Difference between revisions of "Forum:Volcanic Soul"

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== [[Volcanics|Volcanic Soul]] ==
  
Hi I'm building a deck for a friend of mine and even though this is the plan I need more combos rather than individual Cards. The Deck is mostly suppose to be pure [[Volcanic]] monsters, but stall cards, burn cards, and more combos is what I think it needs. I'm trying to do 20 monsters 10 Spell and 10 Trap to keep it balanced. And even though they are the most likely to be recommended to be removed Seven Tools and Magic Jammers are staying.  
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Hello all! I'm building a deck for a friend of mine. This deck is a mostly pure [[Volcanic]] Deck, that is, a majority of the cards are Volcanic and the rest tend to support the Volcanic’s theme. While keeping most of the Deck's monster contents the same, I'd like for it to incorporate some of the following ideas:
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* [[Volcanic]] [[Burn]]/[[Swarm]]: Most Decks nowadays have some kind of swarming ability and I was wondering it there is a way to involve swarming with the Volcanics. Any ideas?
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* [[Volcanic]] [[Burn]]/[[Stall]] [[Lock]]: The most original and basic, if not intended, form of the Volcanic/Burn idea. This probably won’t be an honest lock deck because it won’t stop effects. It’ll just blow the hell out of an monsters on the field with a "Blaze Accelerator" card.
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* [[Volcanic]] [[Burn]]/[[Removed from play|RFP]]: With cards like [[Soul of Fire]], [[Volcanic Counter]] and [[Firewall]] out there, I was wondering if there were some other cards that can involve removing from play cards, preferably mine, and using their removed state as a way to do some damage.
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Other aspects:
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* Draw Power: If I focused on the RFP idea, I could use Soul of Fire to my advantage. When I use Soul of Fire, my opponent gets to draw a card. This is can be to my advantage if I use cards like [[Appropriate]] to increase the Deck's draw power. This is also the case if I decide to use, and I probably will use it, [[Dark Bribe]]. I assume cards such as [[Card Destruction]], [[Hand Destruction]] and [[Dark World Dealings]] will allow me to dump certain cards into the [[Graveyard]]. These can also be recycled with [[Royal Firestorm Guards]]. But draw power itself is always an thing that can be worked on.
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There is only a few other tactics. This deck '''does''' use an a killer combo that involves [[Volcanic Doomfire]], [[Ojama Trio]] and [[Battle Mania]], so I'd hope the deck itself doesn't interfere with it. Thanks for your time. [[User:D.Kaiser|Dmaster]] ([[User talk:D.Kaiser|Talk]] <small>•</small> [[:Special:Contributions/D.Kaiser|Contribs]] <small>•</small> [[:Special:EditCount/D.Kaiser|Count]]) 00:19, 28 January 2009 (UTC)
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And I can't decide on whether to use [[Final Attack Orders]] and [[Messenger of Peace]](or [[Gravity Bind]]) or [[Level Limit - Area A]] and [[Level Limit - Area B]]
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{{Decklist|Volcanic Soul
[[User:D.Kaiser|Dmaster]] ([[Special:Contributions/D.Kaiser|Contribs]] <small>•</small> [[Special:EditCount/D.Kaiser|Count]]) 17:20, 22 March 2008 (UTC)
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|color= Black
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|color2= Orange
[[Volcanic]] Deck
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|monsters =
 
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* [[Volcanic Doomfire]]
[[Monster]]
 
* [[Volcanic Doomfire]] x3
 
* [[Volcanic Queen]] x1
 
* [[Volcanic Hammerer]] x1
 
 
* [[Volcanic Rocket]] x3
 
* [[Volcanic Rocket]] x3
* [[Volcanic Slicer]] x3
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* [[Volcanic Counter]] x3
* [[Volcanic Blaster]] x3
 
