck.
Sign your comments with 4 ~'s and read Forum:Deck Guide/General and Forum:Deck Guide/Malefic because at the moment that deck's an absolute mess. When you've read it re-write your deck list and we'll either take a look at it or tell you to read it again.
121.222.228.13 (talk) 21:48, February 15, 2012 (UTC)

sry about that (the 4~'s) i was using school comp and was rushing. (no internet at home). i have read both of the above and i will agree on the following points: a) yes, i dont have much healing power which isn't good with malefic truth, however i was planning on a single attack finish with it (using megamorph, junk barrage, and fairy meteor crush.) b) yes i realize my deck is exactly 60 cards, the reason why i posted this is because i want to know what i should take out. c) the central theme of the deck is overpowering darkness, this is the first time ive ever used malefics and thus decided that i needed a little more power (thus the wicked gods) and am planning on using the rest for defensive purposes. d) i only have that many copys of the cards above in my entire collection so if i could run multiple copies of malefics i would, however i cant TT.TT. e) yes i realize that my deck is mostly conditional on having those cards, however out of the past 50 games ive played (with friends online) i have won 75% of them due to luck (im irish, ergo lucky:)) f) i generally do not swarm, the only deck type i would use to swarm is a toon deck and i never rely on just those, i have found a good combination of spirits and toons look at unbeatable spirit/toon deck (i think thats how its spelled, i made it around 2009-10, i think, if you cant find it ill repost it soon if you want) one that i created years ago and still run for non tournament purposes and it works well, i was never a "fast" player i was more of a momentum player, one who started slow but if given the chance would kill you, i intenionally made it so my opponent would be slowly tortured to the end of the game. g) considering the fact that i have a stong defense with an overpowering offense, i think i have some control on my opponent, if you think i should take out/add some cards ill put them in. h) unfortunately most of my cards in my collection are from a little after blue-eyes shining dragon this limits my choices in the "staple cards section, if i could i would run it but i cant thus i wont. i) okie so i get i lose card advantage with magic cylinder and draining shield, but in my book every little bit counts. j) im using the stall cards for final countdown, yes horrible cost, great effect (if you can stay alive u win... i think thats good) the stalls are there to cause a 20 turn slowdown of non attacking, plus swords with truths effect leaves them open which will eventually kill them. k) im using only 3 equip spells and am planning to use them to one shot kill the opponent, yes i realize the down side of the 3, especially megamorph, but considering im halving my life to play truth im pretty sure ill be lower. l) now that ive read the "cards to avoid: atk, def boosting field spells" i agree and am considering using something different, however im not sure which one (i do have 2 necro valleys, but thats in my gravekeeper deck...) m) i assume the worst will happen thus i have some atk negate traps, however in hindsight i should also have some effect negate traps.... n) again yes i agree with the fact that more LP isnt always "i win" however, wouldnt you agree that it gives you more breathing room to gain some more. o)no im not planning on a otk deck, never have i know my chances, im not stupid the chance of me drawing exactly what i need to do an otk is around 1/93963542400 chance with a 40 card deck and a 60 card deck is even less with a 1/1946482876800 chance yes i realize this but really ive never planned in otk'ing with this deck, just one hit killing (theres a difference). p) im not using chance cards whatsoever so that really doesnt apply to me, in fact i dont gamble unless i know my chances are higher than 90%. q) the strategy of this deck was this in general get out the wickeds and truth and then beat the c*** out of the opponent while keeping up a good defensive. soul exchange to get rid of an annoying card for one that requires a tribute (or three). mostly its a plain and simple beatdown deck with a couple of blow up effects to empty the field. r) with that i amthinking ofthis as a possible deck:

is this good? if not what else should i do? im pretty sure i got your point if not could you be more clear? sry for the wall of text above, if i should take out a card can you tell me which? as an after thought i must ask two questions regarding malefic stardust dragon, 1) does its effect keep the wicked eraser's effect from destroying a face up field spell? 2) can it be used to syncro shooting star dragon? seeing as shooting star dragons materials are 1 tuner syncro monster + one "stardust dragon" seeing as malefic stardust dragon contains the name for "stardust dragon" could it be used? if not it looks like ill have to find a way to unremove it from play. if so any suggestions? wells gtg for now thanks for the help <3 Nemo oceansoul (talkcontribs) 22:02, February 16, 2012 (UTC)

