Forum:Infernity Swarm!

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Ahh, the Infernities. We all know how they work - with no cards in your hand they get powerful effects. But those effects never really seemed to work together - you had piercing, Ancient Gear-esque effects, searchers, burn... etcetera. So far, not so good...

Until now. Recently, we found out that the new booster set, The Shining Darkness, would have new Infernity support. And this support is so good that it looks to me like the Infernities are going to be skyrocketing up the tier list!

The first monster is Infernity Archfiend, and it is really one of the best Infernities, if not the best. It's a beatstick, it special summons from your hand, AND it searches your deck! Next up is Infernity Necromancer, which gives me a free Infernity from the grave each turn; it can also activate the effect of Archfiend. Mirage gives me TWO Infernity monsters from my graveyard, at the cost of not being summonable from the grave itself. Destroyer is the deck's main beatstick, and has an amazingly overpowered burn effect. The last Infernity monster is Beetle - it's a level 2 tuner that can make a little swarm on its own, and allows for some great synchro tricks combined with the swarm power of Infernities.

Now, for non-Infernities. Dark Grepher and Armageddon Knight are great at sending my monsters to the graveyard, where they can be summoned for massive damage later. The Dark Creator is a great card for swarming - at 2300 ATK, it is especially useful because it can special summon Necromancer and thus allow me to special summon something else. Then, Necro Gardna is a great defensive card, especially here. Just because I WANT to empty my hand doesn't always make up for the fact that, well, I have an empty hand. So this can help. Finally, Mystic Tomato can search out Necromancer or Mirage for a synchro, or Arma Knight to mill something. It can also search out Snipe Hunter, whose effect can discard from my hand and take cards out.

Reinforcement of the Army is the first spell card I have in the deck: it can search out Armageddon Knight, Dark Grepher, or potentially Necro Gardna. Allure of Darkness is standard draw power for DARK decks. Infernity Gun has an amazing effect that allows me to get any two Infernities from my graveyard, and it can send them there in the first place as well. Card Destruction is a good card for many reasons - it discards to the graveyard, where I need my cards most; it lowers my hand size; and if I draw Infernity Archfiend with its effect, it can be special summoned! (Check Archfiend's rulings.) Granted, I probably won't get the search effect, but it's still very very useful. Heavy Storm, MST, AND Giant Trunade all are included, because this deck almost always overextends. I can't really afford to take chances about face-down cards like Mirror Force or Icarus Attack that would ruin me, so these deal with problems before they become problems. Foolish Burial is a quick way to mill a monster. Finally, Dark Eruption is mainly included to retrieve my Mirage, allowing me to pull off a double special summon, but it works on Arma Knight, Snipe Hunter, and Necromancer as well (also Beetle).

Waboku is the only trap card. It gives an extra layer of defense, stopping one-turn-kills and thwarting Honest and Kalut. It's nice to have a field of indestructible monsters, which Waboku provides.

The extra deck isn't really special, so I'd like to talk about the kinds of combos I can pull off with this deck. First of all, this deck thrives on topdecking, unlike most decks. If I draw any of these cards during my draw phase, with nothing else in hand, I can swarm.

  • Infernity Archfiend: SS and grab Infernity Gun/Infernity Necromancer/Infernity Mirage, use them for a swarm
  • Infernity Gun: Use to SS 2 monsters from grave
  • The Dark Creator (with 5 or more DARKs in grave): SS and use to special summon Necromancers and Archfiends
  • Infernity Necromancer: Summon and SS a monster from grave, preferably Archfiend
  • Infernity Mirage: Summon, tribute to SS some monsters
  • Dark Eruption: Retrieve Necromancer/Mirage, summon them, swarm

That's 14 cards out of the deck! And these combos can allow me to special summon a field of five monsters - for instance, if i draw Infernity Gun, I can activate it, and if I have an Infernity Archfiend in my graveyard I will summon that and use its effect to search another Gun or Mirage. I'll special summon another two monsters with whatever I searched, and if any of the special summoned monsters were Infernity Necromancer I can pull off a full field. This can mean OTKs.

Meanwhile, thanks to Infernity Beetle, I can pull off easy synchro summons into level 5 with my Infernity Necromancer, 6 with any level 4 monster, or 8 by using Beetle's effect to bring out two more while I have a level 4 monster - or I can just tune it with my Destroyer. Thanks to the amazing recyclability of my Infernities, I'm confident that I'll be able to synchro summon multiple times in a duel.

Tell me what you think of this concept deck. Runer5h 23:31, December 17, 2009 (UTC)Runer5h

Gyahahaha!!! Sorry, needed to bring back my Kiryu laugh. As for the deck, it appears you beat me to it. Infernities are my favorite Archetype, and I am also psyched about the new support. My deck runs 3 Mirages, but it appears I'll have to change that, now that he can't be Special Summoned from the Graveyard.

