Forum:The Earthbound Gods: Act 1

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Well, I have a few friends back at my old school (WHO NEED TO POST MORE ON HERE) and I decided to edit their decks a little, by adding an Earthbound God to each of their decks. Here we go, Mike, let Earthbound Immortal Ccarayhua enter your deck and live for VENGANCE!!

Well, what do you think? I know it can use work, especially on getting Ccarayhua out. But the basic thing I want to do, is bring out Citadel out, and duel normally while slowly pulling out Ccarayhua. Once he enters the game, the opponent has no choice but to get rid of him, or else they want to take 2800 damage a turn. When they kill him, he will go on his final rampage of revenge, taking out the entire field, EXCEPT FOR CITADEL. While they struggle with an empty field, all of the lost counters that were taken out will float over to Endymion's realm, and gather up to hopefully 10 counters if i'm lucky. This follows up by bringing up the Master Magician, from grave or hand, and resurrecting another Spell!! If I run into Gorz, I can just cast a spell to rid myself of the threat. Please give advice on the deck, ALL COMMENTS ARE WELCOME!!!

(Especially on bringing my Earthbound God into play)--Akiza'sRose66 02:08, September 26, 2009 (UTC) Well, what do you think? The deck runs the basic Synchros, but of course

Oh, and the deck plays 3 copies of Arcanite Magician and Tempest Magician as well.--Akiza'sRose66 20:15, September 26, 2009 (UTC)

Noticed something? Your Tribute monsters are all DARK. This opens up a very handy way of getting them out: Fires of Doomsday. Think about that. --Gadjiltron 01:59, September 27, 2009 (UTC)

Thanks, I think i'll put one in. I also need a way to get to my Earthbound God into my hand FAST. Do you think I have enough DARK monsters for Allure of Darkness?--Akiza'sRose66 03:39, September 27, 2009 (UTC)

You have at least 11 DARK monsters in the Deck, so you're all clear to add Allure of Darkness if you wish. --Gadjiltron 09:17, September 27, 2009 (UTC)

All right, I want to add two, but any ideas on what to take out? I'm thinking of removing an Arcane Barrier.--Akiza'sRose66 17:48, September 27, 2009 (UTC)

Oh, god yes. You'd think that the only spell card in the whole game that allowed 4 draws would be good, but no; notice that to get those draws you have to send a Spellcaster from your field to the grave. I'd take BOTH out if I were you. Also, you might want to consider adding in Crusader of Endymion when it comes out in English; it may be a Gemini and thus take 2 turns to summon, but I think that its 1900 base ATK, spell counter adding, and a buff to 2500 ATK will be well worth it. And you can always bring it out with ease via Magical Exemplar. Runer5h 23:50, September 27, 2009 (UTC)Runer5h

Okay, I replaced Blast Magician with a Crusader of Endymion, but i'll have to test run it to see which gathers counters faster. Then I took out both Arcane Barriers for two Allure of Darkness. Please post more comments, i'm welcome to any ideas!!

I'm thinking of adding Double Summon, to speed up getting my Earthbound God out from my hand faster, Gyahahahahaha!!! Please add suggestions!!--Akiza'sRose66 23:10, September 28, 2009 (UTC)

How would this deck hold out when you already put a crazy amount of spellcounters onto the field spell, and half way during the duel the opponent uses his field spell or giant trunade? o_o . . . 71.156.35.34 05:13, January 20, 2010 (UTC) J.T-Bag

Well hopefully, I'll pull off the OTK before we get to the midway of the duel. (EDIT: Just remembered Revival of the Immortals. I'm adding one in, to speed up the deck.)--Akiza Izayoi 20:20, January 20, 2010 (UTC)


I'm not looking for more monster removal, that's why I chose the Magical Plant over OVM. It gathers a lot of counters quickly. However, since I made this deck when Breaker was Limited, I will take out the Giant Trunade for another Breaker.--Akiza Izayoi 23:32, January 21, 2010 (UTC)