Forum:Swarm Synchro
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Warrior Synchro - Swarm
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22 10 |
Extra Deck = 6
- Junk Warrior x3
- Stardust Dragon x1
- Red Dragon Archfiend x1
- Colossal Fighter x1
- Gaia Knight, the Force of the Earth x1
This is the final version of my warrior synchro deck here. The perfected list has said goodbye to 1 Marauding Captain, 3 Hero Kids, 1 Limit Reverse and 1 Shrink. With advice I have added 2 The Tricky. I have also added 3 Spell Strikers as I finally managed to get some, and 1 Graceful Revival for fun when I pulled it in a booster. Some last questions for you readers:
- Marauding Captain acts as a Double Summon, should I re-add one and take out 1 Spell Striker? There were times when the only card in my hand was a Marauding Captain, kind of like a dead draw usually as I had nothing to special summon with its effect to synchro.
- I seem to have a lot of Level 3s. Still waiting on Marshmallon and Spell Strikers to arrive in the post. Playing them as fake cards there doesn't seem to be a problem running all these, as I eventually will get Goyo Guardian. But still, its a lot.
- How can I make more room in my spells and traps? What should I take out for another Enemy Controller?
- I need Widespread Ruins. Again, what to take out, and will 2 Widespreads really make my deck good? (Needs answers quick as I am watching an auction for one)
vblue 02:26, 14 January 2009 (UTC)