User:WinterNightmare/DBT lores

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Yu-Gi-Oh! Destiny Board Traveler October Year 2004 English Lores
* This game contain many spelling errors and shouldn't be corrected.

DBT Lores[edit]

Name Attribute/Monster/Type/Level/ATK/DEF Lores
Psychic Armor Head EARTH

Machine/Armor
Level 4
ATK 0, DEF 500

Instead of drawing a card in your Draw Phase, you may take 1 Armor monster from your Deck and add it to your Hand. If this card is in the Graveyard, you may Special Summon it to the Field in face-up Attack Position during your Standby Phase. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Penguin Torpedo Water

Aqua
Level 3
ATK 350, DEF 300

Can damage opponents directly with its ATK.
Active Guard EARTH

Machine/Armor
Level 4
ATK 0, DEF 2500

For each Armor monster on your Field, this card gains a 500-point DEF bonus. On your turn, you may reduce all damage to the yourself to 0. Destroy this card at the end of the turn that you used this effect. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Orichalcos Kyutora LIGHT

Rock/Effect
Level 3
ATK 500, DEF 500

Pay 500 Life Points to Special Summon this monster. Reduce damage inflicted upon you from monster battles or monster effects to 0. If this card is destroyed, you may Special Summon “Orichalcos Shinoras” from your Deck.
Over Boost EARTH

Machine/Armor
Level 4
ATK 0 DEF 1000

When this card is on your Field, Armor monsters can directly attack your opponent. If one or more Armor monsters attacks the opponent directly using this effect, destroy this card at the end of your turn. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Aeris LIGHT

Fairy
Level 4
ATK 1800 DEF 1400

An unusual fairy who prefers good old-fashioned weapons over magic.
Last Tusk Mammoth EARTH

Dinosaur
Level 3
ATK 800, DEF 1200

This large-tusked mammoth has excellent defense, thanks to his tough hide.
Buster Knuckle EARTH

Machine/Armor
Level 3
ATK 0, DEF 0

This card cannot be Summoned without an Armor monster on your Field. For each Armor monster on your Field, this card receives a 200-point ATK bonus. When this card attacks a monster in Defense Position, and the ATK of this card exceeds the DEF of the monster in Defense Position, then apply the difference to the opponent as Life Point damage. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Advanced Shield EARTH

Machine/Armor
Level 4
ATK 1000 DEF 0

You cannot Summon this monster without an Armor monster on your Field. This card cannot attack. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Soldier Ari (Ant) EARTH

Insect
Level 3
ATK 500, DEF 1200

This mutated ant has hard skin and is abnormally violent.
Command Angel Fire

Fairy
Level 4
ATK 1200, DEF 1900

While this card is on the Field, all fairies on your Field receive a power-up.
Electromagnetic Bagworm (Turtle) LIGHT

Machine/Effect
Level 4
ATK 0, DEF 1800

You can choose to end the Battle Phase of a turn in which this goes to the Graveyard. You choose the timing in which to use the effect.
The Bewitching Phantom Thief DARK

Spellcaster
Level 2
ATK 700, DEF 700

This genteel thief wears a black cape and entrances opponents with a wave of his cane.
Nightmare Penguin WATER

Aqua/Effect
Level 5
ATK 1300, DEF 1750

When this penguin is on your side, your Aqua, Fish, Sea Serpent, and Reptile monsters receive a power up.
Blue Flame Swordsman FIRE

Warrior/Effect
Level 4
ATK 1800, DEF 1600

Reduce the ATK of this card by 100 points to raise the ATK of another monster by 100. If this card is destroyed, you may Special Summon “Flame Swordsman” from your Fusion Deck or from your Graveyard.
Double Cloth Armor EARTH

Machine/Armor
Level 6
ATK 0, DEF 0

This card cannot attack during your turn. This card destroys any enemy monster that targets it in battle, and inflicts damage on the opponent equal to half the ATK of the attacking monster. After battle, the card is destroyed. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Perfect Machine King EARTH

Machine/Effect
Level 7
ATK 2700, DEF 2200

When it is on your side, receive a power up equal to the amount of Machines on your side X 2.
Monster Tamer EARTH

Warrior
Level 5
ATK 1800, DEF 1600

The Monster Tamer exercises full control over monsters and uses them to attack.
Orgoth the Relentless EARTH

Warrior
Level 7
ATK 2500, DEF 2450

Orgoth the Relentless wields a broad sword and takes pride in his mighty strength.
Chiron the Mage EARTH

Beast
Level 4
ATK 1800, DEF 1000

At the start of Battle, name 1 of your opponent’s face-down cards. If you guess correctly, destroy that card.
Genocideking Archfiend = Terrorking Archfiend DARK

Fiend/Effect
Level 4
ATK 2000, DEF 1500

You cannot Normal Summon or Flip Summon this unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby phases (this is not optional). When this card is specifically designed as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
Helpawn Archfiend = Vilepawn Archfiend EARTH

Fiend/Effect
Level 2
ATK 1200, DEF 200

The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
Big Bang Blow EARTH

Machine/Armor
Level 4
ATK 0, DEF 0

This card’s effect can be activated when there are 2 or more monsters on your Field. If this card is destroyed in battle, destroy all monsters in the Field. Both players receive damage equal to the sum of the ATK of all monsters destroyed in this manner. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Buster Pyle EARTH

Machine/Armor
Level 4
ATK 0, DEF 0

During your Battle Phase, battle damage received by this card is reduced to 0. The monster that fought this card is destroyed, and 500 points of damage is inflicted upon the opposing player. (Only one is Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monster they control).
Pheromone Wasp WIND

Insect/Effect
Level 3
ATK 800, DEF 800

If this card successfully makes a direct attack on your opponent, Special Summon 1 Level 4 or less Insect monster from your Deck at the end of the Battle Phase.
Jet Blast Turret (Jet Gauntlet) EARTH

Machine/Armor
Level 4
ATK 0, DEF 1500

Destroy this card to destroy 1 enemy monster. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Black Hole Shield EARTH

Machine/Armor
Level 4
ATK 0, DEF 0

Offer this card as a Tribute to reduce Life Point damage to 0. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change that target of the attack to any of the Armor monsters they control).
Watapon LIGHT

Fairy/Effect
Level 1
ATK 200, DEF 300

If you draw this card outside of the Draw Phase, you can Special Summon it to your Field in Defense Position.
Backup Gardna DARK

Warrior/Effect
Level 4
ATK 500, DEF 2200

Equip Cards equipped to this card may be moved to another target during your Main Phase. If this card is attacked, discard one card from your Hand.
Otohime LIGHT

Spellcaster/Spirit
Level 3
ATK 0, DEF 100

This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, of flipped face-up. If this card is Normal Summoned, Flip Summoned of flipped face-up, you can change the battle position of 1 monster on your opponent’s side of the field.
Moon Envoy LIGHT

Warrior
Level 4
ATK 1100, DEF 1000

This envoy serves the moon. She attacks with a halberd shaped like a crescent moon.
Shadow Specter DARK

Zombie
Level 1
ATK 500, DEF 200

This beastly spirit appears in wastelands. If enough of these cards group together, they can cause a lot of trouble.
Ancient Jar EARTH

