Difference between revisions of "Template:CardTable2/effect"
Dinoguy1000 (talk | contribs) (+Continuous-like) |
Dinoguy1000 (talk | contribs) (allow monsters to also have Continuous-like Effects noted) |
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<noinclude><div class="hlist hcomma"></noinclude>{{ #vardefine: $mst | {{ #if: {{{2|}}} | -like }} | <noinclude><div class="hlist hcomma"></noinclude>{{ #vardefine: $mst | {{ #if: {{{2|}}} | -like }} | ||
− | }}{{ #arraydefine: @effects | {{ lc: {{{1|<noinclude>Activation, Condition, Continuous, Cost, Effect, Flip, Ignition, Lingering, Maintenance, Quick, Summon, Trigger, Unclassified</noinclude>}}} }} | + | }}{{ #arraydefine: @effects | {{ lc: {{{1|<noinclude>Activation, Condition, Continuous, Continuous-like, Cost, Effect, Flip, Ignition, Lingering, Maintenance, Quick, Summon, Trigger, Unclassified</noinclude>}}} }} |
}}{{ #arraydefine: @effects | {{ #arrayprint: @effects | , | $effect | }}{{ #arraydefine: @effects | {{ #arrayprint: @effects | , | $effect | ||
| {{ #switch: {{ #ifeq: $effect | effect | effect | {{ #replace: $effect | effect }} }} | | {{ #switch: {{ #ifeq: $effect | effect | effect | {{ #replace: $effect | effect }} }} | ||
− | | act | + | | act | activation | activation cost | activation condition | activation requirement = Activation requirement |
− | | condition | + | | condition = Condition |
− | | continuous | + | | continuous | continuous monster = Continuous{{ #var: $mst | <nowiki/> Monster }} Effect/Continuous{{ #var: $mst }} |
− | | cost | + | | continuous-like = Continuous-like Effect/Continuous-like |
− | | effect | + | | cost = Cost |
− | | flip | + | | effect = Card effect/Effect |
− | | ignition | + | | flip = Flip effect/Flip |
− | | lingering | + | | ignition | ignition-like = Ignition{{ #var: $mst }} Effect/Ignition{{ #var: $mst }} |
− | | maintenance | + | | lingering = Lingering Effect/Lingering |
− | | quick | + | | maintenance | maintenance cost = Maintenance cost |
− | | summon | + | | quick | quick-like = Quick{{ #var: $mst }} Effect/Quick{{ #var: $mst }} |
− | | trigger | + | | summon | summoning | summoning condition | summoning requirement = Summoning condition/Summon |
− | | unclassified = Unclassified Effect/Unclassified | + | | trigger | trigger-like = Trigger{{ #var: $mst }} Effect/Trigger{{ #var: $mst }} |
− | | #default | + | | unclassified = Unclassified Effect/Unclassified |
+ | | #default = {{ ucfirst: {{ #replace: $effect | effect }} }} Effect/{{ ucfirst: {{ #replace: $effect | effect }} }} | ||
}} | }} | ||
}} | }} |