Difference between revisions of "Card Tips:XX-Saber Gottoms"

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(There is no such thing as "calling priority." You retain it, and it gives you the right to activate Gottoms's effect in the chain in response to his successful Summon, NOT after Bottomless.)
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* You can use the Field Spell "[[Saber Vault]]" to have this card gain 900 ATK and make this card a 4000 ATK beat stick.
 
* You can use the Field Spell "[[Saber Vault]]" to have this card gain 900 ATK and make this card a 4000 ATK beat stick.
  
* If you [[Synchro Summon]] this card and suspect that your opponent has a [[Set]] [[Bottomless Trap Hole]], you can retain your [[Priority]] to activate [[XX-Saber Gottoms]]'s effect, Tributing himself for the [[Cost]], making Bottomless Trap Hole useless and unplayable.
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* If you [[Synchro Summon]] this card and suspect that your opponent has a [[Set]] [[Bottomless Trap Hole]], you can retain your [[Priority]] to activate [[XX-Saber Gottoms]]'s effect, Tributing himself for the [[Cost]], making Bottomless Trap Hole useless and unplayable. (TCG only, and only for the moment)
  
 
* Special Summon a Level 3 EARTH attribute Tuner with 1500 or less ATK, then use [[Inferno Reckless Summon]] to summon 2 more copies of the same card for this card's Synchro Summon.  
 
* Special Summon a Level 3 EARTH attribute Tuner with 1500 or less ATK, then use [[Inferno Reckless Summon]] to summon 2 more copies of the same card for this card's Synchro Summon.  

Revision as of 05:48, 28 July 2011

  • Rather than Synchro Summoning this card before starting the Battle Phase, use "Urgent Tuning" to Synchro Summon "XX-Saber Gottoms" after all of your "X-Saber" monsters have attacked to deal more damage.
  • In a deck that uses several "X-Sabers", you can use "Gottoms' Emergency Call" plus a Normal Summon to quickly get the Monsters needed to Synchro Summon this card.
  • "DNA Transplant" can help boost your chances of summoning this card quicker by changing the attributes of all Face-up monsters on the field to EARTH.
  • As the most part of Psychic-Type monsters are EARTH attribute, by using "Teleport" or "Emergency Teleport" to special summon a "Psychic Commander" (or "Armored Axon Kicker" with "Teleport"), normal summon "Armored Axon Kicker" (Special Summon "Psychic Commander") in the same turn, "XX-Saber Gottoms" can be easily Synchro Summoned.
  • You use "Junk Synchron" effect to bring "Quillbolt Hedgehog" from the Graveyard, then use "Inferno Reckless Summon", to bring another 2 more "Quillbolt Hedgehog" to the field from your hand, deck, and/or Graveyard, then, you will be able to Synchro Summon "XX-Saber Gottoms".
  • You can use the Field Spell "Saber Vault" to have this card gain 900 ATK and make this card a 4000 ATK beat stick.
  • Special Summon a Level 3 EARTH attribute Tuner with 1500 or less ATK, then use Inferno Reckless Summon to summon 2 more copies of the same card for this card's Synchro Summon.

Traditional Format

  • A quick way of bringing this card out is by first using "Rescue Cat" to Special Summon "X-Saber Airbellum" and "XX-Saber Darksoul". Since there are 2 "X-Saber" monsters out, you can now Special Summon "XX-Saber Faultroll". You can now choose to either Special Summon a Level 4 X-Saber and than Tune 1 "Airbellum" with "Faultroll" or directly Synchro Summon this card. If your opponent has a clear field or, at the very least, presents no major threat, then attack with your remaining 2 monsters (3 if you've used "Faultroll"'s effect). Then, you can use "Gottoms'" effect to Tribute your remaining "X-Saber" monsters (or just "Airbellum", since it'll be destroyed anyway) to discard 1 or 2 of your opponent's cards.