Forum:Give tips/Rate this deck

From Yugipedia
Jump to: navigation, search

Hey guys I just made a level/ spellcaster deck with some elemental cards thrown into the mix. If you could tell me how it is that would be great.

Deck

Monster Cards

  • 1x Hiita the Fire Charmer
  • 1x Familiar-Possessed - Hiita
  • 1x Dark Mimic LV1
  • 1x Dark Mimic LV3
  • 1x Magical Marionette
  • 1x Familiar-Possessed - Aussa
  • 2x Aussa the Earth Charmer
  • 1x Spirit Caller
  • 1x Mystical Elf
  • 1x The Unhappy Girl
  • 1x Emissary of the Oasis
  • 1x Element Magician
  • 1x Royal Magical Library
  • 1x Wynn The Wind Charmer
  • 1x Familiar-Possessed - Wynn
  • 1x Eria the Water Charmer
  • 1x Familiar-Possessed - Eria
  • 1x Silent Magician LV4
  • 1x Silent Magician LV8

Spell Cards

  • 1x Second Coin Toss
  • 1x Autonomous Action Unit
  • 1x Nobleman Of Crossout
  • 1x Level Modulation
  • 1x Level Up!
  • 1x Diffusion Wave-Motion
  • 1x Mystical Space Typhoon
  • 1x Serial Spell
  • 1x Malevolent Nuzzler
  • 1x Tribute to the Doomed
  • 1x Luminous Spark
  • 1x Two-Man Cell Battle
  • 1x Axe of Despair
  • 1x Fairy of the Spring
  • 1x Raregold Armor
  • 1x Magic Reflector

Trap Cards

  • 1x Shift
  • 1x A Hero Emerges
  • 1x Needle Ceiling
  • 1x Trap Hole
  • 1x Fiend Comedian
  • 1x Enchanted Javelin
  • 1x Waboku
  • 1x Fuh-Rin-Ka-Zan
  • 1x Graverobber's Retribution
  • 1x Blasting the Ruins
  • 1x Gravity Bind
  • 1x Gust

A SHORT EXPLANATION OF MY DECK STRATEGY: With this deck, my main goal is to summon Silent Magician LV8. To stall I will lay down a combination of Emmisary of the Oasis and The Unhappy Girl because the Unhappy Girl is level 2 and it can't get destroyed while in attack position and the Emmisary of the Oasis prevents me from taking any damage from enemy attacks with the Unhappy Girl in attack mode. When there is another Level 3 or lower card on my side of the field when Emissary of the Oasis is out, the Emmisary of the Oasis cannot be attacked, therefore making an indestructable defence from Physical attacks. I can use Spirit Caller to bring this deadly combination together. To draw through my deck I have monsters such as the Dark Mimics and Royal Magical Library. If I lose my Silent Magician then I can use Level Modulation to get it back. Also, I can use my charmers to weaken my opponent's defence by taking their monster cards of the same element. I have Fuh-Rin-Ka-Zan to use the variety of elements I have in my deck to destroy anything on the field that I want. I have Serial Spell to mimic the cards Nobleman of Crossout and Mystical Space Typhoon just in case i need the little extra help. Also I put Second coin toss with Fiend Comedian, Graverobber's retribution, and Blasting the Ruins to deal massive damage to their life points. Fiend Comedian removes their Graveyard from play with the decision of a coin toss, but if the coin toss fails i put an equal amount of cards from my deck to the graveyard. If the coin toss does fail then i have second coin toss to redo and try to get their graveyard out of play. If it is out of play then I can use Graverobber's Retribution to do 100x per card out of play to their life points per turn. If it does fail both times then I use Blasting the Ruins to deal 3000 damage to their life points because I will most likely have more than 30 cards in my graveyard.

If you see any holes in my deck's defence please feel free on any suggestions that you can give me, but try to keep the cards up to the time when the elemental heroes were made. Also try to keep the card count very close to 40. Lonemen 01:58, June 12, 2010 (UTC)Lonemen

BUMP :D

Don't take this the wrong way, but unfortunately there are many holes in your deck and according to my experience I don't believe any of it flows as well as it could if it were different. Your ultimate defense isn't really a defense at all because you're only using one of each card and chances of you getting the defense up is highly unlikely. I'd also like to point out Spirit Caller only revives normal monsters so your ultimate defense targets are not feasible options. If you can please point out what type of deck you're trying to make specifically, then can we help you. Charmers, though cute, are not a consistent or strong option because they're just too weak. Silent Magician is a somewhat strong card but you would need a deck based on him for it to work even somewhat right, like a Level Deck. Tell us what you'd like to do with the deck then we can help. Take into consideration my advice isn't meant to comment on your deck making skillz or be rude in anyway So yea. Hope this helped a bit. P.S. I also helped organize your decklist a bit more. u5h3ra1i' Relished Saber Player 02:51, June 12, 2010 (UTC)

Ty. The kind of deck I was trying to make was a deck surrounded around silent magician since that is my most powerful card. So if you could please give me suggestion on how to fill up those holes that would be great.

BUMP Q(*_*Q)

Why is Fuh-Rin-Ka-Zan in the deck? It's so hard to play with out the proper support.-- HHTurtle  (Talk) 16:37, June 12, 2010 (UTC)

I have Fuh-Rin-Ka-Zan because of all the charmers and familiar possessed. Plus if they are on the field anywhere I can use fuh-rin-ka-zan's effect so if opponents have the cards then i could use it against them. If you don't think that this is good enough please suggest something else.