Rock
Level 1
ATK 400, DEF 200

An ancient, delicate vase. It is said that something (or someone) is lurking inside.
Bone Mouse DARK

Zombie
Level 1
ATK 400, DEF 300

A mouse that has returned as a zombie to seek revenge on cats.
Dark Plant DARK

Plant
Level 1
ATK 300, DEF 400

This flower is the product of polluted soil and darkness. It has a very violent nature.
Spirit of the Winds WIND

Spellcaster
Level 5
ATK 1700, DEF 1400

The Spirit of the Winds usually enjoys flitting about, but when it gets angry, it transforms into a storm.
Air Marmot of Nefariousness (Archfiend) EARTH

Beast
Level 2
ATK 400, DEF 600

This beaver sports wings and horns. It attacks by throwing acorns.
Crow Goblin WIND

Winged Beast
Level 5
ATK 1850, DEF 1600

A clever long-nosed goblin, he is a force to be reckon with.
Saber Slasher DARK

Machine
Level 5
ATK 1450, DEF 1500

This doom machine rampages while flailing a curved sword.
Winged Cleaver EARTH

Insect
Level 2
ATK 700, DEF 700

The Winged Cleaver attacks by swinging its sickle-like arms.
Vishwar Randi DARK

Warrior
Level 3
ATK 900, DEF 700

This female warrior serves darkness and delights in tearing enemies to shreds.
Wetha WATER

Aqua
Level 3
ATK 1000, DEF 900

A spirit that controls rain and is capable of summoning hurricanes to blow everything around it away.
Monstrous Bird WIND

Winged Beast
Level 6
ATK 2000, DEF 1900

This large rare bird dive-bombs its enemies.
Nekogal 1 EARTH

Beast
Level 3
ATK 1100, DEF 900

This adorable feline spirit might surprise you with its furious scratch attacks.
Man-Eating Plant EARTH

Plant
Level 2
ATK 800, DEF 600

This carnivorous flower attracts onlookers with its beauty, only to snatch them up and shallow them whole.
Droll Bird WIND

Winged Beast
Level 2
ATK 600, DEF 500

The Droll Bird frightens timid enemies by cawing noisily.
Dig Beak EARTH

Beast
Level 2
ATK 500, DEF 800

This critter rolls its long snake-like body into a ball and attacks with its beak.
Key Mace LIGHT

Fairy
Level 1
ATK 400, DEF 300

Those who meet this tiny angel are invariably bewitched by its charm and end up disclosing their deepest secrets.
Wing Eagle WIND

Winged Beast
Level 5
ATK 1800, DEF 1500

This flying creature targets its prey from high above and never lets it go.
Kairyu-Shin WATER

Sea Serpent
Level 5
ATK 1800, DEF 1500

This dragon is also known as the Lord of the Sea. It uses a tsunami to swallow things whole.
Hourglass of Life LIGHT

Fairy
Level 2
ATK 700, DEF 600

The angel that lords over mortality will grant you power in exchange for a shorter lifespan.
Kappa Avenger WATER

Aqua
Level 3
ATK 1200, DEF 900

After his friends were destroyed, this water sprite sold his soul to to gain revenge.
Alinsection EARTH

Insect
Level 3
ATK 950, DEF 700

A stag beetle with saw-like head and arms.
Battle Warrior EARTH

Warrior
Level 3
ATK 700, DEF 1000

This martial-arts warrior shuns all weapons in favor of old fashioned chops and kicks.
Dunames Dark Witch LIGHT

Fairy
Level 4
ATK 1800, DEF 1050

Even when the odds are against this brave fairy, she will engage in battle and never run away.
Dice Armadillo EARTH

Machine
Level 5
ATK 1650, DEF 1800

An armadillo monsters that rolls up to form a dice-like shape.
Holograh EARTH

Machine
Level 3
ATK 1100, DEF 700

This machine generates illusions that leave an enemy open to attacks.
Torike EARTH

Beast
Level 3
ATK 1200, DEF 600

The Torike is not as strong as it looks, but its horns pack a deadly attack.
Rifleman of Landstar (Brigadier) EARTH

Warrior
Level 3
ATK 900, DEF 1200

This sprit fights with a weapn. Though inexperienced, it possesses a strange power.
Amazon of the Seas WATER

Fish
Level 4
ATK 1300, DEF 1400

A mermaid who serves as herald of the Sea King and guards the sanctuary.
Happy Lover LIGHT

Fairy
Level 2
ATK 800, DEF 500

This tiny Fairy shoots a heart beam from her head, bringing joy to her enemies.
Sleeping Lion EARTH

Beast
Level 4
ATK 700, DEF 1700

This beast is asleep most of the time. Once awake, it cannot be controlled.
Fire Eye FIRE

Pyro
Level 2
ATK 800, DEF 600

This fire-enshrouded eye flaps its wings arouse a tempest of flame.
Rainbow Marine Mermaid WATER

Fish
Level 5
ATK 1550, DEF 1700

If you see a large rainbow in the sky, look out for this rare mermaid.
Waterdragon Fairy WATER

Aqua
Level 3
ATK 1100, DEF 700

This fairy drifts about the seas and can summon a water dragon.
The Forgiving Maiden LIGHT

Fairy/Effect
Level 4
ATK 850, DEF 2000

Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
White Dolphin WATER

Level 2
ATK 500, DEF 400

This white dolphin has horns on its head. It stirs up powerful waves as an attack.
Wings of Wicked Flame FIRE

Pyro
Level 2
ATK 700, DEF 600

This monster’s wings burn red-black. Attacks by spurting flame from its entire body.
Serpent Marauder EARTH

Reptile
Level 2
ATK 700, DEF 600

The icy breath of this Cyclops snake freezes enemies solid.
Cyber Commander DARK

Machine
Level 2
ATK 750, DEF 700

A strike force equipped with rocket launchers and bazookas.
Meteor Dragon EARTH

Dragon
Level 6
ATK 1800, DEF 2000

The Meteor Dragon fell to earth from the far reaches of space.
Ganigumo EARTH

Insect
Level 2
ATK 600, DEF 800

A spider that binds its enemies with a sticky web and crushes them with its sharp claws.
Wicked Mirror (Archfiend) DARK

Fiend
Level 2
ATK 700, DEF 600

A wicked mirror that hypnotizes reflected enemies and eludes their attacks.
Stone Statue of the Aztecs LIGHT

Rock
Level 4
ATK 300, DEF 2000

It is said that in ancient times, tens of thousands of victims were offered up as tributes before this stone statue.
Lisark EARTH

Beast
Level 4
ATK 1300, DEF 1300

This beast has sapphires for eyes. It confuses enemies with illusions before attacking.
Giant Scorpion of the Tundra EARTH

Insect
Level 3
ATK 1100, DEF 1000

This rare deep-blue scorpion lives not on the desert but the tundra.
Orion the Battle King LIGHT

Fairy
Level 5
ATK 1800, DEF 1500

This fairy is known as the Battle King, yet none have seen it in action.
LaLa Li-oon (La-La Li-oon) WIND

Thunder
Level 2
ATK 600, DEF 600

The deadly rain of this electric, cloud-shaped monster corrodes anything it falls upon.
Monsturtle WATER

