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Action Card

56 bytes removed, 9 years ago
Implied, but never stated
When an Action Duel begins, Action Cards are spread all over the Dueling Field. The Duelists search for them during the Duel, and if they find an Action Card they can add it to their [[hand]] or [[activate]] it. Duelists can only hold on to one Action Card at a time.
If they are added to the hand, Action Cards can be used to pay for discarding [[discard]]ing effects, so if a card effect requires multiple discards to activate, a Duelist can quickly find and discard consecutive Action Cards to preserve their hand. <ref name="ep1">{{episode|Yu-Gi-Oh! ARC-V|1|ref}}</ref> Action Cards can be activated from the hand during either player's turn. Certain cards/effects can be activated when Action Cards are added to the hand this way, as seen when [[Hokuto Shijima]] activated "[[Cosmo Arrow]]" in his Duel against [[Yuya Sakaki|Yuya]].<ref>{{episode|Yu-Gi-Oh! ARC-V|9|ref}}</ref>
An Action Duel can only take place if a [[Field Spell Card]] that allows the activation of Action Cards is active. It is also shown that some Action Cards are exclusive to their own Field Spell and some are common to all fields.{{fact}}
Currently all Action Trap Cards activate automatically upon being picked up and have a negative effect to the player.
==Action Card support cards==
===Field Spells===
*[[Frontier Fang Castle]]*[[Plain Plane]]*[[Dark Town's Prison Tower]]*[[Wild West Duel Town]]*[[Sweets Island]]*[[Cosmo Sanctuary]]
==References==

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