Difference between revisions of "Gutsmaster"

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{{Infobox archetype
+
{{Infobox archseries
| image = GutsMaster.png
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| cut_from_names = true
| caption = [[Skip Boyle|Skip]] with "[[Gutsmaster Red]]", "[[Gutsmaster Fire|Fire]]" and "[[Gutsmaster Heat|Heat]]"
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| image         = GutsMaster.png
| ja_name = ガッツマスター
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| caption       = [[Skip Boyle|Skip]] with "[[Gutsmaster Red]]", "[[Gutsmaster Fire|Fire]]" and "[[Gutsmaster Heat|Heat]]"
| romaji = Gattsumasutā
+
| ja_name       = ガッツマスター
| ko_name = 거츠마스터
+
| romaji         = Gattsumasutā
| ko_romanized = Geocheumaseuteo
+
| ko_name       = 거츠마스터
| it_name = Maestro del Coraggio
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| ko_romanized   = Geocheumaseuteo
| it_trans = Courage Master
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| it_name       = Maestro del Coraggio
| sets    =
+
| it_trans       = Courage Master
| anime = [[Yu-Gi-Oh! ARC-V]]
+
| anime         = [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
  

Latest revision as of 05:21, 20 February 2019

Gutsmaster
Skip with "Gutsmaster Red", "Fire" and "Heat"
Skip with "Gutsmaster Red", "Fire" and "Heat"
Japanese
  • ガッツマスター
  • Gattsumasutā (romanized)
Italian
  • Maestro del Coraggio
  • Courage Master (translated)
Korean
  • 거츠마스터
  • Geocheumaseuteo (romanized)
Anime appearances
Lists

"Gutsmaster" (ガッツマスター Gattsumasutā), is an archetype of FIRE Warrior monsters used by Skip Boyle in Yu-Gi-Oh! ARC-V.

Design[edit]

Appearance[edit]

The "Gutsmaster" monsters are designed after sportsmen, with the addition of elements related to fire. "Red" is based on a soccer player, "Fire" is based on a kenshi (a Kendo player) and "Heat" is based on a football player.

Etymology[edit]

"Gutsmaster" refers to their user, Skip, who is always high-spirited and has "hotblooded" as his catchphrase. Their Attribute, FIRE, also reflects this.

Playing style[edit]

The "Gutsmaster" monsters work better with many members on the field, so many have effects that Special Summon other "Gutsmaster" monsters. They all seem to have effects that trigger when another "Gutsmaster" battles, which, when several "Gutsmaster" monsters are on the field, allow the user to keep field advantage over the opponent.