Aqua
Level 3
ATK 800, DEF 1000

This turtle’s shell is covered with thorns. Its violent nature makes it a terrible pet.
Water Elemental (Water Element) WATER

Aqua
Level 3
ATK 900, DEF 700

A sea-dwelling sprit that takes away sight by clouding the area in fog.
Spirit of the Mountain EARTH

Spellcaster
Level 5
ATK 1300, DEF 1800

Those who hear the enchanting sound of its flute collapse from exhaustion.
Mystical Beast Serket EARTH

Fairy/Effect
Level 6
ATK 2500, DEF 2000

This is destroyed unless you have “King’s Temple” on your Field. Each time this card destroys a monster in battle, that monster is removed from play, and this card receives a 500 point ATK bouns.
Prisman LIGHT

Rock
Level 3
ATK 800, DEF 1000

This crystalline monster filters light to create a lethal laser.
Fairy of the Fountain WATER

Aqua
Level 4
ATK 1600, DEF 1100

This fairy fiercely protects a fountain from any who seek to muddy its water.
Wing Egg Elf LIGHT

Fairy
Level 3
ATK 500, DEF 1300

This elf, ensconced in an eggshell, protects itself from attack with its large wings.
Muse-A LIGHT

Fairy
Level 3
ATK 850, DEF 900

An artistic fairy. Her talent on the harp surpasses all others.
Trakadon EARTH

Dinosaur
Level 3
ATK 1300, DEF 800

This leopard-skinned dinosaur can bolt across barren fields like no other.
Pot the Trick EARTH

Rock
Level 2
ATK 400, DEF 400

This apprentice does the bidding of his master sorcerer. Rather weak.
Dark Ruler Ha Des DARK

Fiend/Effect
Level 6
ATK 2450, DEF 1600

As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard.
Fiend Kraken WATER

Aqua
Level 4
ATK 1200, DEF 1400

A giant squid that lurks in the ocean. Appears suddenly out of the water and attacks.
Boulder Tortoise WATER

Aqua
Level 6
ATK 1450, DEF 2200

A stone turtle that is nearly indestructible.
Tao the Chanter EARTH

Spellcaster
Level 3
ATK 1200, DEF 900

This magician uses dark arts that twist Yin and Yang.
Des Volstgalph EARTH

Dragon/Effect
Level 6
ATK 2200, DDEF 1700

Each time this card destroys an enemy monster in battle and sends it to the Graveyard, 500 points of damage are inflicted on your opponent. Also, each time either player uses Normal Magic or Quick-Play Magic, the ATK of this card becomes 2000 until the end of that turn (this effect is effective even on your opponent’s turn).
Wolf EARTH

Beast
Level 3
ATK 1200, DEF 800

An unusual breed of wolf that is rarely seen anymore. It uses its powerful sense of smell to seek out prey.
Barrel Lily EARTH

Plant
Level 3
ATK 1100, DEF 600

This wicked flower attacks enemies with pollen projectiles.
Laughing Flower EARTH

Plant
Level 2
ATK 900, DEF 500

This flower laughs so much that you’ll be laughing too c until you’ve completely lost it.
B. Dragon Jungle King EARTH

Level 6
ATK 2100, DEF 1800

A jet-black dragon found in the deepest jungles, this monster devours trees.
Masked Beast Des Gardius DARK

Fiend/Effect
Level 8
ATK 330, DEF 2500

This card cannot be Special Summoned unless two monsters are offered as Tributes, and at least one of those monsters is “Grand Tiki Elder” or “Melchid the Four-Face Beast”. When this card goes from the Field to a Graveyard, find one “Mask of Will and Testimony” from your Deck, equip it to a monster on your Field, and shuffle your Deck.
Blocker DARK

Level 4
ATK 850, DEF 1800

This monster has several components that can be launched separately for use in attacks.
Cyber Harpie (Cyber Harpie Lady) WIND

Winged Beast/Effect
Level 4
ATK 1800, DEF 1300

This card is the same as Harpie Lady for rules purposes.
Wilmee EARTH

Beast
Level 4
ATK 1000, DEF 1200

A brutal rabbit that tears the opposition apart with its sharp claws.
Meotoko EARTH

Beast
Level 2
ATK 700, DEF 600

This enormous monster attacks by shooting a beam from his single eye.
Living Vase EARTH

Plant
Level 3
ATK 900, DEF 1100

A living vase that bites enemies and blinds them with a blast of its flowers.
Abyss Flower EARTH

Plant
Level 2
ATK 750, DEF 400

A rarely seen flower that blossoms quietly on the edge of darkness.
Ancient Tree of Enlightenment EARTH

Plant
Level 3
ATK 600, DEF 1500

This ancient arbor uses its extensive knowledge to avoid enemy attacks.
Alligator's Sword Dragon WIND

Dragon/Fusion/Effect
Level 5
ATK 1700, DEF 1500

“Baby Dragon” + “Winged Dragon Guardian of the Fortress #2”

If the opponent only has Earth, Water, and Fire monsters on the Field, you can attack the opposing player directly.

Ruklamba the Spirit King DARK

Reptile
Level 8
ATK 1000, DEF 2000

Ruklamba commands all the sprits. Few have witnessed his power.
Mechaleon WATER

Reptile
Level 2
ATK 800, DEF 600

By changing the color of its body, Mechaleon can hide itself in any environment.
Alligator's Sword EARTH

Beast
Level 4
ATK 1500, DEF 1200

This lizard man can swing a sword at velocities that exceed the speed of sound.
Grappler WATER

Reptile
Level 4
ATK 1300, DEF 1200

This cunning snake coils tightly around enemies with its long, thick body.
Yormungarde EARTH

Reptile
Level 3
ATK 1200, DEF 900

An extremely long snake that dwells in the mythical world.
Pendulum Machine DARK

Machine
Level 6
ATK 1750, DEF 2000

The blades on this giant pendulum can slice an enemy right down the middle! A frightful device indeed.
Spiked Snail DARK

Insect
Level 3
ATK 700, DEF 1300

This snail evolved by the power of darkness. Its arms and legs make it a speedy creature.
Dokuroizo the Grim Reaper DARK

Zombie
Level 3
ATK 900, DEF 1200

The Reaper attempts to steal your soul with a single infernal slash.
Burning (Burning Knuckle) EARTH

Machine/Armor
Level 3
ATK 0, DEF 1000

For each Armor monster on your Field, this card receives a 200-point ATK bonus. If an enemy monster battles this card, the enemy monster’s ATK is reduced by an amount equal to the ATK of this card. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your Field and an Armor monster is the target of an attack, the controller of that Armor monster can change the target of the attack to any of the Armor monsters they control).
Invader from Another Dimension DARK

Fiend
Level 4
ATK 950, DEF 1400

An extraterrestrial monster that came from a distant galaxy.
Tomozaurus EARTH

Level 2
ATK 500, DEF 400

The small but fierce Tomozauri even fight among themselves.
Doron EARTH

Warrior
Level 2
ATK 900, DEF 500

Watch out! The Doron splits into two and attacks from born sides!
Fairy Dragon WIND

