Divine Wind FTK

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This deck is considered a Classic Deck, this page is used to tell the history of a deck rather than how it is played now. This can happen either from mechanics of the game changing, changes from the "TCG" or "OCG" Forbidden/Limited List, or the deck has slowly lost it's ability to be played over time due to years of no support or neglect.

This deck using the Fusion Monster "Blaze Fenix, the Burning Bombardment Bird" and generating Token Monsters to deal severe damage to your opponent. When pulled correctly, this deck can deal at least 9000 damage to the opponent in one turn, making it an OTK/FTK deck. While this does require a lot of cards to pull off, this deck is very unique and strong OTK deck performance since there are versatile ways to pull off this combo and only required a few cards in the starting hand.

This deck is named Divine Wind FTK because it based mainly on the loops of searching and swarming around "Divine Wind of Mist Valley to get required monsters.

No longer possible as of the September 2013 Lists and banning of Elemental HERO Stratos, where Genex Ally Birdman is limited (and Divine Wind of Mist Valley is limited in OCG).

How it works[edit]

This are plenty of ways to start the combo in this deck. The focus of this deck is based on abusing the Divine Wind Loop to get 3 "Ancient Fairy Dragon" on the field and search a Pyro-Type monster on your hand. First, utilize "Ancient Fairy Dragon" effect to search for "Black Garden" to swarm your opponent's field with Tokens in your furthur summons. Then, overlay 2 "Ancient Fairy Dragon" to Xyz Summon "Number 42: Starship Galaxy Tomahawk" or "Mecha Phantom Beast Dracossack" and activate its effect to generate Machine Tokens for Fusion Summon and swarm the field for "Blaze Fenix" effect. Next, recycle the recently sent "Ancient Fairy Dragon" in the Graveyard with the effect of cards like "Unibird" or "Monster Reborn", "Symbol of Heritage" to activate its effect and search for "Fusion Gate", this time all monster card zones on the field should be filled. Finally, use the effect of "Fusion Gate" to Fusion Summon "Blaze Fenix, the Burning Bombardment Bird" and activate its effect three times for the game.

How to FTK[edit]

The easiest 2-card FTK to do with this deck requires you to have Divine Wind of Mist Valley and Harpie Dancer in your opening hand. Here are the steps you must take in order to do the FTK:

REPEAT steps 24 and 25, but fusing with a Blaze Fenix and 1 of the Machine-Type monsters you control (Power Tool Dragon and Number 42: Starship Galaxy Tomahawk)

REMEMBER to use Black Garden's effect to Special Summon tokens to your opponent's side of the field. You need to do this so you can burn enough damage with Blaze Fenix

Necessary Cards[edit]

Suggested Cards[edit]

Strengths[edit]

All of the cards required for the Deck except for Stratos are currently unlimited as of the March 2013 Lists. Lots of cards in the combo of this deck can be summoned and searched from your Decks, meaning only a small number of cards are required to pull the combo on an opening hand. Combined with its versatile, this deck can easy to pull out FTK/OTK with very high success rate. Even if the player can't OTK the opponent through effect damage, this deck also can swarm high level/rank Synchro and Xyz Monsters for an easy beatdown.

Weaknesses[edit]

"Effect Veiler", "Droll & Lock Bird", "Hanewata" can stop the FTK of this deck.

Cards that stop the Summon, negate monster effects like "Bottomless Trap Hole" and "Skill Drain" can stop the OTK from occurring.