Difference between revisions of "Number Karma"

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m
Line 12: Line 12:
 
|typest = Continuous
 
|typest = Continuous
 
|effect = Trigger
 
|effect = Trigger
|animelore = During each [[End Phase]], if the [[turn player]] does not control a "[[Number]]" [[Monster Card|monster]]: That player takes 500 [[Effect damage|damage]].
+
|animelore = During each [[End Phase]], if the [[turn player]] does not [[control]] a "[[Number]]" [[Monster Card|monster]]: That player takes 500 [[Effect damage|damage]].
 
|jpanimelore = お互いのプレイヤーは、エンドフェイズ時にそれぞれ自分フィールド上に「No.」と名のついたモンスターが存在しない場合、500ポイントダメージを受ける。
 
|jpanimelore = お互いのプレイヤーは、エンドフェイズ時にそれぞれ自分フィールド上に「No.」と名のついたモンスターが存在しない場合、500ポイントダメージを受ける。
 
|anime_zx = 111
 
|anime_zx = 111

Revision as of 05:35, 23 January 2014

Number Karma
Japanese
ナンバーズ・カルマ
NumberKarma-JP-Anime-ZX.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese ナンバーズ・カルマ