Dragon
Level 4
ATK 1100, DEF 1200

A beautiful and powerful dragon fairy.
Blue-Eyed Silver Zombie DARK

Zombie
Level 3
ATK 900, DEF 700

It is said that the mystical beam that the Silver Zombie shoots from its eye turns opponents into the living dead.
Giant Mech-Soldier EARTH

Machine
Level 6
ATK 1750, DEF 1900

This monster wields an axe that is strong enough to shatter the earth.
Change Slime WATER

Aqua
Level 1
ATK 400, DEF 300

A slime that can morph to the shape and size of any monster it chooses.
Machine Attacker EARTH

Machine
Level 5
ATK 1600, DEF 1300

This machine was built for attacks that mow down opponents.
Fire Reaper DARK

Zombie
Level 2
ATK 700, DEF 500

The Fire Reaper’s flaming arrows transform unlucky victims into a towering blaze.
Skelgon DARK

Zombie/Fusion
Level 6
ATK 1700, DEF 1900

“Spirit of Medusa” + “Blackland Fire Dragon”.
Minomushi Warrior EARTH

Rock
Level 4
ATK 1300, DEF 1200

A rock warrior who wields a heavy blade carved from stone.
Dark Chimera DARK

Fiend
Level 5
ATK 1610, DEF 1460

A monster of the realm of fiends, the Dark Chimera attacks by blowing dark flames.
Rock Ogre Grotto 2 EARTH

Rock
Level 3
ATK 700, DEF 1400

This golem is formed from a collection of rocks. He smashes enemies to bits after turning them to stone.
Kaminarikozou (Thunder Kid) WIND

Thunder
Level 2
ATK 700, DEF 600

Thunder Boy’s body stores lightning. Take cover when he cries!
Metal Fish WATER

Machine
Level 5
ATK 1600, DEF 1900

A metal fish with a razor-sharp caudal fin.
Lucky Trinket LIGHT

Spellcaster
Level 2
ATK 600, DEF 800

It may appear flimsy, but it is in fact protected by a holy energy.
Lunar Queen Elzaim LIGHT

Fairy
Level 3
ATK 750, DEF 1100

This fair queen watches over the moon. A curtain of moon rays protects her from attacks.
Barrel Rock EARTH

Rock
Level 4
ATK 100, DEF 1300

Shouldering a pair of blasters, this monster charges the enemy while firing its weapon.
One Who Hunts Souls EARTH

Beast-Warrior
Level 4
ATK 1100, DEF 1000

The sword slashes, and out seeps the soul.
Stone D. EARTH

Rock
Level 7
ATK 200, DEF 2300

A dragon formed entirely of stones. Delivers a powerful boulder attack.
Guardian Aetos (Guardian Eatos) WIND

Fairy/Effect
Level 8
ATK 2500, DEF 2000

This card can be Summoned, Flip Summoned, and Special Summoned only when you have “Divine Goddess Sword, Aetos” on your Field. If this card is destroyed in battle with a monster, Special Summon a “Guardian Deathsize” card from your Deck in face-up ATK position.
Horn Imp DARK

Fiend
Level 4
ATK 1300, DEF 1000

This small fiend dwells in the darkness, and is stronger than it looks. Beware of its horn.
Ill Witch LIGHT

Spellcaster Level 5 ATK 1600, DEF 1500

Gathers up winds into a gale and then sends everything flying.
Sea King Dragon WATER

Sea Serpent
Level 6
ATK 2000, DEF 1700

The Sea King has a hard shell and attacks by spraying bubbles from his mouth.
Bat WIND

Machine
Level 1
ATK 300, DEF 350

A mechanical bat that drops explosives from its wings.
Wood Clown EARTH

Warrior
Level 3
ATK 800, DEF 1200

This smirking fiend attacks skillfully with a sickle.
Vorse Raider DARK

Beast-Warrior
Level 4
ATK 1900, DEF 1200

This fiendish creature delights in extreme acts of evil. Its axe drips with the life essence of its victims.
Akihiron WATER

Aqua
Level 5
ATK 1700, DEF 1400

An enigmatic monster who lurks in the sea.
Tatsunootoshigo EARTH

Beast
Level 5
ATK 1350, DEF 1600

A monster with the body of both a horse and a fish. Darts through the sea like an arrow through the air.
Phantom Dewan DARK

Spellcaster
Level 2
ATK 700, DEF 600

This Spellcaster uses a curse to stop opponents in their tracks.
Yamatano Dragon Scroll WIND

Dragon
Level 2
ATK 900, DEF 300

This scroll painting comes to life and attacks. Has very low defense.
Violent Rain WATER

Level 4
ATK 1550, DEF 800

This monster can make it rain buckets at will.
Zanki EARTH

Warrior
Level 5
ATK 1500, DEF 1700

Zanki prefers one-on-one duels. The moment an enemy is off-guard, Zanki is in with a quick slash!
Millennium Golem EARTH

Rock
Level 6
ATK 2000, DEF 2200

This golem as steadfastly guarded his treasure for over 1,000 years.
Dimensional Warrior (D.D. Warrior) EARTH

Warrior/Effect
Level 4
ATK 1200, DEF 1000

Monsters that attack this card or are attacked by it are removed from the game, not to be used again for the remainder of the duel.
Togex EARTH

Beast
Level 5
ATK 1600, DEF 1800

This surprisingly speedy critter rolls up and slams into enemies.
Queen's Knight LIGHT

Warrior
Level 4
ATK 1500, DEF 1600

Taunts enemies with his deft maneuvering and delivers a rapid attack when he senses an opening.
Cyber-Tech Alligator WIND

Machine
Level 5
ATK 2500, DEF 1600

A winged dragon enhanced by means of modern technology. When it suffered fatal wounds from another dragon, its caretaker transformed it into a cyborg.
Toad Master WATER

Aqua
Level 3
ATK 1000, DEF 1000

This wise toad has lived for thousands of years, and it uses a tadpole attack.
Sea Kamen WATER

Aqua
Level 4
ATK 1100, DEF 1300

A merciless monster that tears opponents to shreds with razor-like claws.
Curtain of the Dark Ones DARK

Spellcaster
Level 2
ATK 600, DEF 500

A curtain that a spellcaster made, it is said to raise a dark power.
Dark Magician Knight DARK

Warrior/Effect
Level 7
ATK 2500, DEF 2100

This card cannot be Normal Summoned. This card can only be Special Summoned as an effect of “Recognition of Knighthood”. When this card is successfully Special Summoned, destroy one card of your choice on the Field.
Djinn the Watcher of the Wind WIND

Spellcaster
Level 3
ATK 700 DEF 900

Djinn commands the winds and creates gales to blow surrounding enemies away.
Garvas EARTH

Beast
Level 6
ATK 2000, DEF 1700

A wicked beast that resembles a winged lion.
Mountain (Mountain Warrior) EARTH

Beast-Warrior
Level 3
ATK 600, DEF 1000

This hefty soldier can easily handle crumbling logged surfaces.
Flying Fish WIND

Fish
Level 4
ATK 800, DEF 500

Three wishes are granted to those fortunate enough to see this monster in flight.
Emperor of the Land and Sea WATER

