Difference between revisions of "Raidraptor - Readiness"
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{{CardTable2 | {{CardTable2 | ||
+ | | fr_name = Raidraptor - Réactivité | ||
+ | | de_name = Überfallraptor - Bereitschaft | ||
| it_name = Raidraptor - Prontezza | | it_name = Raidraptor - Prontezza | ||
− | | | + | | ko_name = {{Ruby|R|레이드|lang=ko}}{{Ruby|R|랩터즈|lang=ko}} |
| pt_name = Ataqueraptor - Prontidão | | pt_name = Ataqueraptor - Prontidão | ||
| es_name = Asaltorrapaz - Preparación | | es_name = Asaltorrapaz - Preparación | ||
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| effect = Effect, Quick-like | | effect = Effect, Quick-like | ||
| lore = This [[turn]], "[[Raidraptor]]" [[Monster Card|monsters]] you [[control]] cannot be [[destroyed by battle]]. If you have a "Raidraptor" monster in your [[Graveyard]]: You can [[banish]] this card from your Graveyard; you take no [[damage]] this turn. | | lore = This [[turn]], "[[Raidraptor]]" [[Monster Card|monsters]] you [[control]] cannot be [[destroyed by battle]]. If you have a "Raidraptor" monster in your [[Graveyard]]: You can [[banish]] this card from your Graveyard; you take no [[damage]] this turn. | ||
+ | | fr_lore = Ce tour, les monstres "Raidraptor" que vous contrôlez ne peuvent pas être détruits au combat. Si vous avez un monstre "Raidraptor" dans votre Cimetière : vous pouvez bannir cette carte depuis votre Cimetière ; ce tour, vous ne recevez aucun dommage. | ||
+ | | de_lore = „Überfallraptor“-Monster, die du kontrollierst, können in diesem Spielzug nicht durch Kampf zerstört werden. Falls du ein „Überfallraptor“-Monster in deinem Friedhof hast: Du kannst diese Karte von deinem Friedhof verbannen; du erhältst in diesem Spielzug keinen Schaden. | ||
+ | | it_lore = In questo [[turn]]o i mostri "[[Raidraptor]]" che [[control]]li non possono essere [[destroyed by battle|distrutti in battaglia]]. Se hai un mostro "Raidraptor" nel tuo [[Graveyard|Cimitero]]: puoi [[banish|bandire]] questa carta dal Cimitero; non subisci [[damage|danno]] in questo turno. | ||
| pt_lore = Neste [[turn|turno]], [[Monster card|monstros]] "[[Raidraptor|Ataqueraptor]]" que você [[control|controla]] não podem ser [[destroyed by battle|destruídos em batalha]]. Se você tiver um monstro "Ataqueraptor" no seu [[Graveyard|Cemitério]]: você pode [[banish|banir]] este card do seu Cemitério; você não sofre [[damage|dano]] neste turno. | | pt_lore = Neste [[turn|turno]], [[Monster card|monstros]] "[[Raidraptor|Ataqueraptor]]" que você [[control|controla]] não podem ser [[destroyed by battle|destruídos em batalha]]. Se você tiver um monstro "Ataqueraptor" no seu [[Graveyard|Cemitério]]: você pode [[banish|banir]] este card do seu Cemitério; você não sofre [[damage|dano]] neste turno. | ||
− | | | + | | es_lore = Este turno, los monstruos "Asaltorrapaz" que controles no pueden ser destruidos en batalla. Si tienes un monstruo "Asaltorrapaz" en tu Cementerio: puedes desterrar esta carta en tu Cementerio; este turno no recibes daño. |
| ja_lore = ①:このターン、自分フィールドの「RR」モンスターは戦闘では破壊されない。②:自分の墓地に「RR」モンスターが存在する場合に墓地のこのカードを除外して発動できる。このターン、自分が受ける全てのダメージは0になる。 | | ja_lore = ①:このターン、自分フィールドの「RR」モンスターは戦闘では破壊されない。②:自分の墓地に「RR」モンスターが存在する場合に墓地のこのカードを除外して発動できる。このターン、自分が受ける全てのダメージは0になる。 | ||
