Card Tips:Tower of Babel
- This card can be searched by "Pharaonic Advent", "The Despair Uranus", and other generic searchers.
- Activate this card during your turn, then activate three "Toon Table of Contents" (activate the first and second copies to search out a second and third copies respectively, and activate the third copies to add a Toon monster to your hand). This card should then have 3 Spell Counters, meaning your opponent won't be able to play any Spells without taking 3000 damage.
- If a Spellcaster/Spell Counter Deck is used, try to drop 3 Spell Counters onto the "Tower" during your own turn using the likes of "Pitch-Black Power Stone", "Apprentice Magician" or "Alchemist of Black Spells", which should be more than capable of doing so. As such, this makes your opponent more cautious about activating Spell Cards. However, if there is a need to activate a Spell Card, the 4th Spell Counter can be placed by the methods described above, allowing it to harmlessly self-destruct.
- "Spell Power Grasp" is a better card to use. "Gather Your Mind" and "Terraforming" with "Magical Citadel of Endymion" can also be used to thin your Deck and get Spell Counters faster than "Apprentice Magician", without wasting your Normal Summon.
- If this card is ran in an "Alien" Deck, and there is a need to activate a Spell Card while 3 Spell Counters are on this card, then the effect of "Cosmic Fortress Gol'gar" can be activated to return it to your hand.
- Remember that if this card is destroyed while "Magical Citadel of Endymion" is on the field, the 4 Spell Counters on it will be moved to "Citadel".
- Play the 4th Spell while "Rainbow Life" or "Prime Material Dragon" is on your field to gain a quick 3000 Life Points.
- If this card has 3 Counters and there is a need to activate a Spell, use "Pikeru's Circle of Enchantment" or another card that nullifies effect damage.
- For Burn Decks, if the 4th Spell Card is activated, Chain "Spell of Pain" to the self-destruct of this card's effect, reflecting the damage to your opponent.
- Use this card as a Spell Counter source for the effects of "Defender, the Magical Knight" or "Disenchanter". If it is played right, your own Spells can kept be using this way without accumulating too many Spell Counters on the "Tower" while your opponent will always have to deal with a "Tower" with 3 Spell Counters on it in their turn.