Forum:What monsters would you like to be "Retrained"?

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As you might know, some old monsters (especially the Normal ones) got an upgrade into their effect counterparts, so it is like they got a boost, like the classic "Celtic Guardian" became the more defensive "Obnoxious Celtic Guard", or "Battle Ox" became a somewhat useful-in-battle "Enraged Battle Ox".

In my opinion, I would like to see the original 4 Normal Elemental Heroes (not Neos, because he got a lot of support already) get an upgrade, because I thought Fusions are much easier to stop/prevent than Synchroes, and if the individual Heroes get great effects, they could stand on their own. So I was thinking of the following:

  • Elemental Hero Avian: Change an attacking monster into defence once a turn.
  • Elemental Hero Burstinatrix: When destroy a monster or destroyed by a monster, do damage equal to half of monster's original ATK to opponent.
  • Elemental Hero Clayman: Indestructable in battle or effect once per turn.
  • Elemental Hero Sparkman: Negate a card's effect or prevent a card's activation when attacking only.
(All of them are treated as if their names are the same as their original counterparts, like the upgrades of the Harpie Ladies)


So, what monsters (particularly non-effect ones) would you like to see get an upgrade? 115.134.254.150 15:07, January 28, 2010 (UTC)

what about blue eyes white dragon and red eyes black dragon ???

alpha, betta, and gamma

would be cool if they could either summon each other from deck or add to hand (like the Gadgets)...also have an increasing attack effect for each other... 208.35.40.67 16:13, January 28, 2010 (UTC)

I'd like to see Curse of Dragon turned into an effect monster... and Dark Magician needs a new Synchro form.

Your idea of upgrading the vanilla E heroes is pretty good! OjaOwnage 18:14, January 28, 2010 (UTC)

Yeah, that might make them playable! They're apparently retraining Blue-Eyes White Dragon in the Kaiba pack... hmm.
  • Des Shapesnatch: DARK Machine LV5 ATK 1200 DEF 1700
  • This card cannot be special summoned. Once per turn, you can take control of one of your opponent's monsters until the end phase.
Retrained Shapesnatch ftw! Runer5h 20:51, January 28, 2010 (UTC)Runer5h
  • Such horrible power!! XD --Gadjiltron 07:44, January 31, 2010 (UTC)

I'd like an "updated" or "improved" version of Armityle the Chaos Phantom. It seems silly to me that for being the hardest monster to summon, it's not as good as it is. First, 10,000 attack isn't as good as having Uria, Hamon, and Raviel out all at the same time. Second, it's attack is 0 on the opponent's turn. Third: one Bottomless Trap Hole, Mirror Force, Lightning Vortex, or etc; and it's over for Armityle.

Here's my idea of an improved version of Armityle the Chaos Phantom: (Same summoning/fusion requirements as the current Armityle):

  • "Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization").

New added effect:

So basically, Armityle would have the combined effects of all three Sacred Beasts + it's special summoning can not be negated. However, it does lose the "This card cannot be destroyed by battle" effect but that is more than made up with having 8000 attack and defense points at all times. And of course since it gains all of Uria's effects, it gains 1,000 attack points for each Continuous Trap Card in the owner's graveyard.

Anyway, the current Armityle should be better, and that's my idea of an updated and improved version of Armityle. Petco 04:48, January 31, 2010 (UTC)

Normal, 1 star, Egyptian God Babies.--Helix-king 05:21, January 31, 2010 (UTC)

How about retrained retro Ritual monsters? By that, I refer to stuff like Hungry Burger, Chakra and Fortress Whale. It'll be funny to see some old laughing stocks from the past take a few levels in badass. --Gadjiltron 07:44, January 31, 2010 (UTC)

A TV-Tropes fan, through and through, aren't you. Runer5h 17:45, January 31, 2010 (UTC)Runer5h
Indeed. I often visit the site when I have time to waste. --Gadjiltron 11:12, February 1, 2010 (UTC)
Lampshade hanging ftw! EgyptianGods 05:10, February 7, 2010 (UTC)
Just look at the logo! Runer5h 06:04, February 7, 2010 (UTC)Runer5h

What about new Magnet Warriors?

Delta the Magnet Warrior

EARTH – Rock – Level 4 – ATK 1500 – DEF 1800

You can tribute this card to special summon one Normal “Magnet Warrior” monster from your hand, deck or graveyard. If you do, that monster gains 300 ATK, and during battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.

Epsilon the Magnet Warrior

EARTH – Rock – Level 4 – ATK 1800 – DEF 1700

You can tribute this card to special summon one Normal “Magnet Warrior” monster from your hand, deck or graveyard. If you do, that monster gains 300 ATK, and when that card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.

Zeta the Magnet Warrior

EARTH – Rock – Level 4 – ATK 1600 – DEF 1900

You can tribute this card to special summon one Normal “Magnet Warrior” monster from your hand, deck or graveyard. If you do, that monster gains 300 ATK. Also, once per turn, while that card is on the field, you can destroy 1 Set Spell or Trap Card, but that monster cannot declare an attack during the turn this effect is used.

Omega the Magma Warrior

FIRE – Rock – Level 8 – ATK 3050 – DEF 3500

This card cannot be normal summoned or set. This card can only be special summoned by having one “Valkyrion the Magna Warrior” that was properly summoned in your graveyard. Once per turn, you can Special summon 1 Magnet Warrior effect monster from your graveyard and/or return 1 Magnet Warrior normal monster, or “Valkyrion the Magna Warrior”, to your deck. The special summoned monster cannot attack.

What do you think of that? Runer5h 20:26, February 1, 2010 (UTC)Runer5h

  • I would imagine that it would make the Magnet Warriors more playable, if not becoming a more acceptable archetype. I think that it is great because it support the Rock-type, which is a nice type. I like it!


Anyway, I would like to see the non-effect Fusion monsters get retrained too, like St. Joan to Guardian Angel Joan, because it's cool to have them! I can think of two right now:

Flame Swordsman (Reduce this card's ATK once per turn by multiples of 100 to increase another Warrior's ATK by the same amount until the End Phase)
Bickuribox (When this card switches from Attack position to Defence position, you can destroy one of your opponent's monsters. When this card switches from Defence position to Attack position, you can destroy one of your opponent's Spell or Trap card)

210.19.13.153 08:22, February 2, 2010 (UTC)