Read what you just wrote.
A)You don't need healing power for Malefics.
B)It should be obvious what to take out.
C)Do the Wicked Gods help the deck aim? How often are they actually used? Did you not notice the "least conditional the better" part? The defensive monsters should be cut to a bare minimum only used if you have nothing else to put in the deck (which you do).
D)Get them or it can't be called a Malefic deck. They aren't exactly expensive to buy on Troll and Toad or CoreTCG.
E)Luck runs out. And it always helps to not rely on it, if you wanted to rely on luck I'm sure you'd be playing a Lightsworn deck.
F)Malefic decks NEVER swarm, not even the skilldrain builds do.
G)You're really ment to stay with a strong offense, but I can see why defence would be used in a Malefic deck.
H)CoreTCG, Troll and Toad, Ebay.
I)Run Dimensional Prison over the other two because at the very least it gets rid of the monster.
J)There's no need to have stall cards in a Malefic deck.
K)I can understand some equip spells that make OTK's, but even then they're risky to use.
L)Geartown and Necrovalley are big ones. I like to use Clear World because it can screw up my opponents play badly while leaving me uneffected as long as I only have one card on the field (which I normally do), and I like Zombie World because it stops so many things.
M)The main traps you should use would be 1 Trap Dustshoot, 2 Solemn Warning, 1 Solemn Judgement, 2+ Dimensional Prison. That's if you're actually running traps.
N)Does it help the deck aim?
O)OTK and FTK are different, the first applies to any turn. And if you knew those math you'd realize if you added multiples of the cards you would have a higher chance of getting combos off.
P)Malefics are kind of a chance card, if you don't draw into a field spell they're useless. But if you mean coin flip/dice roll then you have none.
Q)The Wicked Gods are bad in any deck not dedicated to them alone. The only exception would maybe be a Fabled deck as they can swarm with special summons quite easily and are fiends.
R)You haven't changed it.


There's WAY too much going on for the deck to be very good. Here's a Malefic deck I use on Dueling Network for an example to see how the deck works together (I don't use the skilldrain approach which is normally preferred), it's kind of based on a lockdown/anti-meta approach.
Please note: It isn't perfect.

As you can see there aren't many cards that don't directly help with the deck aim of getting out a Malefic and attacking directly.
If you want to know why I have certain cards in there just ask and I'd be happy to explain.
And if you were going to buy a select few cards and wanted to know the ones you definitly needed (aside from staples):
Ancient Gear Gadjiltron Dragon x1 ($5)
Geartown x3 ($1-$2)
Cyber End Dragon x3 ($1-$5)
Malefic Cyber End Dragon x3 ($6)
Stardust Dragon x3 ($8-$40)
Malefic Stardust Dragon x3 ($4)
Prices were estimated from CoreTCG and Troll and Toad, I doubt you'll want the Ultra Rare versions though lol. If it's too expensive another option may be trading with people on ebay, youtube, and people you know IRL (trusted people ofcourse). Make sure you aren't being ripped off though.
121.222.228.13 (talk) 01:19, February 17, 2012 (UTC) Dnt know how to quote so im just copying and pasting from word doc. Sry ill check on that later. Also sry comp was glitching the last little bit of my last post Read what you just wrote. A)You don't need healing power for Malefics. Answer: I know that, however I would rather have some “breathing room” B)It should be obvious what to take out. Answer: Not really why do you think I posted it here? I wanted to know what I should take out (I can be a genius on combos but my decks end up clunky and hard to use unless you know exactly why I put them in there)