 
* [[Volcanic Scattershot]] x3
 
* [[Volcanic Scattershot]] x3
* [[Volcanic Counter]] x3
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* [[Volcanic Shell]] x3
[[Spell]]
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* [[Royal Firestorm Guards]] x3
* [[Tri-Blaze Accelerator]] x1
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* [[Morphing Jar]]
* [[Blaze Accelerator]] x1
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|spells =
* [[Molten Destruction]] x1
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* [[Tri-Blaze Accelerator]] x3
* [[Lightning Vortex]] x1
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* [[Blaze Accelerator]] x3
* [[Pot of Avarice]] x1
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* [[Soul of Fire]]
* [[Heavy Storm]] x1
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* [[Card Destruction]]
* [[Gold Sarcophagus]] x1
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* [[Card Trader]]
* [[Messenger of Peace]] x1
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* [[Dark World Dealings]] x3
* [[Recycle]] x1
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* [[Foolish Burial]] x2
[[Trap]]
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* [[Heavy Storm]]
* [[Firewall]] x1
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* [[Mystical Space Typhoon]]
* [[Level Limit - Area A]] x1
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* [[Soul of Fire]]
* [[Magic Cylinder]] x1
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|traps =
* [[Torrential Tribute]] x1
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* [[Battle Mania]]
* [[Magic Jammer]] x3
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* [[Dark Bribe]] x3
* [[Seven Tools of the Bandit]] x3
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* [[Magic Cylinder]]
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* [[Mirror Force]]
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* [[Ojama Trio]]
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}}
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{{Decklist|Volcanic Soul (Other ideas)
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|color= Black
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|color2= Orange
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|monsters =
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* [[Volcanic Queen]]
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* [[Volcanic Hammerer]]
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* [[Volcanic Slicer]]
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* [[Volcanic Blaster]]
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* [[Lava Golem]]
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* [[Phantom of Chaos]]
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|spells =
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* [[Burial from a Different Dimension]]
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* [[Giant Trunade]]
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* [[Lightning Vortex]]
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* [[Magical Stone Excavation]]
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* [[Burden of the Mighty]]
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* [[Pot of Avarice]]
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* [[Big Bang Shot]]
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* [[Junk Barrage]]
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* [[Creature Swap]]
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* [[Snatch Steal]]
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* [[Dark Room of Nightmare]]
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* [[Inferno Tempest]]
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* [[Messenger of Peace]]
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|traps =
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* [[Blasting the Ruins]]
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* [[Firewall]]
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* [[Bad Reaction to Simochi]] (Use with [[Volcanic Queen]] and [[Snatch Steal]])
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* [[Big Burn]]
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* [[D.D. Dynamite]]
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* [[Dimension Wall]]
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* [[Nightmare Wheel]]
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* [[Return from the Different Dimension]]
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* [[Royal Decree]]
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* [[Trap Stun]]
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* [[Wall of Revealing Light]]
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* [[Backfire]]
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* [[Nightmare Wheel]]
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* [[Gravity Bind]]
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* [[Secret Barrel]]
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* [[Spiritual Fire Art - Kurenai]]
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}}
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* Maybe [[Lava Golem]], [[Nightmare Wheel]] and [[Bad Reaction to Simochi]]. --[[w:c:YuGiOh:User:Tyrant Slayer|Dragon]] [[w:c:YuGiOh:User talk:Tyrant Slayer|Slayer]] ([[w:c:YuGiOh:Special:Contributions/Tyrant Slayer|Contribs]] <small>•</small> [[w:c:YuGiOh:Special:EditCount/Tyrant Slayer|Count]]) 22:41, 22 March 2008 (UTC)
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== Ideas ==
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Maybe [[Lava Golem]], [[Nightmare Wheel]] and [[Bad Reaction to Simochi]] could work. --[[w:c:YuGiOh:User:Tyrant Slayer|Dragon]] [[w:c:YuGiOh:User talk:Tyrant Slayer|Slayer]] ([[w:c:YuGiOh:Special:Contributions/Tyrant Slayer|Contribs]] <small>•</small> [[w:c:YuGiOh:Special:EditCount/Tyrant Slayer|Count]]) 22:41, 22 March 2008 (UTC)
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* If cost doesn't matter, take out the 3 [[Seven Tools of the Bandit]], and [[Magic Jammer]]s. Replace them with [[Dark Bribe]]s and [[Solemn Judgment]]s. Add a [[Mirror Force]], and note that [[Messenger of Peace]] is possibly the best stall card in the game, for the fact of it's low cost, and can be destroyed during any of your [[Standby Phase]].
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** [[Lava Golem]] is a good card, I actually run three in my deck, and it makes your opponent scared to place down more then one monster on the field.
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*** You may also want to put in some Draw cards, because you seem to be lacking on that field.
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**** Some good traps for any fire deck are things like [[Backfire]]. I actually use it in a purely fire based burn deck. Dark Room's effect makes it useful in burn decks, adding in the extra damage to help finish them off quicker. Also you could try a Reversal Burn with things like [[Bad Reaction to Simochi]] and [[Gift Card]].[[User:Katsuma-San|Katsuma-San]] 23:50, 25 January 2009 (UTC)
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***** If your using Soul of Fire, play off the draw with [[Secret Barrel]] or maybe [[Spiritual Fire Art - Kurenai]] to deal some additional damage if Volcanics on the field would be destroyed.  :D
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* Remove [[Soul of Fire]]. It's just not a good card. You can inflict a maximum of 1500 damage, and you allow your opponent to gain card advantage, plus you cannot retrieve the monster.
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** I highly recommend [[Royal Firestorm Guards]]. It can increase your card advantage by +2, and it a beatstick as well.--[[User:Akiza'sRose66|Akiza Izayoi]] 13:04, December 17, 2009 (UTC)

