Card Rulings:Turbo Cannon

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TCG Rulings

  • If you target a monster with the effect of “Turbo Cannon” and control of the monster shifts to you as a result of a Chained effect, you will take damage equal to half of the target monster’s ATK.[1]
  • The damage dealt by this effect is half of the current ATK of the monster on the field.[1]
  • Destroying the target monster and inflicting damage are considered to occur at the same time.[1]

OCG Rulings

  • The effect of "Turbo Cannon" inflicts damage to the current controller of the monster when resolving the effect. If you chain an effect like "Enemy Controller" to "Turbo Warrior" to take control of the opponent's targeted monster, then the damage is inflicted to you.[3]
  • Damage inflicted by the effect of "Turbo Cannon" is equal to the ATK of the monster while it is on the field. If an effect (like a Field Spell Card) is increasing/decreasing the monster's ATK, then the damage inflicted is half of the increased/decreased ATK.[4]
  • The effect of "Turbo Cannon" which destroys the monster and the effect which inflicts damage occur simultaneously.[4]

References

  1. a b c d e f Konami Gameplay FAQ: Ancient Prophecy -- Card Rulings (version 1.0)
  2. Konami FAQ: Synchro Monster > Turbo Cannon
  3. Konami FAQ: Who receives the damage when control of a monster targeted by "Turbo Cannon" changes?
  4. a b Konami FAQ: Please explain the amount of damage inflicted by "Turbo Warrior" and the timing after resolving its effect.