C)Do the Wicked Gods help the deck aim? Answer: The decks theme is “darkness rising” I thought that because the wicked gods are well “wicked” (thus evil, thus the dark halves of the true gods) it would help with the theme, also I wanted some power behind me that wouldn’t have to worry about field spells. How often are they actually used? Answer: quite often, about half the time, but mostly I use avatar’s to destroy strongest monster, use dreadroot to kill the opponents high attacks by reduction, and eraser as a blow up card. Did you not notice the "least conditional the better" part? Answer: Yes I did, I consider these as not too conditional if at all. (okay so it requires 3 tributes but really, they have pretty powerful attacks and effects so I consider that to even it out.) The defensive monsters should be cut to a bare minimum only used if you have nothing else to put in the deck (which you do). Answer: Im am already considering this. I will keep this in mind as I change it.

D)Get them or it can't be called a Malefic deck. They aren't exactly expensive to buy on Troll and Toad or CoreTCG. Answer: unfortunately no job, no allowance, no way to gain any money and im broke, parents wont buy “some random cards for you to toy around with, especially while you are repeating your senior year in high school” (this is what they would say.) also at no point did I call it a “malefic deck” I just put “first time using Malefic’s” that in no way states that this is entirely a malefic deck.

E)Luck runs out. And it always helps to not rely on it, if you wanted to rely on luck I'm sure you'd be playing a Lightsworn deck. Answer: yes I realize. However im a fan of the darker mood cards and unfortunately I have heard lightsworn decks are expensive and seeing as I have no money I cant get them. Also. I think it has to do with the way I shuffle but I seem to get exactly the cards I need on top (I however do not look at the cards while shuffling, im good at memorizing the card locations in the deck pre-shuffle but I do not cheat by looking at the cards faces.)

F)Malefic decks NEVER swarm, not even the skilldrain builds do. Answer: I was going down the entire page writing a response to each paragraph, yes I know that they don’t which is why I like them.

G)You're really ment to stay with a strong offense, but I can see why defence would be used in a Malefic deck. Yes im thinking that too, however I know of some cards that force mine to enter into defensive position so I would like to have a couple of high defensives just in case. (maybe I should put in exxod…).

H)CoreTCG, Troll and Toad, Ebay. Answer: again no money no income (looking for a job)

I)Run Dimensional Prison over the other two because at the very least it gets rid of the monster. Answer: don’t have it, never heard of it (looking up now). Maybe changing destiny could do something similar. Okie so target atking monster = remove… that’s not bad however it “targets” a card that is untargetable by traps will be a major weakness, however that is a good card. I aprove.

J)There's no need to have stall cards in a Malefic deck. Answer: the stalls were added after I added in final countdown, if (operative word yes I know) I drew all 5 of them at once chances are ill win because I have met few people who have destroyed stall cards. However I understand that that is a big “if” and everybody is different. Still if it works (as I have planned it (hopefully)) I will have stalled for “20” turns as it counts down like this (me 20, opp 19, me 18 etc) also it will help me out if im down on my luck and just happen to need to stall till I get something that I could use. Also with swords opponents monsters are face up, truths effect will kill them and then some other card (say dreadroot) can attack directly, to stop cards like mirror force I could use trap stun.

K)I can understand some equip spells that make OTK's, but even then they're risky to use. Answer: yes I realize that, however the risk is equal to the benefits. I assume equip is one time use and am planning on using them as such and thus use em all at once for a single attack.

L)Geartown (don’t have, don’t need, no machines) and Necrovalley (have but would prefer to use with gravekeepers) are big ones. I like to use Clear World (do not have however I do not like its negative effects on me. However I also agree with you that does but a damper on their use I also agree with you however I like to have multiple monsters just in case one is destroyed I still have something between me and my opponents.) because it can screw up my opponents play badly while leaving me uneffected as long as I only have one card on the field (which I normally do), and I like Zombie World because it stops so many things. However it also stops you. I like necrovally among all of these but none of them seem to work for what im trying to do for the deck. I wonder if theres another field spell that could work, ill check on YVD over the weekend.

M)The main traps you should use would be 1 Trap Dustshoot(don’t have), 2 Solemn Warning(“god says no” indeed, however do not have), 1 Solemn Judgement(also do not have, dislike effect of paying, im already doing enough as it is), 2+ Dimensional Prison (don’t have). That's if you're actually running traps. I think I have a counter trap (forget its name) its effect is basically discard 1 target effect monsters effect = negated and card is destroyed. I have one however… ill ask friends about any cards they don’t want/need and are willing to trade em.

N)Does it help the deck aim? Not really my aim for the LP gain cards was to give me breathing room in a pinch however now that im thinking on it, someone could use Bad Reaction to Simochi in conjunction to my Marie’s… that’s bad, I was able to beat a friend of mine cause all his cards just give him LP constantly (practically he says “I gain 5K per turn” and that’s on a bad day too)

O)OTK and FTK are different, the first applies to any turn(oh… that I didn’t know, I thought it meant ftk… that explains quite a bit). And if you knew those math you'd realize if you added multiples of the cards you would have a higher chance of getting combos off. (… cards that I could have as multiples that I like are already in there. I did the math by multiplying (1/y x 1/y x 1/y x 1/y x 1/y x 1/y = z, where z is the answer and y is the number of cards left before draw and subtracting after draw. This was to simulate all the possible combinations that I could draw.) and yes I do realize that, that’s why I put the chances.

P)Malefics are kind of a chance card, if you don't draw into a field spell they're useless. But if you mean coin flip/dice roll then you have none. Yes again I was going down the page and writing responses to each paragraph because I wasn’t sure what he meant when he told me to read that article.

Q)The Wicked Gods are bad in any deck not dedicated to them alone. The only exception would maybe be a Fabled deck as they can swarm with special summons quite easily and are fiends. No its worked fine with my gravekeeper deck and using them to tribute for the winged dragon of ra (blows up everything but ra and then direct atk at 10+k

R)You haven't changed it. Yes I have I took out cards I realized I didn’t need. I haven’t added any cards though because im trying to reduce its size.

There's WAY too much going on for the deck to be very good.(why do you think its here) Here's a Malefic deck I use on Dueling Network for an example to see how the deck works together (I don't use the skilldrain approach which is normally preferred), it's kind of based on a lockdown/anti-meta approach. (ah, I see) Please note: It isn't perfect. Malefics [hide] Monsters


Monsters • Ancient Gear Gadjiltron Dragon x1 (dnt hve) • Exiled Force x3 (1 copy) • Malefic Cyber End Dragon x3 (dnt hve) • Malefic Rainbow Dragon x2 (dnt hve) • Malefic Stardust Dragon x3 (1 copy) • Maxx "C" x2 (dnt hve) • Rainbow Dragon x2 (dnt hve, been wanting it tho) Extra Deck Most aren't really needed, but they help. (only 4 syncros, 2 are for shooting star, and shooting star (of course) and 4th is the new x-saber syncro that came out in shonen jump (monthly) • Cyber End Dragon x3 (dnt hve, however know someone who does, its very good) • Ally of Justice Catastor x1 (dnt hve) • Black Rose Dragon x1 (dnt hve) • Brionac, Dragon of the Ice Barrier x1 (would like, friend plays with ice barrier/monarch deck) • Scrap Dragon x1 (dnt hve) • Stardust Dragon x3 (only 1 cpy for now) • Trishula, Dragon of the Ice Barrier x1 (would like) • Hieroglyph God Dragon - Ennead x1 (huh? Nvr heard of) • Number 39: Utopia x1 (had… traded for malefic stardust, blue-eyes, world, and a copy of that fusion of blue-eyes and black luster soldier, which im using in another dck) • Steelswarm Roach x1 (nope) • Super Dreadnought Cannon Express Gustaph Max x1 (nvr heard of) Side Deck Not really needed, but it helps. • Flip Flop Frog x3 (only had swap frog, traded 3 for exodia head and left arm. Need right arm, left leg now) • Malefic Truth Dragon x2 indeed, however only one on field. • Thunder King Rai-Oh x2 (dnt have but I think its nice) • Magical Citadel of Endymion x2 (nope, dnt have but me like) • Field Barrier x2 (dnt have wish I did) • Necrovalley x3 (I have 2 copies) • Zombie World x1 (nope)


