Card Rulings:D.D. Guide
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[1] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [2][3][4][5][6][7][8][9][10] |
- Typically, Player A will Normal Summon "D.D. Guide", and control of "D.D. Guide" will shift to Player B. During each End Phase, Player B will activate the effect of their "D.D. Guide", Player A will select 1 card in Player B's Graveyard, and Player B will remove that card from play.
- If Player A uses "Snatch Steal" to take control of the "D.D. Guide" they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase.
- Both effects of "D.D. Guide" are Trigger Effects that can be chained to.
- The effect of "D.D. Guide" targets 1 card in the Graveyard. The target is chosen by the controller's opponent.
- If you Normal Summon "D.D. Guide" and your opponent's Monster Card Zones are full, "D.D. Guide" will be destroyed when its effect resolves.
- If "Kycoo the Ghost Destroyer" and "D.D. Guide" are on opposite sides of the field, the effect of "D.D. Guide" will activate but not resolve.
References
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS