Difference between revisions of "Twilightsworn"

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==Design==
 
==Design==
 
Visually, the Twilightsworn monsters are [[Dark counterpart]]s of previously released "Lightsworn" monsters, with each member wearing the same clothes as its "Lightsworn" counterpart, with the addition of a black cloak loosely draped over their bodies.
 
Visually, the Twilightsworn monsters are [[Dark counterpart]]s of previously released "Lightsworn" monsters, with each member wearing the same clothes as its "Lightsworn" counterpart, with the addition of a black cloak loosely draped over their bodies.
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==Members==
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{| class="wikitable sortable"
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! Monster !! Counterpart
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|-
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| [[Jain, Twilightsworn General]] || [[Jain, Lightsworn Paladin]]
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|-
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| [[Lumina, Twilightsworn Shaman]] || [[Lumina, Lightsworn Summoner]]
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|-
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| [[Lyla, Twilightsworn Enchantress]] || [[Lyla, Lightsworn Sorceress]]
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|-
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| [[Ryko, Twilightsworn Fighter]] || [[Ryko, Lightsworn Hunter]]
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|}
  
 
==Playing style==
 
==Playing style==
The monsters in the series have unique effects similar in execution to the unique effects of their "Lightsworn" counterparts, with the requirement that a "Lightsworn" monster be banished from the controller's [[hand]] or [[Graveyard|GY]] as a cost for activation. Members of the series also boast the common effect wherein they send cards from the top of the player's Deck to the GY each time another "Lightsworn" monster's effect is activated, which is a variant on the common [[Mill|self-milling]] effects possessed by the LIGHT "Lightsworn" monsters. The number of cards a "Twilightsworn" monster's common effect sends from the controller's Deck to the GY is equal to the number of cards sent by its "Lightsworn" counterpart's common effect.
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The monsters in the series have unique effects similar in execution to the unique effects of their "Lightsworn" counterparts, with the requirement that a "Lightsworn" monster be banished from the controller's [[hand]] or [[Graveyard]] as a cost for activation. Members of the series also boast the common effect wherein they send cards from the top of the player's Deck to the Graveyard each time another "Lightsworn" monster's effect is activated, which is a variant on the common [[Mill|self-milling]] effects possessed by the LIGHT "Lightsworn" monsters. The number of cards a "Twilightsworn" monster's common effect sends from the controller's Deck to the Graveyard is equal to the number of cards sent by its "Lightsworn" counterpart's common effect.
  
The unique banishing effects of the series are designed to put cards in the player's [[Banished Zone]] in order to meet the Summoning condition of its boss monster, "[[Punishment Dragon]]", a Dark counterpart to the boss monster of the "Lightsworn" archetype, "[[Judgment Dragon]]". In particular, "Punishment Dragon" helps the controller to maintain the longevity of a "Lightsworn" deck in a Duel, by returning all cards, except "Lightsworn" monsters, from the GYs and Banished Zones to the Deck, simultaneously allowing the controller the ability to recycle their resources whilst depriving the opponent from using their GY as a resource.
+
The unique banishing effects of the series are designed to put cards in the player's [[Banished Zone]] in order to meet the Summoning condition of its boss monster, "[[Punishment Dragon]]", a Dark counterpart to the boss monster of the "Lightsworn" archetype, "[[Judgment Dragon]]". In particular, "Punishment Dragon" helps the controller to maintain the longevity of a "Lightsworn" deck in a Duel, by returning all cards, except "Lightsworn" monsters, from the Graveyards and Banished Zones to the Deck, simultaneously allowing the controller the ability to recycle their resources whilst depriving the opponent from using their Graveyard as a resource.
  
 
Spell/Trap Cards that support the "Lightsworn" archetype but were introduced alongside the series have the aim of furthering the strategy of banishing "Lightsworn" monsters from the Deck in order to meet the Summoning condition of "Punishment Dragon". In addition, such cards also use the banishment of cards from the Deck to further the general playstyle of the "Lightsworn" archetype as a whole.
 
Spell/Trap Cards that support the "Lightsworn" archetype but were introduced alongside the series have the aim of furthering the strategy of banishing "Lightsworn" monsters from the Deck in order to meet the Summoning condition of "Punishment Dragon". In addition, such cards also use the banishment of cards from the Deck to further the general playstyle of the "Lightsworn" archetype as a whole.

Revision as of 05:03, 24 August 2017

Twilightsworn
Japanese
  • トワイライトロード
  • Towairaitorōdo (romanized)
  • Twilightlord (translated)
French
  • Seigneur Lumière du Crépuscule
  • Light Lord of Twilight (translated)
German
  • Zwielichtverpflichtet
  • Twilightbound (translated)
Italian
  • Fedele della Luce Crepuscolare
  • Faithful of the Light Twilight (translated)
Korean
  • 트와일라이트로드
  • Teuwailraiteurodeu (romanized)
  • Twilightlord (translated)
Spanish
  • Luminoso/a del Atardecer
  • Luminous Sunset (translated)
Sets
Lists

"Twilightsworn", known as "Twilightlord" (トワイライトロード Towairaitorōdo) in the OCG, is an series of DARK monsters introduced in Code of the Duelist. The series is a sub-series of the "Lightsworn" archetype.

Design

Visually, the Twilightsworn monsters are Dark counterparts of previously released "Lightsworn" monsters, with each member wearing the same clothes as its "Lightsworn" counterpart, with the addition of a black cloak loosely draped over their bodies.

Members

Monster Counterpart
Jain, Twilightsworn General Jain, Lightsworn Paladin
Lumina, Twilightsworn Shaman Lumina, Lightsworn Summoner
Lyla, Twilightsworn Enchantress Lyla, Lightsworn Sorceress
Ryko, Twilightsworn Fighter Ryko, Lightsworn Hunter

Playing style

The monsters in the series have unique effects similar in execution to the unique effects of their "Lightsworn" counterparts, with the requirement that a "Lightsworn" monster be banished from the controller's hand or Graveyard as a cost for activation. Members of the series also boast the common effect wherein they send cards from the top of the player's Deck to the Graveyard each time another "Lightsworn" monster's effect is activated, which is a variant on the common self-milling effects possessed by the LIGHT "Lightsworn" monsters. The number of cards a "Twilightsworn" monster's common effect sends from the controller's Deck to the Graveyard is equal to the number of cards sent by its "Lightsworn" counterpart's common effect.

The unique banishing effects of the series are designed to put cards in the player's Banished Zone in order to meet the Summoning condition of its boss monster, "Punishment Dragon", a Dark counterpart to the boss monster of the "Lightsworn" archetype, "Judgment Dragon". In particular, "Punishment Dragon" helps the controller to maintain the longevity of a "Lightsworn" deck in a Duel, by returning all cards, except "Lightsworn" monsters, from the Graveyards and Banished Zones to the Deck, simultaneously allowing the controller the ability to recycle their resources whilst depriving the opponent from using their Graveyard as a resource.

Spell/Trap Cards that support the "Lightsworn" archetype but were introduced alongside the series have the aim of furthering the strategy of banishing "Lightsworn" monsters from the Deck in order to meet the Summoning condition of "Punishment Dragon". In addition, such cards also use the banishment of cards from the Deck to further the general playstyle of the "Lightsworn" archetype as a whole.