Forum:Need help with my TELEDAD

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--Here's the thing:I'd made lot of changes in this deck since I used it.Even if this deck died because of the March 2009 Format,I'm still using it.I still need some advice on what to add,what to remove,what to double or triple,and what to replace.Here is how it looks like.

--You can still add comments and suggestions.

--thanks.

--Jampong

Try it like this

Monsters20

Spells12

Traps8

Side Deck15

Extra Deck15

--Duelest 101 20:37, 10 June 2009 (UTC)

Monsters

TeleDad has 3 main points with its monsters. Use DAD, Synchro like there is no tomorrow and the use of powerful D-Hero's. An early dogma cuts your opponent in half while plasma is a one sided skill drain. Everything else is easy to get but when it comes to necro gardna, use three. never lower then that.--Duelest 101 20:37, 10 June 2009 (UTC)

Spells

By adding 4 level 8 monsters you get use of trade in. POA is too slow for any deck so its no good. DDR is a bad call too because you dont have anything worth returning from the RFP area.--Duelest 101 20:37, 10 June 2009 (UTC)

Traps

Well crush is simple enough but i know its hard to come by, but its a must for teledad. reckless is a great draw...using one is not good but two or three at once gives you the advantage. 3 RG gives you +6 cards but -2 draws so in the end you gain +4 cards total. Wind blast is just a good card...simple as that.--Duelest 101 20:37, 10 June 2009 (UTC)

Side

Simple to understand, it is set up to take down almost every kind of deck. forced back and trap hole hurt BW alot. trap hole because it hurts gale and blizzard, something bottomless cant do.--Duelest 101 20:37, 10 June 2009 (UTC)

Extra

As my rule goes, use cards that exist in the US not in japan and cards that will exist in the NEXT set for the US. simple as that. you cant test a deck out if cards dont exist for english yet.--Duelest 101 20:37, 10 June 2009 (UTC)

My Thoughts

Teledad doesnt exist. I call it "I Can't Believe It's Not TeleDad". in the end the deck is good and sound even though it got hurt with the last change. I know some cards will be hard to get but this is the best i could come up with, i hope it helps.--Duelest 101 20:37, 10 June 2009 (UTC)


I use D.D.R. to return Plaguespreader Zombie from the RFP zone.

--jampong

  • Here's some quick opinions on what should be changed.
  • -1 Caius
  • -1 armageddon
  • -1 spirit reaper
  • -1 magic Cylinder
  • -1 compulse
  • +1 Dark Grepher
  • +1 D Hero Dasher
  • +1 Necro Gardna
  • +1 Threatening Roar
  • That leaves you with 41 cards. Reasons for these changes are, Grepher can easily dump darks into grave such as necro gardna and dasher (Dasher can be used once per dasher in grave, if dasher leaves grave and gets dumped there again. he can be used again). Dasher gets a benefit from being in the grave whereas dogma and plasma have no benefits from being in the grave and their only use is allure/d draw/trade in fodder. Threatening is in there because due to LS, blackwings, and synchro cat (Soon to be synchro cat anyways) is very popular. Threatening can save your life.
  • These were quick edits so I didn't take too much time to think of the changes but good luck with a post ban list tele-dad.--Takuma. 02:40, 11 June 2009 (UTC)