Forum:Egypt Meets Inca, Blue-Eyes & Five Dragons Deck

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Hi everyone. I've currently been working on this deck recently but I am really not sure if it's sound enough. Comments and criticism are much appreciated. Thanks for your time. Oh, if anyone knows a good field spell that goes with this deck please let me know because I will be adding Malefic Blue-Eyes White Dragon to this deck.

Again, all help is appreciated. Thanks in advance, --70.95.104.179 00:56, April 12, 2010 (UTC)

It look like you're heavily on Dragons, so Mountains would be good, be sure to include Field Barrier to prevent the destruction. --FredCat100 00:57, April 12, 2010 (UTC)

Thanks. I'll do that right now. (Changes out the card as we speak)

Trade Vorse Raider (not dragon) for other copy of Luster Dragon. Forgot Swordstalker, since he's not dragon again, and throw in other copy of White Stone, be sure to have Vanguard Dragon, he helped you to get Blue-Eyes White Dragon faster with three White Stone. Red-Eyes Darkness Metal Dragon would like to have Wyvern (Red-Eyes) to summon from Graveyard if you not have any monster to summon on a turn you need one; so put in three Red-Eyes Wyvern. Blade Knight is little random there, so take out for third White Stone (Dragon Tuner). To revive your Blue-Eyes White Dragon after Dragon's Mirror, using Burial from a Different Dimension to return them all. Though he's not dragon, but he's great with Light Dragons you control, Honest can be good addition, so throw in 2. --FredCat100 01:26, April 12, 2010 (UTC)
Actually, Mountain isn't a good idea. Nor is Field Barrier. The reason is that Mountain doesn't give a significant ATK boost to your dragons, it gives it to monsters on either side of the field, and most Dragons are strong enough anyways, so why bother? Runer5h 01:36, April 12, 2010 (UTC)Runer5h
Ok then, how can he summon Majestic/Sin Blue-Eyes White Dragon? --FredCat100 01:38, April 12, 2010 (UTC)
Mausoleum of the Emperor might be helpful here. --Blue (Talk) 01:57, April 12, 2010 (UTC)
Oh really, that's main field card right now? --FredCat100 11:33, April 12, 2010 (UTC)

BTW, Powered Tuner isn't really a Tuner. Runer5h 01:59, April 12, 2010 (UTC)Runer5h

Honestly I would skip the Sin Dragon. He comes out faster than a normal blue eyes (provided you got a field spell on the field already) and he comes with a buttload of debilitating effects. Blue Eyes is a beat stick, it loves direct attacks. With Malefic on the field you can't even hurt their life points. Only it can attack, which means all they need is to put a monster in defense every turn and they can stall and shut you down. Also you can only have one malefic on the field so if you draw into another malefic it'll be a dead draw until they kill your first. Which brings me to the next point. Malefics are painfully easy to kill compared to the real thing. Just pop the field spell and they're gone, and they don't have the scary after effects offered by Earthbounds. IF they destroy your first maelfic via field spell. Your second malefic is STILL a dead card. Moral of the story, Malefic is nothing but a POTENTIALLY faster blue eyes that can't do the job any better and in fact does it worse. Unless you require that blue eyes to be removed from play it is in fact in every possible way a detriment to you. Vampiremessiah51 06:36, April 12, 2010 (UTC)

Only if he's stuck in some situation and has only Sin in his hand, he can summon him and pound his opponent down hard. --FredCat100 11:33, April 12, 2010 (UTC)

Hm.... These are all good ideas. One question though, on the idea of Morphing Jar (the one already in this deck) do you guys think it'd be better to change it out for Yamata Dragon? Not only is he a level 7 for easy synchro summons with White Stone, but if I throw in Solemn Wishes and take out Emergency Provisions, his effect gives me access to easy life point gains on the turns I can attack with him. On top of that, I don't have to leave myself at the mercy of my opponent should they attack Morphing Jar at a bad time or find a way to get rid of it without activating it at a time where I need it to work (For example: If I had no cards in my hand but Morphing Jar face down but they use like Shield Crush or something). I'm debating on the Malefic thing since you could be right, I already have Cyber Dragon so it's highly unlikely that I will be unable to summon since I have a lot of low level monsters.

Lastly, another question: I recently got a Chimeratech Fortress Dragon, should I add that in since I have a few machine monsters? He could easily serve as a last result if Cyber Dragon or if I'm in a luckier situation I have at least one other machine monster and my opponent has a few. (Cuz then I can take their monsters too.) I'm just asking questions just in case. --70.95.104.179 01:40, April 13, 2010 (UTC)

Revised Deck

Hi everyone. Recently after careful consideration and learning from what everyone's been sayin' I've come up with this deck set. Please give feedback. The questions above this deck still would be nice to answer though. What this version of the deck focuses on is utilizing Blue-Eyes White Dragon while allowing the tuners to initiate synchro summons whenever applicable and necessary. Blade Knight's purpose is to be a protection mechanism against flip effect monsters and he is sorta my version of Yusei's Max Warrior for lack of better words. It also utilizes the usage of Genesis Dragon should my card I have also included my side deck so you all can see what exactly I have on me at all times should I get into a duel or match. My side deck includes Malefic Blue-Eyes White Dragon which is for a duel that I either want to be fancy, or I require a lot of summon speed for or even better, to activate one of my two virus cards which are also side decked. Swordstalker has been moved there for as a situational card in the event that my opponent is one with a deck loaded with low attack point tuners that I can destroy with Deck Devastation Virus. Crimson Fire has also been included into it in the event that I go up against a burn strategy opponent. I know Double Spell is rarely used but I like it since I've discovered recently that jacking the opponent's spells can become very handy in certain situations. Without further ado, here is the deck at last:

Thanks in advance to whoever checks this out --70.95.104.179 03:24, April 13, 2010 (UTC)