[hide] Spells


Spells • Clear World x3 dnt have • Dark Hole x1 hmm, mee like, however badly affects my deck. • Geartown x3 I dnt have this. • Heavy Storm x1 I have about 2 copys (I think) • Kaiser Colosseum x3 mee like indeed, ill consider getting • Monster Reborn x1 I have 4, would that help? • Mystical Space Typhoon x2 I think I have 2… ill check. • Terraforming x3 I only have 1 copy, but chances to draw before I get field spell is slim. • Pot of Duality x2 hmm… its nice effect, but choices choices, I would rather pot of greed… I dnt have to choose then. • Zombie World x2 dnt like its effect.

[hide] Traps


Traps • Royal Decree x3 (one copy of)


As you can see there aren't many cards that don't directly help with the deck aim of getting out a Malefic and attacking directly. If you want to know why I have certain cards in there just ask and I'd be happy to explain. And if you were going to buy a select few cards and wanted to know the ones you definitly needed (aside from staples): Ancient Gear Gadjiltron Dragon x1 ($5) Geartown x3 ($1-$2) Cyber End Dragon x3 ($1-$5) Malefic Cyber End Dragon x3 ($6) Stardust Dragon x3 ($8-$40) Malefic Stardust Dragon x3 ($4) Prices were estimated from CoreTCG and Troll and Toad, I doubt you'll want the Ultra Rare versions though lol. If it's too expensive another option may be trading with people on ebay, youtube, and people you know IRL (trusted people ofcourse). Make sure you aren't being ripped off though. 121.222.228.13 (talk) 01:19, February 17, 2012 (UTC) Is the estimated prices for all copies or just 1? If its one its too expensive, however… if its for 3 I think I can uh… “convince” my parents to let me borrow some money or I could get a job… ill probably go for stardust, cyber end, and malefic cyber end, a copy of field barrier, and magical citadel of endymion, plus a few others (including fortune lady wind to finish my fortune lady, spell-caster/warrior deck, and vennominon. I just got venominaga, and the trap card recently… and pyramid of light… im still not sure you can normal summon Sphinx Telia(did I spell that right…) without it… im thinking it needs 2 tributes and it doesn’t say “you cannot normal summon this card”) The deck as I see it now w/o those that I had taken out previously is the following (btw running out of time so not going to be doing that formatting thing as it’ll take too long.): take out Marie The Fallen One x2, add protector of the sanctuary, if leaving in destiny hero. Replace high DEF for some high atk for low cost cards, add in telia and exxod, and monster reincarnation to get back telia for second exxod that I have… maybe… add in negation traps, find some more field spells, all while keeping it below 60 cards, optimum of 50 or lower. Does this sound good? So far it does to me. Sry if this sounded like I was bashing on all of your suggestions, I wasn’t I was just answering. Thx for everything see you next Tuesday I probably wont have internet till then (no school Monday) my parents aren’t grounding me, we just have 1 computer connected to the net at the house, and its for my mothers home office comp. hopefully school doesn’t block this. I doubt it though it’s a wikia, nothing malicious here (typing during off periods). again thx for everything. N.O. Nemo oceansoul (talkcontribs) 22:01, February 17, 2012 (UTC)

Well you aren't taking the information provided into account, I have told you what's wrong with your deck but you refuse to do (or can't do) anything about it saying it's too expensive yet you come here asking how to improve it. How can you improve something if there's nothing to improve it with?
I have said that Malefics and Wicked Gods are bad in decks that aren't based around them but you continue to use them together which makes no sense.

