Difference between revisions of "Template:CardTable2/effect"

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(+Continuous-like)
(allow monsters to also have Continuous-like Effects noted)
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<noinclude><div class="hlist hcomma"></noinclude>{{ #vardefine: $mst | {{ #if: {{{2|}}} | -like }}
 
<noinclude><div class="hlist hcomma"></noinclude>{{ #vardefine: $mst | {{ #if: {{{2|}}} | -like }}
}}{{ #arraydefine: @effects | {{ lc: {{{1|<noinclude>Activation, Condition, Continuous, Cost, Effect, Flip, Ignition, Lingering, Maintenance, Quick, Summon, Trigger, Unclassified</noinclude>}}} }}
+
}}{{ #arraydefine: @effects | {{ lc: {{{1|<noinclude>Activation, Condition, Continuous, Continuous-like, Cost, Effect, Flip, Ignition, Lingering, Maintenance, Quick, Summon, Trigger, Unclassified</noinclude>}}} }}
 
}}{{ #arraydefine: @effects | {{ #arrayprint: @effects | , | $effect
 
}}{{ #arraydefine: @effects | {{ #arrayprint: @effects | , | $effect
 
     | {{ #switch: {{ #ifeq: $effect | effect | effect | {{ #replace: $effect | effect }} }}
 
     | {{ #switch: {{ #ifeq: $effect | effect | effect | {{ #replace: $effect | effect }} }}
       | act         | activation        | activation cost    | activation condition  | activation requirement = Activation requirement
+
       | act             | activation        | activation cost    | activation condition  | activation requirement = Activation requirement
       | condition   = Condition
+
       | condition       = Condition
       | continuous   | continuous-like    | continuous monster = Continuous{{ #var: $mst | <nowiki/> Monster }} Effect/Continuous{{ #var: $mst }}
+
       | continuous     | continuous monster = Continuous{{ #var: $mst | <nowiki/> Monster }} Effect/Continuous{{ #var: $mst }}
       | cost         = Cost
+
      | continuous-like = Continuous-like Effect/Continuous-like
       | effect       = Card effect/Effect
+
       | cost           = Cost
       | flip         = Flip effect/Flip
+
       | effect         = Card effect/Effect
       | ignition     | ignition-like      = Ignition{{ #var: $mst }} Effect/Ignition{{ #var: $mst }}
+
       | flip           = Flip effect/Flip
       | lingering   = Lingering Effect/Lingering
+
       | ignition       | ignition-like      = Ignition{{ #var: $mst }} Effect/Ignition{{ #var: $mst }}
       | maintenance | maintenance cost  = Maintenance cost
+
       | lingering       = Lingering Effect/Lingering
       | quick       | quick-like        = Quick{{ #var: $mst }} Effect/Quick{{ #var: $mst }}
+
       | maintenance     | maintenance cost  = Maintenance cost
       | summon       | summoning          | summoning condition | summoning requirement = Summoning condition/Summon
+
       | quick           | quick-like        = Quick{{ #var: $mst }} Effect/Quick{{ #var: $mst }}
       | trigger     | trigger-like      = Trigger{{ #var: $mst }} Effect/Trigger{{ #var: $mst }}
+
       | summon         | summoning          | summoning condition | summoning requirement = Summoning condition/Summon
       | unclassified = Unclassified Effect/Unclassified
+
       | trigger         | trigger-like      = Trigger{{ #var: $mst }} Effect/Trigger{{ #var: $mst }}
       | #default     = {{ ucfirst: {{ #replace: $effect | effect }} }} Effect/{{ ucfirst: {{ #replace: $effect | effect }} }}
+
       | unclassified   = Unclassified Effect/Unclassified
 +
       | #default       = {{ ucfirst: {{ #replace: $effect | effect }} }} Effect/{{ ucfirst: {{ #replace: $effect | effect }} }}
 
     }}
 
     }}
 
   }}
 
   }}

Revision as of 19:10, 22 August 2016