Reptile
Level 5
ATK 1800, DEF 1500

A reptilian monster that sprays fire in every direction.
Nekogal 2 EARTH

Beast-Warrior
Level 6
ATK 1900, DEF 2000

Nekogal dodges attacks swiftly and then pounces with her sharp claws.
Darkworld Thorns EARTH

Plant
Level 3
ATK 1200, DEF 900

A thorny plant found in the darklands that wraps itself around any unwary traveler.
Yamata Dragon FIRE

Dragon/Spirit
Level 7
ATK 2600, DEF 3100

This card cannot be Special Summon. This card returns to the owner’s hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent’s Life Points, draw cards from your Deck until you have 5 cards in your hand.
Snakeyashi EARTH

Plant
Level 4
ATK 1000, DEF 1200

This monster is formed by several serpents that break off to attack lingering enemies individually.
The Melting Red Shadow WATER

Aqua
Level 2
ATK 500, DEF 700

The Red Shadow melts into its enemy’s shadow and attacks from below.
Octoberser WATER

Aqua
Level 5
ATK 1600, DEF 1400

With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
Aqua Snake WATER

Aqua
Level 3
ATK 1050, DEF 900

This monster hypnotizes opponents with the crystal ball on its tail and drags them to a watery doom.
Giant Rex EARTH

Dinosaur
Level 4
ATK 2000, DEF 1200

This dinosaur boasts a terrifying ATK and never lets its prey escape.
Little D EARTH

Dinosaur
Level 3
ATK 1100, DEF 700

A baby tyrannosaurus with a vicious little temper.
Solitude EARTH

Beast-Warrior
Level 3
ATK 1050, DEF 1000

This half-deer Beast-Warrior absorbs souls with its giant sickle.
Korogashi EARTH

Insect
Level 2
ATK 550, DEF 400

Crushes enemies by steamrolling them with a ball of waste several times its own size.
Twin Long Rods 1 WATER

Level 3
ATK 900, DEF 700

Medium-range attacks are possible with its long, whip-like arms.
Bolt Penguin WATER

Thunder
Level 3
ATK 1100, DEF 800

Its arms forming an electric whip, this monster paralyzes enemies with an electric shock and then strangles them to their doom.
Sengenjin EARTH

Beast-Warrior
Level 8
ATK 2750, DEF 2500

This caveman uses brute force to get what he wants. The owner of the Millennium Items.
Mech Bass WATER

Machine
Level 5
ATK 1800, DEF 1500

Fires a plasma beam from the cannon attached to its back.
Gate Deeg DARK

Beast
Level 3
ATK 700, DEF 800

This creepy monster’s stomach is a portal to the underworld from which he summons sick and twisted creatures.
Dungeon Worm EARTH

Insect
Level 5
ATK 1800, DEF 1500

Hidden under the floors of a labyrinth, this monster swallows any who pass above.
Griffore EARTH

Beast
Level 4
ATK 1200, DEF 1500

The Griffore’s hard body acts as protection, deflecting weak attacks.
Tentacle Plant WATER

Plant
Level 2
ATK 500, DEF 600

When an enemy approaches, this plant extends its blue tentacles and attacks.
Jack's Knight LIGHT

Warrior
Level 5
ATK 1900, DEF 1000

An expert in many forms of sword-fighting, this knight fights for justice and protects the weak.
Candle of Fate DARK

Fiend
Level 2
ATK 600, DEF 600

Decides the fate of an opponent when the candle on its fingertip burns out.
Slifer the Sky Dragon (original) DIVINE

Divine-Beast
Level 10
ATK 4000, DEF 4000

The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

By placing a Star face on an Egyptian Gods Card, it will always land on it.

King's Knight LIGHT

Warrior/Effect
Level 4
ATK 1600, DEF 1400

After successfully summoning King’s Knight with Queen’s Knight on your Field, you may Special Summon one Jack’s Knight from your Deck.
Fiend's Hand DARK

Zombie
Level 2
ATK 600, DEF 600

A hand comes forth from the swamp of chaos and drags the living back with it.
Clown Zombie DARK

Zombie
Level 2
ATK 1350, DEF 0

The forces of darkness brought this clown back to life. His wobbly dance leads enemies to their doom.
30,000-Year White Turtle WATER

Aqua
ATK 1250, DEF 2100

This huge turtle boasts over 30, 000 years of experience and has a high DEF to boot.
Monster Tamer EARTH

Warrior
Level 5
ATK 1800, DEF 1600

The Monster Tamer exercises full control over monsters and uses them to attack.
Fiend's Mirror DARK

Fiend/Ritual
Level 6
ATK 2100, DEF 1800

This monster is summoned with the Ritual Magic Card, “Beastly Mirror Ritual”. You must offer monsters whose total Level Stars equal 6 or more as a Tribute from the Field or your Hand.
The Shadow Who Controls the Dark DARK

Fiend
Level 3
ATK 800, DEF 700

This shadow melds with the dark and immobilizes opponents by binding their hands and feet.
Phantom Ghost DARK

Zombie
Level 2
ATK 600, DEF 800

An amalgamation of pent-up souls trapped in purgatory.
Krokodilus WATER

Reptile
Level 4
ATK 1100, DEF 1200

Intelligence has made this crocodile even deadlier than normal. It deflects attacks with its rigid scales.
Zera The Mant (Zera the Mant) DARK

Fiend/Ritual
Level 8
ATK 2800, DEF 2300

This monster is summoned with the Ritual Magic Card, “Zera Ritual”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your Hand.
Garma Sword DARK

Warrior/Ritual
Level 7
ATK 2550, DEF 2150

This monster is summoned with the Ritual Magic Card, “Garma Sword Oath”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the Field or your Hand.
Great Mammoth of Goldfine DARK

Zombie/Fusion
Level 6
ATK 2200, DEF 1800

“Spirit of Medusa” + “Dragon Zombie”.
Magician of Black Chaos DARK

Spellcaster/Ritual
Level 8
ATK 2800, DEF 2600

This monster is summoned with the Ritual Magic Card, “Dark Magic Ritual”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your Hand.
Nightmare Scorpion EARTH

Insect
Level 3
ATK 900, DEF 800

Confuses victims with nightmares before stinging them with its four poison tails.
Megirus Light DARK

Fiend
Level 3
ATK 900, DEF 600

An evil light shoots forth from its ominous eye and damage enemies.
The Snake Hair DARK

Zombie
Level 4
ATK 1500, DEF 1200

A monster with the head of a poisonous snake. Those who look into its eyes are turned to stone.
Wood Remains DARK

Zombie
Level 3
ATK 1000, DEF 900

An evildoer revived this corpse after the keeper of the forest fell.
Kanikabuto WATER

Aqua
Level 3
ATK 650, DEF 900

This crab monster uses large pincers to slice and dice enemies.
Temple of Skulls DARK

Zombie
Level 4
ATK 900, DEF 1300

This ghastly temple filled with bones sucks passers-by inside.
LaMoon LIGHT

Spellcaster
Level 5
ATK 1200, DEF 1700

A sorcerer who lives on the moon and draws his powers from the lunar landscape to charm his enemies.
Boo Koo DARK

