Forum:Priority?

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i dont really understand priority. on the examples it says that you can activate effects before your opponent can use trap hole and stuff. but it doesnt really give any sense. Mini neos 14:55, 20 April 2008 (UTC)

Contary to what it looks like and many people believe, Trap Hole isn't activated in response to a Summon. Trap Hole can be activated provided the last action to resolve is a monster being Normal Summoned. So if you summon Breaker, and you want to use his effect, but your opponent wants to activate Trap Hole, you can chose to activate Breaker's effect first, so you select Breaker's target. Your opponent can then activate Trap Hole, since the last thing to resolve is a monster being summoned. Trap Hole ws last on the chain, it resolves and destroys Breaker. Breaker's effect then resolves and destroys the Trap you target. -- Deltaneos 15:01, 20 April 2008 (UTC)
What I don't get about that is why the one question [Can trap hole be used on a monster that was summoned, then equipped with something] got a no. Zeek Aran 15:38, 20 April 2008 (UTC)
Because after you equip the monster with something, the last action to resolve is the equip card being equipped. To activate Trap Hole the last action to resolve must have been a monster being Summoned. -- Deltaneos 15:55, 20 April 2008 (UTC)

Actually you cant use Breaker's effect in priority, because when its summoned, the effect of placing a counter on it activates, and cards like trap hole will be chained to that effect, so breaker will be destroyed before it gets the counter. But you can use priority with monsters like Exiled Force and Snipe Hunter. Peitenimi 13:39, 21 April 2008 (UTC)

so priority is to be able to activate an effect even if its removed from your side of the field?Mini neos 05:25, 22 April 2008 (UTC)

No, priority is the ability to retain your eligibility to activate an effect before your opponent can activate any of theirs. Knowing when the player can or cannot is important. For example if your opponent plays Exiled Force and you have a set Trap Hole, you technically cannot flip Trap Hole until your opponent passes priority. If you flip it before the opponent declares whether or not they'll use Exiled's effect, it's a bad move and you will lose your trap. Danny Lilithborne 08:29, 22 April 2008 (UTC)

can someone explain this to me? example: I have a breaker already on the field and I summon a DD warrior lady, then can i use breakers effect to destroy torrential before it activates?

I believe you can use priority to activate Breaker's effect. But the opponent can still chain Torrential Tribute, so they'll die anyways. 75.185.178.105 17:09, 25 February 2009 (UTC)

When you Normal Summon "Breaker the Magical Warrior", his Trigger Effect (gaining a Spell Counter) activates automatically as Chain Link 1. Chain Link 1 has already been determined, so you don't have Priority. Then, your effect has been activated, so your opponent can respond with "Torrential Tribute" before you can even respond to the effect of "Breaker the Magical Warrior". At this time, you cannot activate the effect of "Breaker the Magical Warrior", because it is Spell Speed 1. Assuming you do not negate "Torrential Tribute", it will destroy all monsters, and then the effect of "Breaker the Magical Warrior" will resolve without effect. --Deus Ex Machina (Talk) 00:13, 28 February 2009 (UTC)
What about the second example? Can he activate Breaker the Magical Warrior's effect with priority if Breaker's already out and he's summoning D.D. Warrior Lady? Aserik 16:51, 28 February 2009 (UTC)
If you summon D.D. Warrior Lady then you can call priority and activate Breaker the Magical Warrior's effect. ATEMVEGETA (Talk) 16:56, 28 February 2009 (UTC)

Konami is just adding too much new complicated rules it kinda keeps off my interest sometimes. what's the need of that?

Priority Explanation

Refer to the Official Rulebook ver. 7.0 english edition page 41, "TURN PLAYER'S PRIORITY".
Priority is far more important than the one page in the rulebook makes out. In every phase and step, priority must be passed between players. Priority ensures that the turn player can activate an effect. At the start of each phase, the turn player has priority and the opponent cannot manually activate effects (e.g. play a trap card) until the turn player does. Priority is automatically passed to the opponent when you activate an effect, but not when you summon a monster, so your opponent cannot play cards in response to a normal summon at the beginning of the main phase. If you do not wish to activate a card, you can say "I pass priority" and then the opponent can activate effects, which would switch priority to the turn player again. Once no players want to activate other effects, the phase can end. Priority is automatically passed when any card effect activates. See Priority. Clorth 12:54, December 29, 2009 (UTC)