Difference between revisions of "Summoning Clock"
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|attribute = Trap | |attribute = Trap | ||
|typest = Continuous | |typest = Continuous | ||
− | |lore = [[Activate]] only when your opponent [[activate]]s a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] [[monster]]s from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's [[activation]] | + | |lore = [[Activate]] only when your opponent [[activate]]s a [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]]. You can [[send]] this [[face-up]] card and 1 [[Monster Cards|monster]] you [[control]] to the [[Graveyard]] to [[Special Summon]] [[monster]]s from your [[hand]] equal to the number of your [[Standby Phase|Standby Phases]] that have passed since this card's [[activation]] (This [[Special Summon]] is treated as a [[Normal Summon]]). |
|jpanimelore = 相手の場の魔法・罠カードが発動した時に発動できる。自分のスタンバイフェイズにターンカウンターを1つ増やす。このカードとモンスター1体を生け贄に捧げる事で、ターンカウンターの数だけ手札のモンスターを特殊召喚する。この効果で召喚されるモンスターの生け贄は必要ない。 | |jpanimelore = 相手の場の魔法・罠カードが発動した時に発動できる。自分のスタンバイフェイズにターンカウンターを1つ増やす。このカードとモンスター1体を生け贄に捧げる事で、ターンカウンターの数だけ手札のモンスターを特殊召喚する。この効果で召喚されるモンスターの生け贄は必要ない。 | ||
|action1 = Sends from field to Graveyard for cost | |action1 = Sends from field to Graveyard for cost |
Revision as of 09:08, 16 September 2011
Summoning Clock
Card type | Monster |
---|---|
Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when your opponent activates a Spell or Trap Card. You can send this face-up card and 1 monster you control to the Graveyard to Special Summon monsters from your hand equal to the number of your Standby Phases that have passed since this card's activation (This Special Summon is treated as a Normal Summon).
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