Spellcaster
Level 2
ATK 650, DEF 500

A book-like wizard with a wealth of magic written inside.
Zarigun WATER

Aqua
Level 2
ATK 600, DEF 700

A lethal crawfish with extremely dangerous claws.
Cyber Soldier DARK

Machine
Level 5
ATK 1500, DEF 1700

Guardian of Machine King, it crushes the opposition by rolling over them.
Turtle Raccoon WATER

Aqua
Level 3
ATK 700, DEF 900

This raccoon wears a turtle shell. He tricks opponents and then attacks them.
Shovel Crusher EARTH

Machine
Level 3
ATK 900, DEF 1200

The giant shovels on both its arms can level anything that stands in its way.
Haniwa EARTH

Rock
Level 2
ATK 500, DEF 500

These clay figurines guard the treasure inside the tombs of ancient kings.
Rocket Warrior LIGHT

Warrior/Effect
Level 4
ATK 1500, DEF 1300

Only effective during the Battle Phase of your turn, Battle damage received by this card is reduced to 0. Monsters that are attacked by this card lose 500 ATK until the end of the turn.
Burglar EARTH

Beast
Level 3
ATK 850, DEF 800

A wily rat armed with a dangerous left claw.
Wicked Dragon with the Ersatz Head WIND

Dragon
Level 3
ATK 900, DEF 900

This dragon has an extra head, which he uses to rip enemies apart.
Genin LIGHT

Spellcaster
Level 3
ATK 600, DEF 900

Defeats enemies with magic tricks. Juggler even has an attack using the old dove trick.
Big Shield Gardna EARTH

Warrior/Effect
Level 4
ATK 100, DEF 2600

When this card is face-down and targeted by a Magic whose effect targets only 1 monster, that Magic Card is negated and this card is turned face-up in Defense Position. When this card is attacked, it is changed to Attack Position following the Damage Step.
Arlownay EARTH

Plant
Level 3
ATK 800, DEF 1000

The woman inside this flower scatters poisonous pollen. Stay way!
Big Insect EARTH

Insect
Level 4
ATK 1200, DEF 1500

A giant ant that dwells deep in the forest. High ATK and DEF.
Javelin Beetle EARTH

Insect/Ritual Level 8 ATK 2450, DEF 2550

This monster is summoned with the Ritual Magic Card, “Javelin Beetle Pact”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your Hand.
Mechanical Spider (Karakuri Spider) EARTH

Machine/Effect
Level 2<br /. ATK 400, DEF 500

Any DARK monster attacked by the Mechanical Spider is destroyed (damage calculation is applied normally).
Metal Guardian DARK

Fiend
Level 5
ATK 1150, DEF 2150

This fiend guards the treasure of the realm of darkness. Very solid defense in the dark.
Dark-Eyes Illusionist DARK

Spellcaster/Effect
Level 2
ATK 0, DEF 1400

FLIP: As long as this card remains on the Field, 1 designated monster cannot attack.
Dark Rabbit DARK

Beast
Level 4
ATK 1100, DEF 1500

A cartoon rabbit that leaps quickly all over the place, making it a difficult target.
Bolt Escargot WATER

Thunder
Level 5
ATK 1400, DEF 1500

After rendering an opponent immobile by encasing them in a sticky goo, this monster closes in for an electric attack.
Puppet Master DARK

Fiend/Effect
ATK 0, DEF 0

When this card is successfully Tribute Summoned, you may pay 2000 Life Points to Special Summon two Fiend monsters from your Graveyard. Monsters Special Summoned by this effect cannot attack that turn.
Legendary Fiend DARK

Fiend/Effect
Level 6
ATK 1500, DEF 1800

During each Standby Phase on your turn, this card’s ATK is raised by 700 points.
Necrolancer the Timelord DARK

Spellcaster
Level 3
ATK 800, DEF 900

This one-eyed genie appears from a ring, which it uses to travel across time and space.
Toon Dark Magician Girl DARK

Spellcaster/Toon
Level 6
ATK 2000, 1700

This card cannot be Special Summoned unless Toon World is on your Field. If Toon World is destroyed, this card is also destroyed. If your opponent controls no Toons then this card can directly attack your opponent; if your opponent controls one or more Toons then choose a Toon to attack. Also, this card receives 300 extra ATK for each “Dark Magician” and/or “Magician of Black Chaos” in your Graveyard and your opponent’s Graveyard.
Cyber-Stein DARK

Machine/Effect
Level 2
ATK 700, DEF 500

At the cost of 5000 of your own Life Points, you can Special Summon 1 Fusion Monster from your Fusion Deck in face-up Attack Position.
Blade Knight LIGHT

Warrior/Effect
Level 4
ATK 1600, DEF 1000

If you have 1 or no cards in your Hand, add a 400 point bonus to this card’s attacks from the Field. If this is the only monster on your Field, when this card destroys a reverse effect monster in battle, then that monster’s effect is nullified.
Gear Golem the Moving Fortress LIGHT

Machine/Effect
Level 4
ATK 800, DEF 2200

This stone monster is built like a fort but is still mobile. It is made of mystical rock.
Gilford the Lightning LIGHT

Warrior/Effect
Level 8
ATK 2800, DEF 1400

When this card is successfully Tribute Summoned with 3 Tributes offered, all monsters in your opponent’s Field are destroyed.
Panther Warrior EARTH

Beast-Warrior/Effect
Level 4
ATK 2000, DEF 1600

Panther Warrior cannot attack unless you offer 1 monster as a Tribute from your Field.
Exarion Universe DARK

Beast-Warrior/Effect
Level 4
ATK 1800, DEF 1900

You may activate this during the Battle Phase of your turn. If you attack a monster in Defense Position with the ATK of this card reduced by 400, and this card’s ATK is higher than the defending card’s DEF, the difference is inflicted on the opponent as LP damage.
Total Defense Shogun DARK

Warrior/Effect
Level 6
ATK 1550, DEF 2500

When this card is Summoned or Flip Summoned successfully, it assumes Defense Position. This card can attack in Defense Position. When it does, calculate damage with its ATK points.
Super War-Lion EARTH

Beast/Ritual
Level 7
ATK 2300, DEF 2100

This monster is summoned with the Ritual Magic Card, “War-Lion Ritual”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the Field or your Hand.
Viser Des DARK<brt />

Fiend/Effect
Level 4
ATK 500, DEF 1200

On your third Standby Phase after successfully summoning this card, you may destroy one of your opponent’s monsters. This card cannot be destroyed in battle until this effect has been carried out (damage calculation is applied normally).
Amazoness Chain Master EARTH

Warrior/Effect
Level 4
ATK 1500, DEF 1300

When this card is destroyed in battle and placed in the Graveyard, you may pay 1500 LP and choose one monster card from your opponent’s Hand. Add that card to your Hand and use it for the remainder of the duel (When sent to the Graveyard, it returns to its original owner’s Graveyard).
Fiend Sword DARK

Warrior
Level 4
ATK 1400, DEF 800

Equip and use this sword to defeat a curse, and you will be granted power.
Swift Gaia the Fierce Knight DARK

