Card Tips:Time Machine

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  • This card works well with "Armageddon Knight". It can either be suicide or wait until it's destroyed by battle, and then activate "Time Machine" to use the effect of "Armageddon Knight" again.
  • This card works well with cards that destroy on destruction such as "Exploder Dragon".
  • This can be used on your opponent's defense monster if "Twin-Sword Marauder" is used, or possibly another monster that can now attack twice, to inflict massive damage.
  • If a Attack Position weak monster is given control to your opponent, such as "Water Spirit", via "Creature Swap" or "Mystic Box". It can attack with one of your strong monsters, activate "Time Machine", and return that monster to your opponent's side of the field. Then, attack it with another of your monsters. This is especially effective if a battle searcher is used.
  • Use this card with "Machina Fortress", essentially keeping your monster, but destroying an opponent's card.
  • "Time Machine" is potentially better than "Call of the Haunted", the only obvious limitation is that it cannot go outside the intended targeted monster.
  • If "Shield Worm" were destroyed, and then revived by "Time Machine", the opponent would have to send more cards from the top of the Deck equal to all the Insect-Type monsters on the field.
  • If a "Giant Kozaky" is taken out that was given to your opponent with an effect like "Give and Take", use this to revive "Giant Kozaky" again and 5000 damage will be dealt in a single turn, maybe more if battle damage is also dealt with the first attack.