Latest revision as of 19:23, 6 January 2010

Volcanic Soul

Hello all! I'm building a deck for a friend of mine. This deck is a mostly pure Volcanic Deck, that is, a majority of the cards are Volcanic and the rest tend to support the Volcanic’s theme. While keeping most of the Deck's monster contents the same, I'd like for it to incorporate some of the following ideas:

  • Volcanic Burn/Swarm: Most Decks nowadays have some kind of swarming ability and I was wondering it there is a way to involve swarming with the Volcanics. Any ideas?
  • Volcanic Burn/Stall Lock: The most original and basic, if not intended, form of the Volcanic/Burn idea. This probably won’t be an honest lock deck because it won’t stop effects. It’ll just blow the hell out of an monsters on the field with a "Blaze Accelerator" card.
  • Volcanic Burn/RFP: With cards like Soul of Fire, Volcanic Counter and Firewall out there, I was wondering if there were some other cards that can involve removing from play cards, preferably mine, and using their removed state as a way to do some damage.

Other aspects:

  • Draw Power: If I focused on the RFP idea, I could use Soul of Fire to my advantage. When I use Soul of Fire, my opponent gets to draw a card. This is can be to my advantage if I use cards like Appropriate to increase the Deck's draw power. This is also the case if I decide to use, and I probably will use it, Dark Bribe. I assume cards such as Card Destruction, Hand Destruction and Dark World Dealings will allow me to dump certain cards into the Graveyard. These can also be recycled with Royal Firestorm Guards. But draw power itself is always an thing that can be worked on.

There is only a few other tactics. This deck does use an a killer combo that involves Volcanic Doomfire, Ojama Trio and Battle Mania, so I'd hope the deck itself doesn't interfere with it. Thanks for your time. Dmaster (Talk Contribs Count) 00:19, 28 January 2009 (UTC)



Ideas

Maybe Lava Golem, Nightmare Wheel and Bad Reaction to Simochi could work. --Dragon Slayer (Contribs Count) 22:41, 22 March 2008 (UTC)

  • If cost doesn't matter, take out the 3 Seven Tools of the Bandit, and Magic Jammers. Replace them with Dark Bribes and Solemn Judgments. Add a Mirror Force, and note that Messenger of Peace is possibly the best stall card in the game, for the fact of it's low cost, and can be destroyed during any of your Standby Phase.
    • Lava Golem is a good card, I actually run three in my deck, and it makes your opponent scared to place down more then one monster on the field.
      • You may also want to put in some Draw cards, because you seem to be lacking on that field.
        • Some good traps for any fire deck are things like Backfire. I actually use it in a purely fire based burn deck. Dark Room's effect makes it useful in burn decks, adding in the extra damage to help finish them off quicker. Also you could try a Reversal Burn with things like Bad Reaction to Simochi and Gift Card.Katsuma-San 23:50, 25 January 2009 (UTC)
  • Remove Soul of Fire. It's just not a good card. You can inflict a maximum of 1500 damage, and you allow your opponent to gain card advantage, plus you cannot retrieve the monster.