Warrior/Effect
Level 7
ATK 2300, DEF 2100

If this card is the only card in your Hand, you may summon it in face-up Attack Position without offering monsters as Tributes. This counts as a Normal Summon.
Barrel Dragon DARK

Machine/Effect
Level 7
ATK 2600, DEF 2200

Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent’s side of the field. This card’s effect can only be used during your own turn, once per turn.
Sword Hunter EARTH

Warrior/Effect
Level 7
ATK 2450, DEF 1700

At the end of the Battle Phase, any Monsters destroyed by this Monster during battle become an Equip Magic card for this Monster, increasing this Monster’s ATK by 200. Until that card is destroyed, it remains an Equipment card.
Perfectly Ultimate Great Moth EARTH

Insect/Effect
Level 8
ATK 3500, DEF 3000

This monster can only be Special Summoned by equipping “Petit Moth” with “Cocoon of Evolution” and offering “Petit Moth” as a Tribute on the 6th of your turns after that.
Chimera the Flying Mythical Beast WIND

Beast/Fusion/Effect
Level 6
ATK 2100, DEF 1800

“Gazelle the King of Mythical Beasts” + “Berfomet”.

If this card is destroyed, you may Special Summon 1 of either “Berfomet” or “Gazelle the King of Mythical Beasts” from your Graveyard and place it on your Field (face-up Attack Position or face-down Defense Position only).

Berfomet DARK

Fiend/Effect
Level 5
ATK 1400, DEF 1600

When this card is summoned (excluding Flip Summon), you can add 1 “Gazelle the King of Mythical Beasts” from your Deck to your Hand.
Makyura the Destructor DARK

Warrior/Effect
Level 4
ATK 1600, DEF 1200

During the turn that this card is sent to a Graveyard, the owner may draw and activate a Trap Card from the Hand.
Ancient Lamp WIND

Spellcaster/Effect
Level 3
ATK 900, DEF 1400

When this card receives an attack from an opponent in face-down Defense Position, you may deflect that attack to one of the opponent’s monsters. When this card is on the Field, you may Special Summon “La Jinn the Mystical Genie of the Lamp”.
Hannibal Necromancer DARK

Spellcaster/Effect
Level 4
ATK 1400, DEF 1800

When this card is Summoned successfully, place 1 Magic Counter on it (maximum of 1). Remove the Magic Counter to destroy one Trap Card in the Field in ATK position.
Beast of Gilfer (Archfiend of Gilfer) DARK

Fiend/Effect
Level 6
ATK 2200, DEF 2500

When this card is sent to the Graveyard, it can be treated as an Equip Magic Card and can be used to equip 1 monster on the Field. The ATK of a monster equipped with this card decreases by 500 points.
Master of Dragon Soldier (Dragon Master Knight) LIGHT

Dragon/Fusion/Effect
Level 12
ATK 5000, DEF 5000

“Black Luster Soldier” + “Blue-Eyes Ultimate Dragon”

This monster can only be Special Summoned with a Fusion Summon. For each Dragon monster on your Field, not including this one, this card receives a 500-point ATK bonus.

Obnoxious Celtic Guard (Obnoxious Celtic Guardian) EARTH

Warrior/Effect
Level 4
ATK 1400, DEF 1200

This card cannot be destroyed in a battle with a monster with ATK 1900 or higher (damage calculation is applied normally).
F.G.D. (Five-Headed Dragon) DARK

Dragon/Fusion/Effect
Level 12
ATK 5000, DEF 5000

This card can only be Special Summoned with a Fusion Summon. This card is Fusion Summoned with 5 Dragon monsters. This card does not take battle damage from Earth, Water, Fire, Wind, or Dark monsters.
Twin-Headed Fire Dragon Fire

Pyro
Level 6
ATK 2200, 1700

Two dragons fused as one from the effects of the Big Bang.
Darkfire Dragon Dark

Dragon/Fusion
Level 4
ATK 1500, DEF 1250

"Firegrass" + "Petit Dragon".
Right Arm of the Forbidden One Dark

Spellcast
Level 1
ATK 200, DEF 300

A forbidden right arm sealded by magic. Who so ever breaks this seal will know infinite power.
Succubus Knight Dark

Warrior
Level 5
ATK 1650, DEF 1300

A warrior wizard adept in casting bone-chilling spells.
Ameba WATER

Aqua/Effect
Level 1
ATK 300, DEF 350

When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Harpie Lady Sisters WIND

Winged Beast/Effect
Level 6
ATK 1950, DEF 2100

This monster can only be Special Summoned with the Spell Card "Elegant Egotist".
Flame Champion FIRE

Pyro
Level 5
ATK 1900, DEF 1300

A warrior protected by a flaming shield that nullifies any attack.
Dice Jar LIGHT

Rock/Effect
Level 3
ATK 200, DEF 300

FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result ox 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
Magician of Faith LIGHT

Spellcast/Effect
LEVEL 1
ATK 300, DEF 400

FLIP: Select 1 Spell Card from your Graveyard and return it to your hand.
Yata-Garasu WIND

Fiend/Spirit
LEVEL 2
ATK 200, DEF 100

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of this turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.
Mask of Darkness DARK

Fiend/Effect
LEVEL 2
ATK 900, DEF 400

FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
Great Dezard DARK

Spellcast/Effect
Level 6
ATK 1900, DEF 2300

When this monster destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that specifically designate this card as a target and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase.
Monster Egg EARTH

Warrior
Level 3
ATK 6000, DEF 900

A warrior hidden within an egg that attacks enemies by flinging eggshells.
Sinister Serpent WATER

Raptile/Effect
LEVEL 1
ATK 300, DEF 250

During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.
Needle Ball DARK

Fiend/Effect
LEVEL 2
ATK 750, DEF 700

FLIP: Pay 2000 LP in order to deal 1000 LP damage to your opponent.
Weather Control LIGHT

Fairy
LEVEL 2
ATK 600, DEF 400

Weather Control can change the weather to its liking. The unpredictability of weather in the mountains is entirely its fault.
Milus Radiant EARTH

Beast/Effect
LEVEL 1
ATK 300, DEF 250

As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Larvae Moth EARTH

Insect/Effect
LEVEL 2
ATK 500, DEF 400

This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Mystic Lamp DARK

Spellcast/Effect
LEVEL 1
ATK 400, DEF 300

This card can attack the opponent directly.
Performance of Sword EARTH

Warrior/Ritual LEVEL 6
ATK 1950, DEF 1850

This monster can only be Ritual Summoned with the Ritual Spell Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
Skelengel LIGHT

Fairy/Effect
LEVEL 2
ATK 900, DEF 400

When Skelengel is flipped to face-up Attack Position, draw 1 card from your Deck.
Gate Guardian DARK

Warrior/Effect
LEVEL 11
ATK 3750, DEF 3400

This card can only be Special Summoned by offering "Sanga of the Thunder", "Kazejin" and "Suijin" on your side of the field as a Tribute.
Jowls of Dark Demise WATER

Fiend/Effect
LEVEL 2
ATK 200, DEF 100

FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's Life Points directly.
Headless Knight EARTH

Fiend
LEVEL 4
ATK 1450, DEF 1700

A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
Gadget Soldier FIRE

Machine
Level 6
ATK 1800, DEF 2000

A rust-free machine warrior born to battle.
Robotic Knight FIRE

Machine
LEVEL 4
ATK 1600, DEF 1000

The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
Hane-Hane EARTH

Beast/Effect
LEVEL 2
ATK 450, DEF 500

Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
XZ-Tank Cannon LIGHT

Machine/Fusion/Effect
LEVEL 6
ATK 2400, DEF 2100

"X-Head Cannon" + "Z-Metal Tank"

This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to Special Summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the field.