For your answers:
A)Breathing room isn't needed in a Malefic deck, if you're using a Wicked God deck that may be different. But the title of this is "First time use of Malefic Monsters" not "Help with a Wicked Gods deck".
B)If you actually read Forum:Deck Guide/General (I may have linked it wrong previously) you would realise what should be taken out and what shouldn't.
C)Change it to a Wicked God deck then? This makes no sense. You made a Malefic deck then added cards so you didn't have to worry about field spells where field spells are 100% necessary in Malefics.
And that isn't an aim, that's a title. Here's a quote from Forum:Deck Guide/General by the way. "3. Monsters are not win conditions. Continuing on the idea of number 2, your central theme should not be "Summon this monster". Aside from Exodia, there is no monster that will outright win you the game.". And yes they do require three tributes, that is extremely conditional, there are monsters with better effects that don't have that condition. Black Luster Soldier - Envoy of the Beginning, Dark Armed Dragon, Judgement Dragon, etc. They are expensive but they're much better. And if you're not willing to buy cards you'll be stuck with a sub par deck with sub par monsters.
D)Then don't make the deck. And Malefics are almost always bad when mixed with other decks.
E)As I said, luck runs out.
F)If you realise they don't swarm you would realise they would be bad with Wicked Gods?
G)Instead of high defence monsters you may prefer to use Marshmellon, Spirit Reaper or a similar card that straight up can't be destroyed by battle.
H)-
I)Changing Destiny is a bad card. It stops the monster from attacking but it does nothing else to the monster, the opponent can also deal the final damage to finish you or heal their LP. And Dimensional Prison is currently the best 1 for 1 defence trap card. If they could negate the targeting they would negate your Changing Destiny anyway.
J)And? Is there a good reason Final Countdown is in there? Malefic decks are ment to end the game in a matter of turns not 10+ (both players turns are counted for Final Countdown) turns. Neither stall cards nor Final Countdown aid in Malefic decks or Wicked God decks.
K)This is yet another reason Final Countdown shouldn't be there.
L)Geartown is without a doubt the best field spell for Malefics as when it's destroyed it gets Ancient Gear Gadjiltron Dragon out, so if you lose a Malefic you get out a 3000 beater that can't activate traps during the battle phase. Necrovalley is the second most used as it shuts down your opponents grave without effecting yours at all. Clear World and Zombie World were personal choices based on the type of deck I was running as it only uses Malefics and I rarely have more than 1 monster on the field. Zombie World doesn't effect Malefics by the way. It's used to change the type of all monsters so cards like Archlord Kristya, Master Hyperion, Icarus Attack and other cards that require a certain type that isn't zombies don't work.
M)Solemn Warning isn't "god says no", that's Solemn Judgement. And it's a very balanced card as if you have 8000 LP and you're winning, negating something to secure the win shouldn't be a problem, if you have 100LP and you're losing, losing 50LP to negate something is awesome. That counter trap is -1 and would be rarely used in the Meta.
N)Only burn decks use Bad Reaction to Simochi... Stop saying things like "Oh but what if they have _____" because you're always going to lose in that respect unless it's a very commonly played card since there's a way to negate almost everything. "Oh what if they draw into the five pieces of exodia first turn" kinda crap.
O)-
P)-
Q)That isn't what GK's are good at, GK's are ment to be an anti meta deck that stops your opponent from doing shit while slowly hitting down their LP with 2000- attack monsters.
R)You haven't changed it.

Those are each cards cost. E.G. each Stardust was $8-$40. As I said it may be a little expensive, and since those are the cards that at the very least you should have you may not want a Malefic deck.
You can use two tributes but Pyramid of Light is bad and Sphinx Teleia is bad.
You may prefer a Machina Gadgets or a Dark World deck as the cards aren't very expensive. Really only a structure deck and a few other buys for a decent deck.
You should really only have 40 cards, but 42- is also acceptable. Remember, the less cards the bigger chance of drawing into the ones you need.
121.222.228.13 (talk) 02:55, February 18, 2012 (UTC)