Forum:Mirage Knight Deck last touches
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Mirage Of Safety
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My current setup uses most cards to summon Mirage Knight or stall, with the backup of UFOroid Fighter. Looking for suggestions on what to add/remove. I'll consider any card.
TacitGrunt (talk • contribs) 06:26, November 18, 2014 (UTC)
Your Deck stands 50 cards tall - not exactly ideal when we want to draw the combo pieces we need. Let's see what we can trim:
- -2 De-Spell. You already have 3x Dust Tornado and 3x MST, so more pinpointed variants won't do well.
- -1 Trap Jammer. You already have extensive S/T removal, so you should be at least clearing out Traps before they get to trigger in the Battle Phase. Besides, Mirage Dragon already does decent work in sealing Trap activations in the Battle Phase.
- -1 Flame Manipulator, -1 Masaki the Legendary Swordsman. You can replace them with more Instant Fusion for the sake of pulling out Flame Swordsman.
- -1 Magnum Shield. I find it being a dead draw when you're in a pinch.
- -1 Spell Shield Type-8. Very pin-pointed negation. Would preferably go for cards that work against a wider range of effects - even Dark Bribe is better in this regard.
- -2 Elemental HERO Wildheart. They have little to no synergy with the Deck's combos, especially since you have stronger Warriors to go for with UFOroid Fighter.
- -2 Mask of Darkness. I feel that this card takes a little too long to be useful. With how fast Decks go these days, you'd want something more instantaneous.
- -1 Alexandrite Dragon, -1 Gene-Warped Warwolf. These might be able to beat face, but they don't really synergize with your combos.
We've cut out about 13 cards from this Deck, but let's see what options you can use.
- King of the Swamp is a pretty good Fusion Substitute, letting you substitute Flame Swordsman or UFOroid when making Dark Flare Knight or UFOroid Fighter. You can even pitch him if you need to get a Polymerization for your Fusion needs.
- Summoner's Art could be useful if you need to pull out Dark Magician from your Deck - but you probably have Fusion Reserve that does the job already.
- As mentioned, more Instant Fusion to immediately access Flame Swordsman.
- Choose between running Fusion Gate or Imperial Iron Wall. Both cards conflict and IIW leaves your Fusion Gate ineffective. You may want to take out Fusion Gate for more Polymerization copies.
--Gadjiltron (talk • contribs) 10:26, November 18, 2014 (UTC)