XYZ-Dragon Cannon LIGHT

Machine/Fusion/Effect
LEVEL 8
ATK 2800, DEF 2600

"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"

This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.

Rude Kaiser EARTH

Beast-Warrior
LEVEL 5
ATK 1800, DEF 1600

With an axe in each hand, this monster delivers heavy damage.
Hiro's Shadow Scout DARK

Fiend/Effect
LEVEL 2
ATK 650, DEF 500

FLIP: Your opponent draws 3 cards. Both players check the cards and any Spell Cards among them must be immediately discarded to the Graveyard.
Humanoid Slime WATER

Aqua/Fusion
LEVEL 7
ATK 2700, DEF 2000

"Worm Drake" + "Humanoid Slime"
Giant Red Seasnake WATER

Aqua
LEVEL 4
ATK 1800, DEF 800

A sea-dwelling snake that attacks passing enemies with its sharp teeth.
Feral Imp DARK

Fiend
LEVEL 4
ATK 1300, DEF 1400

A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Great Moth EARTH

Insect/Effect LEVEL 8
ATK 2600, DEF 2500

This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Armed Ninja EARTH

Warrior/Effect
LEVEL 1
ATK 300, DEF 300

Destroys 1 Spell Card on the field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Dragoness the Wicked Knight WIND

Warrior/Fusion
LEVEL 3
ATK 1200, DEF 900

"Armaill" + "One-Eyed Shield Dragon".
Larvas EARTH

Beast
LEVEL 3
ATK 800, DEF 1000

A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
Dark Assailant DARK

Zombie
LEVEL 4
ATK 1200, DEF 1200

Armed with the Psycho Sword, this sinister assassin rules the bad land.
Battle Ox EARTH

Beast-Warrior
LEVEL 4
ATK 1700, DEF 1000

A monster with tremendous power, it destroys enemies with a swing of its axe.
Twin-Headed Thunder Dragon LIGHT

Thunder/Fusion
LEVEL 7
ATK 2800, DEF 2100

"Thunder Dragon" + "Thunder Dragon".
Kuwagata α EARTH

Insect
LEVEL 4
ATK 1250, DEF 1000

A very vicious stag beetle that goes for the head.
The Gross Ghost of Fled Dreams DARK

Fiend
LEVEL 4
ATK 1300, DEF 1800

This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
Ryu-Kishin DARK

Fiend
LEVEL 3
ATK 1000, DEF 500

A very elusive creature that looks like a harmless statue until it attacks.
Guardian Grarl EARTH

Dinosaur/Effect
LEVEL 5
ATK 2500, DEF 1000

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.
Magical Ghost DARK

Zombie
LEVEL 4
ATK 1300, DEF 1400

This creature casts a spell of terror and confusion just before attacking its enemies.
Blue-Eyes Ultimate Dragon LIGHT

Dragon/Fusion
LEVEL 12
ATK 4500, DEF 3800

"Blue Eyes White Dragon" + "Blues Eyes White Dragon" + "Blue Eyes White Dragon".
Dragon Zombie DARK

Zombie
LEVEL 3
ATK 1600, DEF 0

A dragon revived by sorcery. Its breath is highly corrosive.
The Wicked Worm Beast EARTH

Beast/Effect
LEVEL 3
ATK 1400, DEF 700

This card is returned to your hand at the end of your turn.
Chakra DARK

Fiend/Ritual
LEVEL 7
ATK 2450, DEF 2000

This monster is summoned with the ritual magic card "Chakra's Revival." You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the Field or your hand.
Pyramid Turtle EARTH

Zombie/Effect
LEVEL 4
ATK 1200, DEF 1400

When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face up Attack or Defense Position (no Tribute is required for monsters of level 5 or more). The Deck is then shuffled.
Steel Scorpion EARTH

Machine/Effect
LEVEL 1
ATK 250, DEF 300

A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.
Blue-Eyes White Dragon LIGHT

Dragon
LEVEL 8
ATK 3000, DEF 2500

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Rabid Horseman EARTH

Beast-Warrior/Fusion
LEVEL 6
ATK 2000, DEF 1700

"Battle Ox" + "Mystic Horseman".
Dokurorider DARK

Zombie/Ritual
LEVEL 6
ATK 1900, DEF 1850

This monster can only be Ritual Summoned with the Ritual Spell Card, "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
Cobraman Sakuzy EARTH

Raptile/Effect
LEVEL 3
ATK 800, DEF 1400

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.
Ryu-Kishin Powered DARK

Fiend
LEVEL 4
ATK 1600, DEF 1200

A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Yaranzo DARK

Zombie
LEVEL 4
ATK 1300, DEF 1500

A treasure box containing a monster that attacks any unwary bandit.
Gazelle the King of Mythical Beasts EARTH

Beast
LEVEL 4
ATK 1500, DEF 1200

This monster moves so fast that it looks like an illusion to mortal eyes.
Enchanting Mermaid WATER

Fish
LEVEL 3
ATK 1200, DEF 900

A beautiful mermaid that lures voyagers to a watery grave.
Des Koala DARK

Beast/Effect
LEVEL 3
ATK 1100, DEF 1800

Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
Invitation to a Dark Sleep DARK

Spellcast/Effect
LEVEL 5
ATK 1500, DEF 1800

When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Griggle EARTH

Plant/Effect
LEVEL 1
ATK 350, DEF 300

When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
Poison Mummy EARTH

Zombie/Effect
LEVEL 4
ATK 1000, DEF 1000

FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points.
Giant Germ DARK

Fiend/Effect
LEVEL 2
ATK 1000, DEF 100

When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.
Green Phantom King EARTH

Plant
LEVEL 3
ATK 500, DEF 1600

This youthful king of the forests lives in a green world, abundant with trees and wildlife.
Armored Zombie DARK

Zombie
LEVEL 3
ATK 1500, DEF 0

This warrior blindly swings a deadly blade with devastating force.
Kagemusha of the Blue Flame EARTH

Warrior
LEVEL 2
ATK 800, DEF 400

Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
Monster Eye DARK

Fiend/Effect
LEVEL 1
ATK 250, DEF 350

At the cost 1000 LP, you can return "Polymerization" from the Graveyard to your Hand.
Gyakutenno Megami LIGHT

Fairy
LEVEL 6
ATK 1800, DEF 2000

This fairy uses her mystical power to protect the weak and provide spiritual support.
Leogun EARTH

Beast
LEVEL 5
ATK 1750, DEF 1550

Huge monster with a lion's mane similar to the King of Beasts.
Mystic Horseman EARTH

Beast
LEVEL 4
ATK 1300, DEF 1550

Half man and half horse, this monster is known for its extreme speed.