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The "Malefic" archetype has an [[aggro]]-[[beatdown]] playing style, through the employment of various high-[[Level]] DARK monsters strong effects and good [[ATK]] values. Most "Malefic" monsters are [[Special Summon]]ed via [[banish]]ing their original counterparts from the [[hand]], [[Deck]], or [[Extra Deck]] while a [[Field Spell]] is present. As they destroy themselves when there is no active Field Spell, "[[Malefic Stardust Dragon]]" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "[[Malefic World]]", which allows the player to forfeit their [[Normal draw]] in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "[[Terraforming]]", but their own "[[Malefic Territory]]", which not only provides targeting protection from the likes of "[[Cosmic Cyclone]]" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "[[Malefic Parallel Gear]]" and "[[Malefic Paradox Gear]]", as the former simply allows you to [[Synchro Summon]] a [[Synchro Monster]] by using another "Malefic" monster from your hand as the non-[[Tuner]] material; "Paradox Gear" can [[Tribute]] itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, the player is capable of easily Synchro Summoning powerful Level 9, 10 or 12 Synchro Monsters.
 
The "Malefic" archetype has an [[aggro]]-[[beatdown]] playing style, through the employment of various high-[[Level]] DARK monsters strong effects and good [[ATK]] values. Most "Malefic" monsters are [[Special Summon]]ed via [[banish]]ing their original counterparts from the [[hand]], [[Deck]], or [[Extra Deck]] while a [[Field Spell]] is present. As they destroy themselves when there is no active Field Spell, "[[Malefic Stardust Dragon]]" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "[[Malefic World]]", which allows the player to forfeit their [[Normal draw]] in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "[[Terraforming]]", but their own "[[Malefic Territory]]", which not only provides targeting protection from the likes of "[[Cosmic Cyclone]]" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "[[Malefic Parallel Gear]]" and "[[Malefic Paradox Gear]]", as the former simply allows you to [[Synchro Summon]] a [[Synchro Monster]] by using another "Malefic" monster from your hand as the non-[[Tuner]] material; "Paradox Gear" can [[Tribute]] itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, the player is capable of easily Synchro Summoning powerful Level 9, 10 or 12 Synchro Monsters.
  
Unlike other members of the archetype, "[[Malefic Red-Eyes Black Dragon]]" and "[[Malefic Blue-Eyes White Dragon]]" can be Special Summoned from the GY after they're Summoned properly first, allowing "[[Red-Eyes Darkness Metal Dragon]]" to quickly make a [[Link Monster]] with them or act as additional beatsticks. "[[Malefic Selector]]" adds yet another layer of searching though it restricts the player from searching the same monsters [[banish]]ed and with the same name as each other. "[[Malefic Divide]]" is also essentially a [[Quick-Play Spell]] "[[Monster Reborn]]" for the archetype. Finally, "[[Malefic Tune]]" can be used in a pinch for more [[Draw a card|draws]] and yet more searching although its status as a [[Trap Card]] makes it slower and more likely to be [[destroy]]ed before the effect can be applied.
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Unlike other members of the archetype, "[[Malefic Red-Eyes Black Dragon]]" and "[[Malefic Blue-Eyes White Dragon]]" can be Special Summoned from the GY after they're Summoned properly first, allowing "[[Red-Eyes Darkness Metal Dragon]]" to quickly make a [[Link Monster]] with them or act as additional beatsicks. "[[Malefic Selector]]" adds yet another layer of searching though it restricts the player from searching the same monsters [[banish]]ed and with the same name as each other. "[[Malefic Divide]]" is also essentially a [[Quick-Play Spell]] "[[Monster Reborn]]" for the archetype. Finally, "[[Malefic Tune]]" can be used in a pinch for more [[Draw a card|draws]] and yet more searching although its status as a [[Trap Card]] makes it slower and more likely to be [[destroy]]ed before the effect can be applied.
  
 
===Weaknesses===
 
===Weaknesses===

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