  • (I had a Combo where I would Normal Summon Kinka-Byo, bring back Mirage, then Tribute it to bring back two Infernity monsters. Then Byo would return to my hand and I could repeat it each turn, discarding Kinka when I needed to be handless.)

As for suggestions, I love the deck. I didn't run any Beetles, I prefer Infernity Revenger. He's Graveyard power, so you can throw him away for Grepher, then wait for it to die by battle. Now you have a Level 4 Tuner monster, waiting for endless possible combinations. Also, in my build, I ran Veil of Darkness, at 2. Topdeck a useless Destroyer? Dump it and draw into Necromancer. Another card you may want to think about, A Feather of the Phoenix. It can set up for ANYTHING. Throw Gun to the top of your deck, or maybe Necromancer, Dark Creator, or Archfiend. Take your pick, and at the same time it puts a card in the Graveyard! I hope this helped, and I would love to go head-to-head against this deck, Handless vs. Handless.--Akiza Izayoi 00:45, December 18, 2009 (UTC)

I thought about most of those ideas... I didn't realize Revenger was a tuner, but his effect still requires the destruction of one of your monsters by battle. And being level 1, it's more difficult to use him... the deck is chancy enough as it is. I also considered Veil of Darkness, and I'm still on the fence about that. Feather of the Phoenix was also thought about, and I nearly inserted it into the deck. But it could easily be a very dead draw. I scrapped it in favor of Dark Eruption, which I think is better at setting up the kinds of flash-swarms I'm looking for. And yes, I'd be happy for a Handless showdown. Runer5h 00:51, December 18, 2009 (UTC)Runer5h

Well one of the reasons I don't like Beetle, is because he can only bring out more from the Deck. You could think about another Destroyer.... There is no limit on what Necromancer can bring back, and he can be tossed for Grepher's Summoning effect in order to skim your hand down. Also, what about a last minute Return from the Different Dimension? With Allure, Necro Gardna and Dark Creator, you should be able to get enough monsters out of the game to activate it.--Akiza Izayoi 00:58, December 18, 2009 (UTC)

The deck thing is nice when it works, but I'm more attracted to its level 2-ness - that means easy level 8 synchro summons (Death Dragon, for instance) thanks to Infernity Mirage/Gun. Another Destroyer is not a bad idea, but I'm worried about its dead-draw ness if I have, say, no field and no other cards in hand. As for Return; maybe I'll be able to special summon some Destroyers, but most likely I'll be bringing out an underwhelming swarm of Necro Gardnas. And it's only really useful late game in this deck, which isn't good - I'm trying to strike fast and strike hard at my opponent, for a quick win. Runer5h 01:10, December 18, 2009 (UTC)Runer5h

What about Infernity Force? It can be searched through Archfiend, and it's a +1.--Akiza Izayoi 01:15, December 18, 2009 (UTC)

Probably side-decked. The bad thing about Force is that it is a bit too defensive for my liking. Runer5h 01:51, December 18, 2009 (UTC)Runer5h

Hmm.... Well I'm almost finished proxying my own Infernities, do you want to have a match now to see what cards we should remove or add?--Akiza Izayoi 02:04, December 18, 2009 (UTC)

Maybe not now - I don't feel up to it. Tomorrow would be better. Runer5h 02:33, December 18, 2009 (UTC)Runer5h

All right then. Until tomorrow then. Good night.--Rose66|Akiza Izayoi]] 02:35, December 18, 2009 (UTC)


I was thinking of doing an Infernity Deck as well, it sounds like a really cool archetype, but I was unaware of further support coming out for them in the next booster. I am really anti-meta though I run one Blackwing deck, for big tourneys in my locals. Do you really think it's going to shoot up the tiers in the Meta game?

Duelist33(My Talk) 23:37, December 19, 2009 (UTC)

Well, I've done test games where I've been able to get Goyo Guardian, 2 Mist Wurm, and Infernity Death Dragon to my field for a OTK. This is after using the effect of Snipe Hunter twice.
Meanwhile, I'm taking out an Infernity Destroyer for the more-useful Dark Grepher. I've had trouble emptying my hand very quickly, but Dark Grepher can discard cards, mill my Infernity Archfiends - they're essential for the OTK, as they search out Infernity Gun - and it's a beatstick to boot. Also, it means I can get Gardnas into the grave more easily. I've also removed The Dark Creator, because it's really unnecessary - I can swarm well enough already. Runer5h 00:21, December 20, 2009 (UTC)Runer5h

I've been doing well with two Destroyers, and two Dark Grephers. Also, I am on the IRC channel right now, if you wish to duel.--Akiza Izayoi 00:25, December 20, 2009 (UTC)