+ | | ko_lore = ① : 이 턴에, 자신 필드의 "RR(레이드 랩터즈)" 몬스터는 전투로는 파괴되지 않는다. ② : 자신의 묘지에 "RR(레이드 랩터즈)" 몬스터가 존재할 경우에 묘지의 이 카드를 제외하고 발동할 수 있다. 이 턴에, 자신이 받는 모든 데미지는 0 이 된다. | ||
| animelore = If you would take [[damage]]: Make that damage 0. During either player's [[turn]], if you would take effect damage: You can [[banish]] this card from your [[Graveyard]]; make that effect damage 0, your [[Life Points|LP]] becomes 10, also you take no battle damage for the rest of this turn. | | animelore = If you would take [[damage]]: Make that damage 0. During either player's [[turn]], if you would take effect damage: You can [[banish]] this card from your [[Graveyard]]; make that effect damage 0, your [[Life Points|LP]] becomes 10, also you take no battle damage for the rest of this turn. | ||
| jpanimelore = ①:自分への戦闘・効果ダメージが発生した場合に発動できる。そのダメージは0になる。②:自分への効果ダメージが発生した場合に自分の墓地のこのカードを除外して発動できる。そのダメージは0になり、自分のLPを10にする。またこのターン、自分への戦闘ダメージは0になる。 | | jpanimelore = ①:自分への戦闘・効果ダメージが発生した場合に発動できる。そのダメージは0になる。②:自分への効果ダメージが発生した場合に自分の墓地のこのカードを除外して発動できる。そのダメージは0になり、自分のLPを10にする。またこのターン、自分への戦闘ダメージは0になる。 |
Revision as of 22:12, 27 March 2015
Raidraptor - Readiness
- Japanese
RR -レディネス- Base
- RR-レディネス
- Kana
- レイド・ラプターズ-レディネス
- Rōmaji
- Reido Raputāzu - Redinesu
- Translated
- Raid Raptors - Readiness
Card type | Monster |
---|---|
Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Status | |
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Other languages
Language | Name | Card text |
---|---|---|
French | Raidraptor - Réactivité | Ce tour, les monstres "Raidraptor" que vous contrôlez ne peuvent pas être détruits au combat. Si vous avez un monstre "Raidraptor" dans votre Cimetière : vous pouvez bannir cette carte depuis votre Cimetière ; ce tour, vous ne recevez aucun dommage. |
German | Überfallraptor - Bereitschaft | „Überfallraptor“-Monster, die du kontrollierst, können in diesem Spielzug nicht durch Kampf zerstört werden. Falls du ein „Überfallraptor“-Monster in deinem Friedhof hast: Du kannst diese Karte von deinem Friedhof verbannen; du erhältst in diesem Spielzug keinen Schaden. |
Italian | Raidraptor - Prontezza | In questo turno i mostri "Raidraptor" che controlli non possono essere distrutti in battaglia. Se hai un mostro "Raidraptor" nel tuo Cimitero: puoi bandire questa carta dal Cimitero; non subisci danno in questo turno. |
Portuguese | Ataqueraptor - Prontidão | Neste turno, monstros "Ataqueraptor" que você controla não podem ser destruídos em batalha. Se você tiver um monstro "Ataqueraptor" no seu Cemitério: você pode banir este card do seu Cemitério; você não sofre dano neste turno. |
Spanish | Asaltorrapaz - Preparación | Este turno, los monstruos "Asaltorrapaz" que controles no pueden ser destruidos en batalla. Si tienes un monstruo "Asaltorrapaz" en tu Cementerio: puedes desterrar esta carta en tu Cementerio; este turno no recibes daño. |
Japanese | ①:このターン、自分フィールドの「RR」モンスターは戦闘では破壊されない。②:自分の墓地に「RR」モンスターが存在する場合に墓地のこのカードを除外して発動できる。このターン、自分が受ける全てのダメージは0になる。 | |
Reido Raputāzu - Redinesu | ||
Raid Raptors - Readiness | ||
Korean | ① : 이 턴에, 자신 필드의 "RR(레이드 랩터즈)" 몬스터는 전투로는 파괴되지 않는다. ② : 자신의 묘지에 "RR(레이드 랩터즈)" 몬스터가 존재할 경우에 묘지의 이 카드를 제외하고 발동할 수 있다. 이 턴에, 자신이 받는 모든 데미지는 0 이 된다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Raidraptor - Readiness (anime) | Anime | 2014-09-21 |
Raidraptor - Readiness (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters